Modeling and Mesh Processing for Games

Author(s):  
Jin Huang
Keyword(s):  
2011 ◽  
Vol 73 (5) ◽  
pp. 231-242 ◽  
Author(s):  
A. Maximo ◽  
R. Patro ◽  
A. Varshney ◽  
R. Farias

2020 ◽  
Vol 16 (4) ◽  
pp. e1007756 ◽  
Author(s):  
Christopher T. Lee ◽  
Justin G. Laughlin ◽  
Nils Angliviel de La Beaumelle ◽  
Rommie E. Amaro ◽  
J. Andrew McCammon ◽  
...  

Author(s):  
Yifan Yang ◽  
Yutaka Ohtake ◽  
Hiromasa Suzuki

Abstract Making arts and crafts is an essential application of 3D printing. However, typically, 3D printers have limited resolution; thus, the perceptual quality of the result is always low, mainly when the input mesh is a relief. To address this problem using existing 3D printing technology, we only operate the shape of the input triangle mesh. To improve the perceptual quality of a 3D printed product, we propose an integrated mesh processing that comprises feature extraction, 3D print preview, feature preservation test, and shape enhancement. The proposed method can identify and enlarge features that need to be enhanced without large-scale deformation. Besides, to improve ease of use, intermediate processes are visualized via user interfaces. To evaluate the proposed method, the processed triangle meshes are 3D printed. The effectiveness of the proposed approach is confirmed by comparing photographs of the original 3D prints and the enhanced 3D prints.


2020 ◽  
Vol 1 ◽  
pp. 867-876 ◽  
Author(s):  
T. Friedrich ◽  
S. Schmitt ◽  
S. Menzel

AbstractIn product development, an automated generation of shape variations enables a rapid assessment of potentially appealing design directions. We present a framework for computing a product line-up of automotive body shapes based on spectral methods for mesh processing. We calculate the eigenspace projections of 3D vehicle meshes and identify the relevant style as well as content components based on the eigenvalues. The style of a model is then transferred to arbitrary prototype content car shapes, which allows for a rapid portfolio generation of various car types with minimal user interaction.


2008 ◽  
Vol 84 (2) ◽  
pp. 220-236 ◽  
Author(s):  
Sébastien Bougleux ◽  
Abderrahim Elmoataz ◽  
Mahmoud Melkemi

2010 ◽  
Vol 139-141 ◽  
pp. 1158-1163
Author(s):  
Xiao Liang Bai ◽  
Shu Sheng Zhang ◽  
Yuan Kui Ma ◽  
Kai Xing Zhang

Image processing algorithms are based on the idea that all pixels of it ranked over the orderly rows, which make the algorithms easier to be implemented. Extending image processing algorithms to triangular mesh is always an important idea for triangular mesh processing. But since the topology of a triangular mesh is not as simple as an image, triangular mesh processing is relatively difficult. This paper presented a new sphere image representation of a triangular mesh, which is an image as well as a graphic, and based on it, image processing algorithms can be easily extended to a triangular mesh. Experimental results show that by simply extending the image processing algorithms the presented sphere image representation can effectively reduce difficult of segmentation and mesh editing. Moreover the sphere image representation can be used for more triangular mesh processing applications.


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