Man-to-Machine Interface in Neuroendoscopy: The Importance of Human Interface in the Development of Neuroendoscopy

2013 ◽  
pp. 213-224
Author(s):  
Spyros Sgouros
2010 ◽  
Vol 36 ◽  
pp. 430-435
Author(s):  
Hideyasu Sumiya ◽  
Takuma Itoh

In recent, brain function field analysis attracts concentrated attention, especially on the significant study about BMI (Brain-machine Interface) using fMRi, NIR[1-5], EEG. However, it is known that there exists a problem for the use of an input support device with this serious problem on considerable time for extracting characteristic event related pattern from brain wave and for the large-scale and large-amount device itself such as the MRI equipment. This study aims at rapid BMI pattern recognition for the eye-ball movement, which is considered to be removed a factor from EEG as an artifact [6]. We investigated the repeatability of eye-ball movement Event Related scalp electroencephalogram Potential (ERP) and the characteristics, which possess steady, high voltage and 50ms prompt reaction. As the ERP pattern discriminator, this paper proposes 2 methods, ISE based Euclid Norm and linear mapped Euclid Norm methods.


1992 ◽  
Vol 4 (1) ◽  
pp. 1-1
Author(s):  
Masanori Idesawa ◽  
◽  
Editor

In recent years, the expression ""human interface"" is often heard. Now that information systems have been ingrained deeply in the society, it is no longer possible to ignore the existence of information systems even though in man-to-man communications. The expression ""human interface"" may be considered to encompass not only the conventional man-machine interfaces related to communication between man and machine but also the promotion and harmonization of communication between people, between societies and people, and even between different cultures and between different languages. It also gives the impression that it is trying to come closer to the human side. On the other hand, ""human"" can be read in the Japanese Romanize language as ""human"" which phonetically means ""dissatisfaction."" Thus the human interface may ironically be called the ""dissatisfied"" interface. The conventional ""man-machine interface,"" namely the interface between ""man"" and ""machine,"" tended to favor the efficiency of the machine and often attempted to push men closer to the side of the machine, that is, to force the burden on the men. This is precisely the ""dissatisfied"" interface itself. It is no exaggeration to say that whether the human interface is considered truly to be human or not will depend upon the effort to eliminate this dissatisfaction and make the interface pleasant to the human beings. Fortunately, study and research efforts have been made, in recent years, more on interfaces emphasizing the human side than on the conventional man-machine interfaces. In particular, the importance of welfare systems for conquering the physical trouble of men have been recognized and their developmental work is attempted at various research centers. Moreover, research efforts are also being directed towards not only the passive attempt to conquer men's physical trouble but also the active attempt to draw out hidden capabilities of men. In addition, the recent years have seen a great deal of developmental work on information presenting systems which make full use of information perceiving capabilities by human senses such as artificial reality system or virtual reality system. The application of such systems as a new means of communication is awaited in expec tation. To be more precise, these systems are utilized for facilitating such tasks as, for example, the tele-existence in which work at a remote place is carried out at a near place after the environment at the remote place has been transferred to the near place, operations involing the joining of capillary vessels under microscopes, operations at the molecular levels in micro-environments under electron microscopes, and tasks in gigantic environments like assembly of cosmic structures, after achieving the imaginary creation of working conditions similar to normal conditions in the normal environment to which abnormal envirnments have been transferred. In order to succeed in these attempts, it is important to have environment transforming technology, environment transferring technology, and environment presenting technology. To realize these technologies, the maximal consideration of the characteristics of men is indispensable. In such human interface, it is desirable to develop means of transmitting the intentions of men accurately and presenting these intentions effectively so that men can easily recognize, understand, and judge them. Moreover, in view of the fact that it is important in facilitating tasks to react to actions of men, that is, to have the existence of reactions, it is desirable to develop means of presentation including reactions, operation, instruction, and inputting. In addition, it is important to have still deeper understandings of the characteristics of men and develop instructive techniques and presentation techniques appropriate to the characteristics of men, if more effective presentation to the men is to be achieved and the instructions from men to systems facilitated. Research on the functions and characteristics of men themselves such as human sensory functions, brain functions, and psychological characteristics has now become important. Although the trends of the human interface are not yet clear, this special issue has taken up various topics related to this subject cross-sectionally, although it may be judged somewhat biased. It is our hope that this issue will provide some help in seeking the developmental direction of the human interface in the future.


2020 ◽  
Vol 5 (3) ◽  
pp. 328
Author(s):  
Angga Septian MN ◽  
Dian Megasari

This analysis aims to determine the difference between Human Machine Interface (HMI) based learning media and conventional learning media in influencing student competence in operating the Programmable Logic Controller (PLC). The method used was a true experimental design with a posttest-only control group design. The experimental group was given learning treatment assisted by HMI Omron with the CX-Designer software, while the control group was given treatment with conventional learning media. The treatment effect was analyzed by using different test (Mann-Whitney). The results showed that the effect of HMI-based learning media on PLC competence is as follows: (1) 61% competence in the cognitive domain is in the very good category, 50% competence in the affective domain is in the very good category, and 50% competence in the psychomotor domain is in the very good category; and (2) There are competency differences between HMI-based learning media and conventional learning. This is evidenced by the Sig. Count value of 0.000 in the cognitive domain, 0.000 in the affective domain, and 0.001 in the psychomotor domain, which is smaller than the Sig. Of the study of 0.05 after being given treatment.


Author(s):  
I. Scott Mackenzie

One enduring trait of computing systems is the presence of the human operator. At the human-computer interface, the nature of computing has witnessed dramatic transformations—from feeding punched cards into a reader to manipulating 3D virtual objects with an input glove. The technology at our fingertips today transcends by orders of magnitude that in the behemoth calculators of the 1940s. Yet technology must co-exist with the human interface of the day. Not surprisingly, themes on keeping pace with advances in technology in the human-computer interface and, hopefully, getting ahead, underlie many chapters in this book. The present chapter is no exception. Input devices and interaction techniques are the human operator’s baton. They set, constrain, and elicit a spectrum of actions and responses, and in a large way inject a personality on the entire human-machine system. In this chapter, we will present and explore the major issues in “input,” focusing on devices, their properties and parameters, and the possibilities for exploiting devices in advanced human-computer interfaces. To place input devices in perspective, we illustrate a classical human-factors interpretation of the human-machine interface (e.g., Chapanis, 1965, p. 20). Figure 11-1 simplifies the human and machine to three components each. The internal states of each interact in a closed-loop system through controls and displays (the machine interface) and motor-sensory behaviour (the human interface). The terms “input” and “output” are, by convention, with respect to the machine; so input devices are inputs to the machine controlled or manipulated by human “outputs.” Traditionally human outputs are our limbs—the hands, arms, legs, feet, or head—but speech and eye motions can also act as human output. Some other human output channels are breath and electrical body signals (important for disabled users). Interaction takes place at the interface (dashed line in Figure 11-1) through an output channel—displays stimulating human senses—and the input channel. In the present chapter, we are primarily interested in controls, or input devices; but, by necessity, the other components in Figure 11-1 will to some extent participate in our discussion.


Author(s):  
Emilie M. Roth ◽  
Randall J. Mumaw

Cognitive task analysis (CTA) methods have grown out of the need to explicitly consider cognitive processing requirements of complex tasks. A number of approaches to CTA have been developed that vary in goals, the tools they bring to bear, and their data requirements. We present a particular CTA technique that we are utilizing in the design of new person-machine interfaces for first-of-a-kind advanced process control plants. The methodology has its roots in the formal analytic goal-means decomposition method pioneered by Rasmussen (1986). It contrasts with other approaches in that it is intended: (1) for design of first-of-a-kind systems for which there are no close existing analogues, precluding the use of CTA techniques that rely on empirical analysis of expert performance; (2) to define person-machine interface requirements to support operator problem-solving and decision-making in unanticipated situations; and (3) to be a pragmatic, codified, tool that can be used reliably by person-machine interface designers.


1990 ◽  
Author(s):  
B. Bly ◽  
P. J. Price ◽  
S. Park ◽  
S. Tepper ◽  
E. Jackson ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document