scholarly journals Exploiting distant pointing gestures for object selection in a virtual environment

Author(s):  
Marc Erich Latoschik ◽  
Ipke Wachsmuth
Symmetry ◽  
2020 ◽  
Vol 12 (10) ◽  
pp. 1723
Author(s):  
Xiaozhou Zhou ◽  
Hao Qin ◽  
Weiye Xiao ◽  
Lesong Jia ◽  
Chengqi Xue

Object selection is the basis of natural user–computer interaction (NUI) in a virtual environment (VE). Among the three-dimensional object selection techniques employed in virtual reality (VR), bare hand-based finger clicking interaction and ray-casting are two convenient approaches with a high level of acceptance. This study involved 14 participants, constructed a virtual laboratory environment in VR, and compared the above two finger-based interaction techniques in terms of aspects of the task performance, including the success rate, total reaction time, operational deviation, and accuracy, at different spatial positions. The results indicated that the applicable distance range of finger clicking interaction and finger ray-casting was 0.2 to 1.4 m and over 0.4 m, respectively. Within the shared applicable distance, the finger clicking interaction achieved a shorter total reaction time and higher clicking accuracy. The performance of finger clicking interaction varied remarkably at the center and edge of the horizontal field of view, while no significant difference was found among ray-casting at various horizontal azimuths. The current findings could be directly applied to the application of bare-hand interaction in VR environments.


2001 ◽  
Vol 10 (1) ◽  
pp. 75-95 ◽  
Author(s):  
Doug A. Bowman ◽  
Donald B. Johnson ◽  
Larry F. Hodges

As immersive virtual environment (VE) applications become more complex, it is clear that we need a firm understanding of the principles of VE interaction. In particular, designers need guidance in choosing three-dimensional interaction techniques. In this paper, we present a systematic approach, testbed evaluation, for the assessment of interaction techniques for VEs. Testbed evaluation uses formal frameworks and formal experiments with multiple independent and dependent variables to obtain a wide range of performance data for VE interaction techniques. We present two testbed experiments, covering techniques for the common VE tasks of travel and object selection/manipulation. The results of these experiments allow us to form general guidelines for VE interaction and to provide an empirical basis for choosing interaction techniques in VE applications. Evaluation of a real-world VE system based on the testbed results indicates that this approach can produce substantial improvements in usability.


2007 ◽  
Author(s):  
Andreas E. Finkelmeyer ◽  
Marc M. Sebrechts

2006 ◽  
Author(s):  
Elizabeth A. Schmidt ◽  
Mark W. Scerbo ◽  
James P. Bliss ◽  
Hope S. Hanner-Bailey ◽  
Hector M. Garcia ◽  
...  

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