Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone

Author(s):  
Haiying Zhao ◽  
Hong Chen ◽  
Jiongzhi Wang ◽  
Ruixuan Zhang
2018 ◽  
Vol 11 (1) ◽  
pp. e224012 ◽  
Author(s):  
Kate Gemma Richards ◽  
Kai Yuen Wong ◽  
Mansoor Khan

There are an increasing number of injuries associated with ambulatory mobile phone use. Pokémon Go is one of the first widely used mobile phone augmented reality games and generated substantial media interest. We present a case of electrical burns in a Pokémon Go player and review literature on ambulatory mobile phone injuries.


2020 ◽  
Vol 27 (1) ◽  
pp. 1-30 ◽  
Author(s):  
Fabio Zambetta ◽  
William Raffe ◽  
Marco Tamassia ◽  
Florian ’Floyd‚ Mueller ◽  
Xiaodong Li ◽  
...  

2018 ◽  
Vol 116 ◽  
pp. 49-63 ◽  
Author(s):  
Alberto Ruiz-Ariza ◽  
Rafael Antonio Casuso ◽  
Sara Suarez-Manzano ◽  
Emilio J. Martínez-López

Author(s):  
Damien Hompapas ◽  
Christian Sandor ◽  
Alexander Plopski ◽  
Daniel Saakes ◽  
Dong Hyeok Yun ◽  
...  

2014 ◽  
Vol 926-930 ◽  
pp. 1882-1885
Author(s):  
Lin Tao Li

Augmented reality can create a learning environment to learners, combining the actual condition of let them around to see the real environment at the same time, also can see a computer, virtual information generated by mobile phones as the implementation of the augmented reality application platform, due to the mobility, portability, and human-computer interaction and so on, has strong advantage, and therefore more mobile learning application prospect, this paper discusses the structure of augmented reality based on mobile phone key technology and main function features, on the basis of to augmented reality based on mobile phone and its application in mobile learning has a deeper understanding.


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