Augmented Reality and Virtual Reality as Main Core in a Transmedia Storytelling Strategy Against “Ocean Blindness”
2019 ◽
Vol 21
(3)
◽
pp. 91-122
Keyword(s):
2020 ◽
Vol 20
(5)
◽
pp. 725-741
2020 ◽
Vol 64
(1)
◽
pp. 2119-2123
Keyword(s):