A case study on collective cognition and operation in team-based computer game design by middle-school children

2013 ◽  
Vol 24 (2) ◽  
pp. 187-201 ◽  
Author(s):  
Fengfeng Ke ◽  
Tami Im
Author(s):  
Ivan Alex Games

This chapter presents the results of a three-year design research study of Gamestar Mechanic, a multiplayer online role-playing game designed to teach middle school children to think like designers by exposing them to key practices behind good computer game production. Using discourse-based ethnographic methods, it examines the ways in which the multimodal meaning representations of the language of games (Gee, 2003) provided within Gamestar Mechanic, have helped learners think and communicate in increasingly sophisticated ways with and about game design. It also examines the implications of these language and literacy skills for other areas of players’ lives, as well as for the improvement of the game as a learning environment over time.


2000 ◽  
Vol 28 (3) ◽  
pp. 263-275 ◽  
Author(s):  
Glenn Gordon Smith ◽  
Barry Grant

The prospect of making computer games has often be used to “hook” students into learning programming or cognitive skills. There is, however, little research on using computer game design classes to teach computer skills. This article provides an answer to the question: Can a computer game design course employing the new generation of game authoring tools set middle school students on the path of learning a broad and sophisticated range of computer skills? The answer, based on the senior author's experiences teaching such a course eight times is, Yes. Students learned: an authoring system specifically designed for creating computer games; Windows 95 file management and other basic computer literacy skills; how to integrate outputs from several programs in one project—a form of computer literacy vital for multi-media designers; “if-then-else” logic; and rudimentary knowledge of programming with real-time events. Students also mastered a process for creating unique games and developed skills as autonomous learners.


2019 ◽  
Vol 133 (6) ◽  
pp. 569-585 ◽  
Author(s):  
Clemens C. C. Bauer ◽  
Camila Caballero ◽  
Ethan Scherer ◽  
Martin R. West ◽  
Michael D. Mrazek ◽  
...  

2008 ◽  
Author(s):  
Peggy J. Cantrell ◽  
Beth Bailey ◽  
Christine L. Pearson ◽  
Chandni Patel

2006 ◽  
Author(s):  
L. Haerens ◽  
B. Deforche ◽  
L. Maes ◽  
G. Cardon ◽  
V. Stevens ◽  
...  

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