A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability

Author(s):  
Trien V. Do ◽  
Jong-Weon Lee
Author(s):  
Jorge Martín-Gutiérrez ◽  
Cristina Roca González ◽  
Melchor García Domínguez

This paper presents the results of a study designed to evaluate the effect of attending an intensive remedial course based on desktop augmented reality exercises to improve the spatial ability of freshman engineering students. Many of these students have problems in managing visual information or in creating mental models of objects represented by their orthographic projections. The study reports about research on comparison tests about the spatial skills of engineering students from two Spanish universities before and after performing a specific training for improving these abilities. The training was completed by 66 students as participants, considering a control group composed of 25 students from both universities. Results show that students from both universities improve their spatial ability and there is no statistical significance between students from both universities, neither before nor after training, so we may conclude that training’s effect on both universities is analogue.


2016 ◽  
Vol 1 (2) ◽  
pp. 159 ◽  
Author(s):  
Nik Atilla Atasha Shamsuddin ◽  
Sharkawi Che Din

An urban design has become the latest technology in having a quality life for users. With increasing mobility of individuals, there is an increase in demand for a wayfinding system to people who are on the move. However, research regarding the use, evaluation and effect are limited. This research reviews on the conventional and Augmented Reality (AR) based wayfinding approaches and their correlation with the user’s spatial ability. A set of questionnaires and research framework with the aid of AR prototype will be used to achieve results.© 2016. The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.Keywords: Wayfinding, Augmented Reality, spatial ability


2021 ◽  
Author(s):  
Christos Papakostas ◽  
Christos Troussas ◽  
Akrivi Krouska ◽  
Cleo Sgouropoulou

Augmented Reality has been integrated in educational settings in the field of engineering. Prior research has examined the learning outcomes and the pedagogical affordances of this technology. However, training undergraduate engineers, from diverse knowledge level, requires customized training approach, tailored to the individual learning pace. In this paper, we present PARSAT (Personalized Augmented Reality Spatial Ability Training), which is a mobile Augmented Reality application for the enhancement of students’ spatial visualization skills. The application takes into account the theoretical contents of engineering design, deployed through video tutorials, and student-computer interaction with 3D objects. Students interpret different views of a 3D object, which are represented on their mobile screen. PARSAT efficaciously strengthens students’ recognition of spatial structures and views, adjusted to the fulfillment of their personal needs. In terms of personalization, PARSAT consists of different levels, which do not follow a linear flow, as each student takes part in a different sequence of activities, according to their time spent in the 3D object manipulation, and their assessment scores at the end of each level. Furthermore, an agent is used to analyze students’ knowledge level, and send them feedback. The system reduces unnecessary cognitive load and, at the same time, improves students learning experience in learning engineering drawing.


Sign in / Sign up

Export Citation Format

Share Document