The Usability of Online Geographic Virtual Reality for Urban Planning

Author(s):  
Sisi Zhang ◽  
Antoni B. Moore
2021 ◽  
Vol 2 (2) ◽  
pp. 1-18
Author(s):  
Monika Heyder ◽  
Stefan Höffken ◽  
Constanze Heydkamp

Public involvement in urban planning is not new, but with recent innovations in the ICT sector and their rapid uptake by society, urban planners and public authorities have access to new digital means to facilitate it. The article focuses on the potential of digital solutions for stakeholder participation during the whole lifecycle of the urban neighborhood, such as participatory maps, 3D-visualisation, augmented reality, and virtual reality, and emphasizes their specifics. The article draws on diverse project experiences in Germany, but the authors argue its relevance for other cases in Europe and worldwide.


2013 ◽  
Vol 321-324 ◽  
pp. 1971-1976
Author(s):  
Pu Liu ◽  
Zheng Hong Peng

Virtual reality technology is a hot research topic in computer science and the introduction of virtual roaming to the field of urban planning provides a new means for urban design. This paper first analyzes the development, features and technology of virtual reality technology and the virtual city roaming and its applications and advantages in urban planning with focus on how to implement a virtual city roaming system by means of the scene development software Vega and finally concludes the importance of virtual city roaming in urban planning.


2007 ◽  
pp. 283-294 ◽  
Author(s):  
Stephen Axford ◽  
Garry Keltie ◽  
Christine Wallis

The guiding premise of this book is the role of the study of the city, its display and dissemination, in the information network of digital cities. A collection of essays on the ways the city can now be studied and presented, this book surveys the current situation in regard to various visualizations of cities of the past and present, built on historical evidence and scientific hypothesis. The chapters reflect the authors’ wide-ranging fields of interest and experience, from archeology to urban planning. Current methods of visualization, including 3D models and virtual reality simulations, are described and critiqued, primarily in regard to the field of cyber-archeology. Thus, the book offers a view of cities in the digital realm as simultaneously memory, imagination, and experience. In this way, it depicts how the ever-changing character of the past, present, and future is reformulated and re-presented in our digital era.


Author(s):  
K. Wong ◽  
C. Ellul ◽  
J. Morley ◽  
R. Home ◽  
M. Kalantari

Abstract. The interest in and use of 3D models in built environments is rapidly increasing, and they are now a key component of decision-making in areas including climate change mitigation (e.g., calculating solar panel potential, flood modelling, modelling housing age for retrofitting of thermal insulation), urban planning and cadastral systems (modelling rights, restrictions and responsibilities in complex buildings, streamlining the process to issue planning permits, design of existing or new developments) and infrastructure (construction, transport, utility management and modelling, asset management). 3D models are also an integrator for the data underpinning smart cities – knowing where a sensor is in 3D space allows the data to be integrated with the surrounding context – for example, noise data could be integrated with traffic information. Reflecting this interest, national mapping and cadastral agencies (NMCA) including Ordnance Survey (GB) are now increasingly generating 3D mapping at national scale, and there is extensive research as to how this data can be integrated with another emerging source of 3D models such as building information modelling (BIM).These trends were evident during the 3rd BIM/GIS Integration Workshop and 15th 3DGeoInfo 2020 events, which were co-hosted by University College London and Ordnance Survey (GB) in September 2020. The workshop and conference brought together international researchers from academia, industry, government and national mapping and cadastral agencies in the field of 3D geoinformation, in an interdisciplinary gathering of researchers in the fields of data collection, data management, data quality, data analysis, advanced modelling approaches, applications, users, visualisation, augmented reality, artificial intelligence and many more.This year’s theme was Users and Use Cases. The workshop and conference covered a wide range of topics including 3D data acquisition and processing, 3D city modelling and related standards, visualisation and dissemination of 3D data, augmented and virtual reality, 3D and Artificial Intelligence/Machine Learning. Three sessions of the BIM/GIS Integration Workshop were dedicated to Applications of BIM/GIS Integration, and an entire day of 3DGeoInfo 2020 to Users and Use Cases within 3DGeoInfo. Additionally, two sessions were specifically aimed at NMCA participants.Although initially intended to be a face-to-face event in London, the team rapidly adjusted to the emerging COVID-19 situation, identifying an online solution that facilitated and encouraged participant interaction. This meant that the events could still provide a platform for learning, discussion, and exchange of ideas that they have been able to in previous years, as well as providing opportunities to promote international collaboration in these topics. This special issue of the ISPRS International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences contains 23 papers selected by a double-blind peer review involving a minimum of two reviewers, presenting research on topics including visualisation, point cloud management, virtual reality, data interoperability, data quality, generating national 3D datasets, indoor 3D, urban planning/permits and underground data management.


Author(s):  
Jos P. van Leeuwen ◽  
Klaske Hermans ◽  
Antti Jylhä ◽  
Arnold Jan Quanjer ◽  
Hanke Nijman

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