KeyBoard-Less Online Shopping for the Visually Impaired Using Natural Language Processing and Face Recognition Mechanism

Author(s):  
Srija Rallabhandy ◽  
Sireesha Rodda
2021 ◽  
Vol 11 (24) ◽  
pp. 11991
Author(s):  
Mayank Kejriwal

Despite recent Artificial Intelligence (AI) advances in narrow task areas such as face recognition and natural language processing, the emergence of general machine intelligence continues to be elusive. Such an AI must overcome several challenges, one of which is the ability to be aware of, and appropriately handle, context. In this article, we argue that context needs to be rigorously treated as a first-class citizen in AI research and discourse for achieving true general machine intelligence. Unfortunately, context is only loosely defined, if at all, within AI research. This article aims to synthesize the myriad pragmatic ways in which context has been used, or implicitly assumed, as a core concept in multiple AI sub-areas, such as representation learning and commonsense reasoning. While not all definitions are equivalent, we systematically identify a set of seven features associated with context in these sub-areas. We argue that such features are necessary for a sufficiently rich theory of context, as applicable to practical domains and applications in AI.


Proceedings ◽  
2020 ◽  
Vol 54 (1) ◽  
pp. 10
Author(s):  
Luís Fernández-Núñez ◽  
Darío Penas ◽  
Jorge Viteri ◽  
Carlos Gómez-Rodríguez ◽  
Jesús Vilares

The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader.


2020 ◽  
pp. 3-17
Author(s):  
Peter Nabende

Natural Language Processing for under-resourced languages is now a mainstream research area. However, there are limited studies on Natural Language Processing applications for many indigenous East African languages. As a contribution to covering the current gap of knowledge, this paper focuses on evaluating the application of well-established machine translation methods for one heavily under-resourced indigenous East African language called Lumasaaba. Specifically, we review the most common machine translation methods in the context of Lumasaaba including both rule-based and data-driven methods. Then we apply a state of the art data-driven machine translation method to learn models for automating translation between Lumasaaba and English using a very limited data set of parallel sentences. Automatic evaluation results show that a transformer-based Neural Machine Translation model architecture leads to consistently better BLEU scores than the recurrent neural network-based models. Moreover, the automatically generated translations can be comprehended to a reasonable extent and are usually associated with the source language input.


Diabetes ◽  
2019 ◽  
Vol 68 (Supplement 1) ◽  
pp. 1243-P
Author(s):  
JIANMIN WU ◽  
FRITHA J. MORRISON ◽  
ZHENXIANG ZHAO ◽  
XUANYAO HE ◽  
MARIA SHUBINA ◽  
...  

Author(s):  
Pamela Rogalski ◽  
Eric Mikulin ◽  
Deborah Tihanyi

In 2018, we overheard many CEEA-AGEC members stating that they have "found their people"; this led us to wonder what makes this evolving community unique. Using cultural historical activity theory to view the proceedings of CEEA-ACEG 2004-2018 in comparison with the geographically and intellectually adjacent ASEE, we used both machine-driven (Natural Language Processing, NLP) and human-driven (literature review of the proceedings) methods. Here, we hoped to build on surveys—most recently by Nelson and Brennan (2018)—to understand, beyond what members say about themselves, what makes the CEEA-AGEC community distinct, where it has come from, and where it is going. Engaging in the two methods of data collection quickly diverted our focus from an analysis of the data themselves to the characteristics of the data in terms of cultural historical activity theory. Our preliminary findings point to some unique characteristics of machine- and human-driven results, with the former, as might be expected, focusing on the micro-level (words and language patterns) and the latter on the macro-level (ideas and concepts). NLP generated data within the realms of "community" and "division of labour" while the review of proceedings centred on "subject" and "object"; both found "instruments," although NLP with greater granularity. With this new understanding of the relative strengths of each method, we have a revised framework for addressing our original question.  


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