Proceedings of the Design Society: DESIGN Conference
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Published By Cambridge University Press (CUP)

2633-7762

2020 ◽  
Vol 1 ◽  
pp. 2485-2494
Author(s):  
S. W. Eikevåg ◽  
A. Kvam ◽  
M. K. Bjølseth ◽  
J. F. Erichsen ◽  
M. Steinert

AbstractWhen designing high performance sports equipment for Paralympic athletes, there are many unknowns for the design engineer to consider. The design challenge is an optimisation task per individual athlete. However, modelling this optimisation is difficult due to the many variables. This article presents the design of an experiment for identifying and evaluating various seating positions in Paralympic rowing by using a rowing ergometer with a modified seat. Results indicate that changing seating position has a substantial impact on per-athlete rowing performance.


2020 ◽  
Vol 1 ◽  
pp. 1135-1144
Author(s):  
S. Välk ◽  
C. Mougenot

AbstractCollaborations between design engineers and bioscientists offer novel opportunities that could help solving some of the biggest challenges organisations and societies are facing. Combining design and bioscience has the potential to create responsible and desirable products/services, however such ventures come with challenges rising from boundaries between practices. This research explores boundary objects as sources of framing in multidisciplinary collaborations. The results are based on a descriptive study with synthetic biologists and design engineers working on an innovation-driven task.


Author(s):  
D.A. Jones ◽  
C. Eckert ◽  
P. Garthwaite
Keyword(s):  

2020 ◽  
Vol 1 ◽  
pp. 1931-1940
Author(s):  
S. Jagtap

AbstractCo-design with marginalised people is crucial for sustained adoption and use of frugal innovations or Product Service Systems (PSS). Interviews were conducted with eighteen designers to identify barriers and enablers that they encounter in co-designing with marginalised people. The findings suggest that the factors supporting or hindering this co-design relate to the context of marginalised societies, co-design processes and methods, organisational issues, and aspects of collaboration. Consideration of these factors can lead to more impactful co-design with marginalised people.


2020 ◽  
Vol 1 ◽  
pp. 837-846
Author(s):  
M. Doellken ◽  
C. Zimmerer ◽  
S. Matthiesen

AbstractThe consideration of manufacturing in design is still a challenge for design engineers. This paper presents the results of an interview study, conducted with 15 participants. 4 challenges are identified in this study: Manufacturing-specific knowledge is mostly not sufficient. The design of manufacturing-oriented concepts in terms of costs is difficult. The feasibility of manufacturing is not assessed. The dimension of cost drivers is unknown, hindering optimisation in early stages of design. Based on these results the need for further research emerges regarding the impact of these challenges.


2020 ◽  
Vol 1 ◽  
pp. 2475-2484
Author(s):  
T. Chatty ◽  
J. Faludi

AbstractHow do employees perceive the impact of incorporating sustainability considerations into their product development practice? In this case study, we observe how these perceptions can be shifted by teaching workshops on how to apply sustainable design methods in practice. We compare the trends for different methods on various dimensions such as creativity, design process time, product marketability etc. Results show an overall shift towards positive perception for all the methods on a majority of factors, indicating a way to ease the adoption of sustainable design into industry practice.


2020 ◽  
Vol 1 ◽  
pp. 1697-1706
Author(s):  
Y. Eriksson ◽  
M. Sjölinder ◽  
A. Wallberg ◽  
J. Söderberg

AbstractA testbed was developed aiming to contribute to further knowledge on what is required from a VR application in order to be useful for planning of assembly tasks. In a pilot study the testbed was tested on students. The focus of the study was to explore the users’ behaviour, and to gain a better understanding of their experience using VR. The students experienced a gap between the real world and VR, which confirms theories that VR is not a copy or twin of an object or environment.


2020 ◽  
Vol 1 ◽  
pp. 2129-2138
Author(s):  
M. Saidani ◽  
H. Kim ◽  
F. Cluzel ◽  
Y. Leroy ◽  
B. Yannou

AbstractThis paper investigates and questions the relevance of product-centric circularity indicators in a product design context. To do so, reviews of eco-design tools and critical analyses of circularity indicators at the micro level of circular economy implementation are combined with a new workshop experimenting four of these indicators with the aim to improve the circularity performance of an industrial product. On this basis, the four tool-based circularity indicators tested are mapped on the engineering design and development process, and are positioned among the pool of main eco-design tools.


2020 ◽  
Vol 1 ◽  
pp. 187-196
Author(s):  
N. Horvat ◽  
S. Škec ◽  
T. Martinec ◽  
F. Lukačević ◽  
M. M. Perišić

AbstractThis paper suggests that analysing the effect of visualisation technologies during design reviews should include variables related to design reviewers’ expertise and focus on the process variables rather than the outcomes. The experiment showed better averages in terms of design understanding for groups in desktop interface than for groups in virtual reality. However, the observed difference might also be due to experience with the technology. Finally, regardless of the visualisation technology, higher expertise group showed consistently better design understanding than lower expertise groups.


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