scholarly journals 3RD BIM/GIS INTEGRATION WORKSHOP AND 15TH 3DGEOINFO CONFERENCE 2020 – PREFACE

Author(s):  
K. Wong ◽  
C. Ellul ◽  
J. Morley ◽  
R. Home ◽  
M. Kalantari

Abstract. The interest in and use of 3D models in built environments is rapidly increasing, and they are now a key component of decision-making in areas including climate change mitigation (e.g., calculating solar panel potential, flood modelling, modelling housing age for retrofitting of thermal insulation), urban planning and cadastral systems (modelling rights, restrictions and responsibilities in complex buildings, streamlining the process to issue planning permits, design of existing or new developments) and infrastructure (construction, transport, utility management and modelling, asset management). 3D models are also an integrator for the data underpinning smart cities – knowing where a sensor is in 3D space allows the data to be integrated with the surrounding context – for example, noise data could be integrated with traffic information. Reflecting this interest, national mapping and cadastral agencies (NMCA) including Ordnance Survey (GB) are now increasingly generating 3D mapping at national scale, and there is extensive research as to how this data can be integrated with another emerging source of 3D models such as building information modelling (BIM).These trends were evident during the 3rd BIM/GIS Integration Workshop and 15th 3DGeoInfo 2020 events, which were co-hosted by University College London and Ordnance Survey (GB) in September 2020. The workshop and conference brought together international researchers from academia, industry, government and national mapping and cadastral agencies in the field of 3D geoinformation, in an interdisciplinary gathering of researchers in the fields of data collection, data management, data quality, data analysis, advanced modelling approaches, applications, users, visualisation, augmented reality, artificial intelligence and many more.This year’s theme was Users and Use Cases. The workshop and conference covered a wide range of topics including 3D data acquisition and processing, 3D city modelling and related standards, visualisation and dissemination of 3D data, augmented and virtual reality, 3D and Artificial Intelligence/Machine Learning. Three sessions of the BIM/GIS Integration Workshop were dedicated to Applications of BIM/GIS Integration, and an entire day of 3DGeoInfo 2020 to Users and Use Cases within 3DGeoInfo. Additionally, two sessions were specifically aimed at NMCA participants.Although initially intended to be a face-to-face event in London, the team rapidly adjusted to the emerging COVID-19 situation, identifying an online solution that facilitated and encouraged participant interaction. This meant that the events could still provide a platform for learning, discussion, and exchange of ideas that they have been able to in previous years, as well as providing opportunities to promote international collaboration in these topics. This special issue of the ISPRS International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences contains 23 papers selected by a double-blind peer review involving a minimum of two reviewers, presenting research on topics including visualisation, point cloud management, virtual reality, data interoperability, data quality, generating national 3D datasets, indoor 3D, urban planning/permits and underground data management.

Author(s):  
K. Wong ◽  
C. Ellul ◽  
J. Morley ◽  
R. Home ◽  
M. Kalantari

Abstract. The interest in and use of 3D models in built environments is rapidly increasing, and they are now a key component of decision-making in areas including climate change mitigation (e.g., calculating solar panel potential, flood modelling, modelling housing age for retrofitting of thermal insulation), urban planning and cadastral systems (modelling rights, restrictions and responsibilities in complex buildings, streamlining the process to issue planning permits, design of existing or new developments) and infrastructure (construction, transport, utility management and modelling, asset management). 3D models are also an integrator for the data underpinning smart cities – knowing where a sensor is in 3D space allows the data to be integrated with the surrounding context – for example, noise data could be integrated with traffic information. Reflecting this interest, national mapping and cadastral agencies (NMCA) including Ordnance Survey (GB) are now increasingly generating 3D mapping at national scale, and there is extensive research as to how this data can be integrated with another emerging source of 3D models such as building information modelling (BIM).These trends were evident during the 3rd BIM/GIS Integration Workshop and 15th 3DGeoInfo 2020 events, which were co-hosted by University College London and Ordnance Survey (GB) in September 2020. The workshop and conference brought together international researchers from academia, industry, government and national mapping and cadastral agencies in the field of 3D geoinformation, in an interdisciplinary gathering of researchers in the fields of data collection, data management, data quality, data analysis, advanced modelling approaches, applications, users, visualisation, augmented reality, artificial intelligence and many more.This year’s theme was Users and Use Cases. The workshop and conference covered a wide range of topics including 3D data acquisition and processing, 3D city modelling and related standards, visualisation and dissemination of 3D data, augmented and virtual reality, 3D and Artificial Intelligence/Machine Learning. Three sessions of the BIM/GIS Integration Workshop were dedicated to Applications of BIM/GIS Integration, and an entire day of 3DGeoInfo 2020 to Users and Use Cases within 3DGeoInfo. Additionally, two sessions were specifically aimed at NMCA participants.Although initially intended to be a face-to-face event in London, the team rapidly adjusted to the emerging COVID-19 situation, identifying an online solution that facilitated and encouraged participant interaction. This meant that the events could still provide a platform for learning, discussion, and exchange of ideas that they have been able to in previous years, as well as providing opportunities to promote international collaboration in these topics. This special issue of the ISPRS International Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences contains 22 papers selected by double-blind peer review carried out by a minimum of three reviewers. It includes research on topics including data modelling, indoor 3D, standards (IndoorML, CityGML, CityJSON), cadastral systems, pedestrian navigation, infrastructure, visualisation, point cloud management, data interoperability, data quality, generating national 3D datasets and planning/permit processes amongst others.


Author(s):  
M. L. Hou ◽  
Y. G. Hu ◽  
Y. H. Wu ◽  
X. S. Zhao

Recently different types 3D data of many cultural heritage are collected, however, how to store and manage these data problem. This paper presents a new solution regarding cultural 3D information fine reconstruction and data management based on 3D modeling. These data were stored with the file system and database, which improved the efficiency of data retrieval; on this basis, hyper-fine 3D models of cultural relics were established. Fine 3D information model based on this method can be used for 3D statistics, virtual restoration and change detection, etc. It can provide a scientific basis for the field of conservation and restoration of cultural relics, but can also provide a reference for fine 3D reconstruction to be applied to other cultural relics. Finally, the Dazu Thousand-hand Bodhisattva has been taken as an example, which verified the feasibility and effectiveness of the program.


The guiding premise of this book is the role of the study of the city, its display and dissemination, in the information network of digital cities. A collection of essays on the ways the city can now be studied and presented, this book surveys the current situation in regard to various visualizations of cities of the past and present, built on historical evidence and scientific hypothesis. The chapters reflect the authors’ wide-ranging fields of interest and experience, from archeology to urban planning. Current methods of visualization, including 3D models and virtual reality simulations, are described and critiqued, primarily in regard to the field of cyber-archeology. Thus, the book offers a view of cities in the digital realm as simultaneously memory, imagination, and experience. In this way, it depicts how the ever-changing character of the past, present, and future is reformulated and re-presented in our digital era.


Author(s):  
M. L. Hou ◽  
Y. G. Hu ◽  
Y. H. Wu ◽  
X. S. Zhao

Recently different types 3D data of many cultural heritage are collected, however, how to store and manage these data problem. This paper presents a new solution regarding cultural 3D information fine reconstruction and data management based on 3D modeling. These data were stored with the file system and database, which improved the efficiency of data retrieval; on this basis, hyper-fine 3D models of cultural relics were established. Fine 3D information model based on this method can be used for 3D statistics, virtual restoration and change detection, etc. It can provide a scientific basis for the field of conservation and restoration of cultural relics, but can also provide a reference for fine 3D reconstruction to be applied to other cultural relics. Finally, the Dazu Thousand-hand Bodhisattva has been taken as an example, which verified the feasibility and effectiveness of the program.


Author(s):  
K. Choromański ◽  
J. Łobodecki ◽  
K. Puchała ◽  
W. Ostrowski

<p><strong>Abstract.</strong> Immersive technologies like Virtual or Augmented Reality (VR/AR) are lately becoming more and more popular in wide range of scientific applications. These technologies provide the most immersive way to present spatial data such as point clouds or 3D models. This type of solutions also has significant potential for virtual presentation of cultural heritage. Combination of high-quality photogrammetric 3D models, virtual reality technologies and an advanced visualization engine may bring effect in the form of a nearly real-world experience which may be very useful in terms of popularization as well as research in the area of cultural heritage. In this paper we would like to present results of experimental approach to establish VR system for the Museum of King John III’s Palace at Wilanów in Warsaw, Poland.</p>


Author(s):  
Linda Ricci

This chapter explores the impact immersive technologies—augmented reality and virtual reality—will have on consumer branding and business in the near- and longer-term future. Weaving multiple use cases and examples throughout, the author discusses the next phase of experiential marketing: how immersive branding will develop as spatial computing becomes more mainstream, and how brands can start thinking about how they can leverage the technology. The author examines the rise of virtual influencers, how they will affect social media marketing—and how artificial intelligence will ultimately enable true one-to-one interaction with customers through virtual avatars. Finally, the author discusses risks, rules, and recommendations for how to successfully proceed as a brand curious about how to best harness the technologies.


Author(s):  
J.-P. Virtanen ◽  
A. Julin ◽  
H. Handolin ◽  
T. Rantanen ◽  
M. Maksimainen ◽  
...  

Abstract. Visualization applications are an increasingly significant component in the field of 3D geo-information. In them, the utilization of consumer grade virtual reality (VR) head mounted displays (HMD) has become a topical research question. It is notable, that in most presented implementations, the VR visualization is accomplished by a game engine. As game engines rely on textured mesh models as their conventional 3D asset format, the challenge in applying photogrammetric or laser scanning data is in producing models than are suitable for game engine use. We present an example of leveraging immersive visualization in geo-information, including the acquisition of data from the intended environment, processing it to a game engine compatible form, developing the required functions on the game engine and finally utilizing VR HMDs to deploy the application. The presented application combines 3D indoor models obtained via a commercial indoor mapping system, a 3D city model segment obtained by processing airborne laser scanning data, and a set of manually created 3D models. The performance of the application is evaluated on two different VR systems. The observed capabilities of interactive VR applications include: 1) intuitive and free exploration of 3D data, 2) ability of operate in different scales, and with different scales of data, 3) integration of different data types (such as 2D imaging and 3D models) in interactive scenes and 4) the possibility to leverage the rich interaction functions offered by the game engine platform. These capabilities could support several use cases in geo-information.


2020 ◽  
Author(s):  
Laura Daricello ◽  
Laura Leonardi ◽  
Antonio Maggio ◽  
Salvatore Orlando ◽  
Ignazio Pillitteri ◽  
...  

&lt;p dir=&quot;ltr&quot;&gt;Virtual reality (VR) devices allow the exploration of 3D data in a fully immersive fashion and make it possible to create a powerful engagement experience and a direct interaction with current scientific data to learn more about astronomy in Education and Public Outreach (E&amp;PO) activities. In 2019 the INAF Osservatorio Astronomico di Palermo (INAF-OAPa) launched &lt;em&gt;3DMAP-VR&lt;/em&gt; (3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality; Orlando et al. 2019, RNAAS 3, ID.176), a project for visualizing 3D results of astrophysical (magneto)-hydrodynamic (MHD) simulations, through VR equipments. The models, uploaded on the Sketchfab portal (a platform widely used to publish and share 3D models and VR contents), received a very positive feedback from the scientific community and the general public.&amp;#160;&amp;#160;Here we will show some of the scenes produced in the framework of 3DMAP-VR&amp;#160; to describe astrophysical phenomena. More specifically, we will focus our attention on MHD simulations describing the interaction of exoplanets (https://skfb.ly/6QYtC) with their host stars, and on artististic views of exoplanets which are based on information extracted from multi-wavelength observations, such as in the case of exoplanets 55 Cancri (https://skfb.ly/6R6Pt) and Wasp-76b (https://skfb.ly/6QZHF). Moreover, the 3DMAP-VR project team used augmented reality to produce informative videos to explore the characteristics of some of these models, published on &lt;em&gt;media.inaf.it&lt;/em&gt; and &lt;em&gt;edu.inaf.it&lt;/em&gt;. These E&amp;PO products not only allowed the public to understand the astrophysical phenomena but they have stimulated great synergy between the outreach team and the astronomers, and between researchers and the public.&lt;/p&gt;


2017 ◽  
Vol 4 (1) ◽  
pp. 25-31 ◽  
Author(s):  
Diana Effendi

Information Product Approach (IP Approach) is an information management approach. It can be used to manage product information and data quality analysis. IP-Map can be used by organizations to facilitate the management of knowledge in collecting, storing, maintaining, and using the data in an organized. The  process of data management of academic activities in X University has not yet used the IP approach. X University has not given attention to the management of information quality of its. During this time X University just concern to system applications used to support the automation of data management in the process of academic activities. IP-Map that made in this paper can be used as a basis for analyzing the quality of data and information. By the IP-MAP, X University is expected to know which parts of the process that need improvement in the quality of data and information management.   Index term: IP Approach, IP-Map, information quality, data quality. REFERENCES[1] H. Zhu, S. Madnick, Y. Lee, and R. Wang, “Data and Information Quality Research: Its Evolution and Future,” Working Paper, MIT, USA, 2012.[2] Lee, Yang W; at al, Journey To Data Quality, MIT Press: Cambridge, 2006.[3] L. Al-Hakim, Information Quality Management: Theory and Applications. Idea Group Inc (IGI), 2007.[4] “Access : A semiotic information quality framework: development and comparative analysis : Journal ofInformation Technology.” [Online]. Available: http://www.palgravejournals.com/jit/journal/v20/n2/full/2000038a.html. [Accessed: 18-Sep-2015].[5] Effendi, Diana, Pengukuran Dan Perbaikan Kualitas Data Dan Informasi Di Perguruan Tinggi MenggunakanCALDEA Dan EVAMECAL (Studi Kasus X University), Proceeding Seminar Nasional RESASTEK, 2012, pp.TIG.1-TI-G.6.


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