scholarly journals Automatic Camera Selection in the Context of Basketball Game

Author(s):  
Florent Lefèvre ◽  
Vincent Bombardier ◽  
Patrick Charpentier ◽  
Nicolas Krommenacker ◽  
Bertrand Petat
Author(s):  
Pavlos Kolias ◽  
Nikolaos Stavropoulos ◽  
Alexandra Papadopoulou ◽  
Theodoros Kostakidis

Coaches in basketball often need to know how specific rotation line-ups perform in either offense or defense and choose the most efficient formation, according to their specific needs. In this research, a sample of 1131 ball possession phases of Greek Basket League was utilized, in order to estimate the offensive and defensive performance of each formation. Offensive and defensive ratings for each formation were calculated as a function of points scored or received, respectively, over possessions, where possessions were estimated using a multiple regression model. Furthermore, a Markov chain model was implemented to estimate the probabilities of the associated formation’s performance in the long run. The model could allow us to distinguish between overperforming and underperforming formations and revealed the probabilities over the evolution of the game, for each formation to be in a specific rating category. The results indicated that the most dominant formation, in terms of offense, is Point Guard-Point Guard-Small Forward-Power Forward-Center, while defensively schema Point Guard-Shooting Guard-Small Forward-Center-Center had the highest rating. Such results provide information, which could operate as a supplementary tool for the coach’s decisions, related to which rotation line-up patterns are mostly suitable during a basketball game.


2016 ◽  
Vol 47 (1) ◽  
pp. 28-59 ◽  
Author(s):  
Michael DeLand

This article investigates the production and re-production of a recurring pickup basketball game at a public park in Santa Monica, California. I argue that it is best understood as a recurring “scene”—an ecologically shaped, biographically significant, interactionally accomplished, and narratively organized pattern of social life—colloquially known as the “Ocean Run.” Drawing on Kenneth Burke’s dramatism, I suggest that the scene is constituted by the interrelation of the park’s socioecological landscape (“stage”), the diverse personal meanings that players construct through their participation (“cast”), and the practical work of re-creating the scene through situated interactions (“performance”). The park stage facilitates a sense of intimacy for players with very different personal relationships to each other and to the scene. Those players then actively mix themselves up, re-creating the scene through an “improvisational” style of team formation. Place, people, and action are dialectically related in the patterning of public life. This method of analysis is replicable in a wide variety of public scenes and sets up concrete grounds for comparison and theoretical generalizability.


2014 ◽  
Vol 40 ◽  
pp. 206-213 ◽  
Author(s):  
Simone Moretti ◽  
Sergio Cicalò ◽  
Matteo Mazzotti ◽  
Velio Tralli ◽  
Marco Chiani

2009 ◽  
Vol 2 (1) ◽  
pp. 109-124 ◽  
Author(s):  
Galen T. Trail ◽  
Hyungil Kwon ◽  
Dean F. Anderson

It has been determined that advertising tends to mitigate a negative trial effect among low-product-involvement consumers when it precedes the negative trial but has no impact on beliefs and attitudes when the trial is positive. This case study investigated the effect of advertisements on sport consumers’ satisfaction and conative loyalty in spectating sport. Specifically, the authors examined spectators who were novice attendees at an intercollegiate men’s basketball game (N = 206). Two groups (home team winning, home team losing) were investigated to determine whether advertising mitigated the negative product–trial effect (losing). The results indicated that although advertising did not mitigate losing specific to immediate satisfaction with the game outcome or decision to attend, it did seem to mitigate losing on conative loyalty.


2020 ◽  
Author(s):  
Paul Henne ◽  
Aleksandra Kulesza ◽  
Karla Perez ◽  
Augustana Houcek

People tend to judge more recent events, relative to earlier ones, as the cause of some particular outcome. For instance, people are more inclined to judge that the last basket, rather than the first, caused the team to win the basketball game. This recency effect, however, reverses in cases of overdetermination: people judge that earlier events, rather than more recent ones, caused the outcome when the event is individually sufficient but not individually necessary for the outcome. In five experiments (N = 5507), we find evidence for the recency effect and the primacy effect for causal judgment. Traditionally, these effects have been a problem for counterfactual views of causal judgment. However, an extension of a recent counterfactual model of causal judgment explains both the recency and the primacy effect. In line with the predictions of the extended counterfactual model, we also find that, regardless of causal structure, people tend to imagine the counterfactual alternative to the more recent event rather than to the earlier one (Experiment 2). Moreover, manipulating this tendency affects causal judgments in the ways predicted by this extended model: asking participants to imagine the counterfactual alternative to the earlier event weakens (and sometimes eliminates) the interaction between recency and causal structure, and asking participants to imagine the counterfactual alternative to the more recent event strengthens the interaction between recency and causal structure (Experiments 3 & 5). We discuss these results in relation to work on counterfactual thinking and causal modeling.


2008 ◽  
Vol 8 (6) ◽  
pp. 369-372 ◽  
Author(s):  
Sergio J. Ibáñez ◽  
Jaime Sampaio ◽  
Sebastian Feu ◽  
Alberto Lorenzo ◽  
Miguel A. Gómez ◽  
...  
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