IPv6 Common Security Vulnerabilities and Tools: Overview of IPv6 with Respect to Online Games

Author(s):  
Mostafa Tajdini ◽  
Hoshang Kolivand
2020 ◽  
Author(s):  
Shamim Muhammad ◽  
Inderveer Chana ◽  
Supriya Thilakanathan

Edge computing is a technology that allows resources to be processed or executed close to the edge of the internet. The interconnected network of devices in the Internet of Things has led to an increased amount of data, increasing internet traffic usage every year. Also, edge computing is driving applications and computing power away from the integrated points to areas close to users, leading to improved performance of the application. Despite the explosive growth of the edge computing paradigm, there are common security vulnerabilities associated with the Internet of Things applications. This paper will evaluate and analyze some of the most common security issues that pose a serious threat to the edge computing paradigm.


Author(s):  
Jibril Adamu ◽  
Raseeda Hamzah ◽  
Marshima Mohd Rosli

The electronic medical record has been more widely accepted due to its unarguable benefits when compared to a paper-based system. As electronic medical record becomes more popular, this raises many security threats against the systems. Common security vulnerabilities, such as weak authentication, cross-site scripting, SQL injection, and cross-site request forgery had been identified in the electronic medical record systems. To achieve the goals of using EMR, attaining security and privacy is extremely important. This study aims to propose a web framework with inbuilt security features that will prevent the common security vulnerabilities in the electronic medical record. The security features of the three most popular and powerful PHP frameworks Laravel, CodeIgniter, and Symfony were reviewed and compared. Based on the results, Laravel is equipped with the security features that electronic medical record currently required. This paper provides descriptions of the proposed conceptual framework that can be adapted to implement secure EMR systems.


2018 ◽  
Vol 6 ◽  
pp. 12-19
Author(s):  
Tomasz Kobiałka

The topics covered in this article are the risks that must be taken into account when developing the software. This article gives you an overview of safeguards against some of the anticipated common security vulnerabilities. Based on the written programs, the impact of the various techniques of safe programming on the performance and security of the application has been analyzed. This article presents both a theoretical description of the protections as well as examples of their technical implementation.


2010 ◽  
Author(s):  
Andrea Gaggioli ◽  
Alessandra Gorini ◽  
Giuseppe Riva

10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


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