Some aspects of coding theory between probability, algebra, combinatorics and complexity theory

Author(s):  
Thomas Beth
10.37236/358 ◽  
2010 ◽  
Vol 17 (1) ◽  
Author(s):  
Maura B. Paterson ◽  
Douglas R. Stinson

Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours. Some versions of these games have been motivated by research in complexity theory and have ties to well-known research problems in coding theory, and some variations have led to interesting new research. In this paper, we review Ebert's Hat Game, which garnered a considerable amount of publicity in the late 90's and early 00's, and the Hats-on-a-line Game. Then we introduce a new hat game which is a "hybrid" of these two games and provide an optimal strategy for playing the new game. The optimal strategy is quite simple, but the proof involves an interesting combinatorial argument.


Author(s):  
San Ling ◽  
Chaoping Xing
Keyword(s):  

2003 ◽  
Vol 15 (2) ◽  
pp. 69-71 ◽  
Author(s):  
Thomas W. Schubert

Abstract. The sense of presence is the feeling of being there in a virtual environment. A three-component self report scale to measure sense of presence is described, the components being sense of spatial presence, involvement, and realness. This three-component structure was developed in a survey study with players of 3D games (N = 246) and replicated in a second survey study (N = 296); studies using the scale for measuring the effects of interaction on presence provide evidence for validity. The findings are explained by the Potential Action Coding Theory of presence, which assumes that presence develops from mental model building and suppression of the real environment.


2009 ◽  
Author(s):  
Michele B. Hill ◽  
Gregory L. Brack ◽  
Lydia Odenat
Keyword(s):  

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