3D Sound Source Mapping Using Interval-Based Methods

Author(s):  
Axel Rauschenberger ◽  
Bernardo Wagner
Keyword(s):  
2013 ◽  
Author(s):  
Agoston Torok ◽  
Daniel Mestre ◽  
Ferenc Honbolygo ◽  
Pierre Mallet ◽  
Jean-Marie Pergandi ◽  
...  

2014 ◽  
Vol 41 (16) ◽  
pp. 7106-7113 ◽  
Author(s):  
Lucas Adams Seewald ◽  
Luiz Gonzaga ◽  
Mauricio Roberto Veronez ◽  
Vicente Peruffo Minotto ◽  
Cláudio Rosito Jung

2011 ◽  
Vol 105-107 ◽  
pp. 2221-2224
Author(s):  
Li Wen Wang ◽  
Dan Dan Shi ◽  
Hao Wang

Airport crash fire vehicle simulator is an important device that is used in training of the airport firefighters, which has advantage of safe, energy saving and decreasing training cost. Sound system is an important part of airport crash fire vehicle simulator, which provides voice message to training personnel, which can make training personnel have immersed sense. Based on the principles of sound source position to analyze the different physical structure of the human body (head, torso, pinna) the impact of sound localization, the establishment of head-related transfer function model, using the model of the sound source, filtering, delay processing, and virtual sound source. And we have tested and verified with listening experiment.


2007 ◽  
Vol 16 (5) ◽  
pp. 509-522 ◽  
Author(s):  
Fakheredine Keyrouz ◽  
Klaus Diepold

Telepresence is generally described as the feeling of being immersed in a remote environment, be it virtual or real. A multimodal telepresence environment, equipped with modalities such as vision, audition, and haptic, improves immersion and augments the overall perceptual presence. The present work focuses on acoustic telepresence at both the teleoperator and operator sites. On the teleoperator side, we build a novel binaural sound source localizer using generic Head Related Transfer Functions (HRTFs). This new localizer provides estimates for the direction of a single sound source given in terms of azimuth and elevation angles in free space by using only two microphones. It also uses an algorithm that is efficient compared to the currently known algorithms used in similar localization processes. On the operator side, the paper addresses the problem of spatially interpolating HRTFs for densely sampled high-fidelity 3D sound synthesis. In our telepresence application scenario the synthesized 3D sound is presented to the operator over headphones and shall achieve a high-fidelity acoustic immersion. Using measured HRTF data, we create interpolated HRTFs between the existing functions using a matrix-valued interpolation function. The comparison with existing interpolation methods reveals that our new method offers superior performance and is capable of achieving high-fidelity reconstructions of HRTFs.


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