Contextual priming to increase the sense of presence in virtual reality: exploratory study

2021 ◽  
Author(s):  
Lisa Cerda ◽  
Aurélie Fauvarque ◽  
Pierluigi Graziani ◽  
Jonathan Del-Monte
2003 ◽  
Vol 51 (4) ◽  
pp. 302-315 ◽  
Author(s):  
Evelyn K. Orman

This study is an examination of the effect of computer-generated virtual reality graded exposure on the physiological and psychological responses of performing musicians. Eight university saxophone majors, five men and three women, participated in twelve 15- to 20-minute weekly practice sessions during which they were immersed in one of four different virtual environments designed to elicit various anxiety levels. Baseline heart rates and subjective measurements were taken prior to immersion and continued throughout the exposure period. In addition, heart rate and subjective measurements were recorded for three live performances given by each subject before beginning the virtual reality exposure and after completion of the sixth and the twelfth exposure sessions. Findings indicated that the virtual environments did elicit a sense of presence and may have provided the means for desensitization. Heart-rate readings and psychological indications of anxiety did not always correspond.


2014 ◽  
Vol 35 (3) ◽  
pp. 563-577 ◽  
Author(s):  
Stephanie M.N. Glegg ◽  
Liisa Holsti ◽  
Sue Stanton ◽  
Steven Hanna ◽  
Diana Velikonja ◽  
...  

Aphasiology ◽  
2021 ◽  
pp. 1-11
Author(s):  
Rosaria De Luca ◽  
Simona Leonardi ◽  
Giuseppa Maresca ◽  
Foti Cuzzola Marilena ◽  
Desiree Latella ◽  
...  

2021 ◽  
Author(s):  
Sara Ventura ◽  
Ausias Cebolla ◽  
Jorge Latorre ◽  
Tamara Escrivá-Martínez ◽  
Robert Llorens ◽  
...  

2020 ◽  
Vol 36 (3) ◽  
pp. 412-422
Author(s):  
Stan Van Ginkel ◽  
Dominic Ruiz ◽  
Asko Mononen ◽  
Cendel Karaman ◽  
Ander Keijzer ◽  
...  

2020 ◽  
Author(s):  
Eleonora Brivio ◽  
Silvia Serino ◽  
Erica Negro Cousa ◽  
Andrea Zini ◽  
Giuseppe Riva ◽  
...  

2012 ◽  
Vol 21 (4) ◽  
pp. 423-434
Author(s):  
Marta Ferrer-García ◽  
Olaya García-Rodríguez ◽  
Irene Pericot-Valverde ◽  
Jin H. Yoon ◽  
Roberto Secades-Villa ◽  
...  

Cue exposure treatment (CET) consists of controlled and repeated exposure to drug-related stimuli in order to reduce cue-reactivity. Virtual reality (VR) has proved to be a promising tool for exposition. However, identifying the variables that can modulate the efficacy of this technique is essential for selecting the most appropriate exposure modality. The aim of this study was to determine the relation between several individual variables and self-reported craving in smokers exposed to VR environments. Forty-six smokers were exposed to seven complex virtual environments that reproduce typical situations in which people smoke. Self-reported craving was selected as the criterion variable and three types of variables were selected as the predictor variables: related to nicotine dependence, related to anxiety and impulsivity, and related to the sense of presence in the virtual environments. Sense of presence was the only predictor of self-reported craving in all the experimental virtual environments. Nicotine dependence variables added predictive power to the model only in the virtual breakfast at home. No relation was found between anxiety or impulsivity and self-reported craving. Virtual reality technology can be very helpful for improving CET for substance use disorders. However, the use of virtual environments would make sense only insofar as the sense of presence was high. Otherwise, the effectiveness of exposure might be affected.


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