Tactile Illusion Caused by Tangential Skin Strain and Analysis in Terms of Skin Deformation

Author(s):  
Masashi Nakatani ◽  
Akihiro Sato ◽  
Susumu Tachi ◽  
Vincent Hayward
2020 ◽  
Author(s):  
Chang Xu ◽  
Yuxiang Wang ◽  
Gregory J. Gerling

AbstractOur sense of touch helps us encounter the richness of our natural world. Across a myriad of contexts and repetitions, we have learned to deploy certain exploratory movements in order to elicit perceptual cues that are optimal and efficient. Such cues help us assess an object’s roughness, or stickiness, or as in this case, its softness. Leveraging empirical experiments combined with computational modeling of skin deformation, we develop a perceptual illusion for softness, or compliance, where small-compliant and large-stiff spheres are indiscriminable. The elasticity-curvature illusion, however, becomes readily discriminable when explored volitionally. This tactile illusion is unique because it naturally decouples proprioceptive cues from those involving identical, cutaneous contact attributes. Furthermore, the illusion sheds light into exactly how we explore soft objects, i.e., by volitionally controlling force, to optimally elicit and integrate proprioceptive cues amidst illusory cutaneous contact.


2021 ◽  
Vol 11 (9) ◽  
pp. 3753
Author(s):  
Hao-Lun Peng ◽  
Yoshihiro Watanabe

Dynamic projection mapping for a moving object according to its position and shape is fundamental for augmented reality to resemble changes on a target surface. For instance, augmenting the human arm surface via dynamic projection mapping can enhance applications in fashion, user interfaces, prototyping, education, medical assistance, and other fields. For such applications, however, conventional methods neglect skin deformation and have a high latency between motion and projection, causing noticeable misalignment between the target arm surface and projected images. These problems degrade the user experience and limit the development of more applications. We propose a system for high-speed dynamic projection mapping onto a rapidly moving human arm with realistic skin deformation. With the developed system, the user does not perceive any misalignment between the arm surface and projected images. First, we combine a state-of-the-art parametric deformable surface model with efficient regression-based accuracy compensation to represent skin deformation. Through compensation, we modify the texture coordinates to achieve fast and accurate image generation for projection mapping based on joint tracking. Second, we develop a high-speed system that provides a latency between motion and projection below 10 ms, which is generally imperceptible by human vision. Compared with conventional methods, the proposed system provides more realistic experiences and increases the applicability of dynamic projection mapping.


2021 ◽  
pp. 104414
Author(s):  
Jacques Dentzer ◽  
Manuel Pubellier ◽  
Nadine Ellouz-Zimmermann ◽  
Hildegonde Cenatus Amilcar ◽  
Helliot Amilcar ◽  
...  

BIOPHYSICS ◽  
2010 ◽  
Vol 55 (2) ◽  
pp. 301-304 ◽  
Author(s):  
A. V. Zeveke ◽  
D. V. Shabanov

2000 ◽  
Vol 120 (8-9) ◽  
pp. 1092-1097
Author(s):  
Seiichi Suzuki ◽  
Fukuko Ohnuma ◽  
Chikako Yanami ◽  
Tomoko Murayama ◽  
Makoto Akiyoshi

Author(s):  
Peter Sand ◽  
Leonard McMillan ◽  
Jovan Popović
Keyword(s):  

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