Simple shadow removal using shadow depth map and illumination-invariant feature

Author(s):  
Ki-Hong Park ◽  
Yang Sun Lee
2021 ◽  
Author(s):  
Ruiping Wang ◽  
Meihang Zhang ◽  
Liangcai Zeng ◽  
Kelvin K.L. Wong

2013 ◽  
Vol 24 (7) ◽  
pp. 074024 ◽  
Author(s):  
Vasillios Vonikakis ◽  
Dimitrios Chrysostomou ◽  
Rigas Kouskouridas ◽  
Antonios Gasteratos

2020 ◽  
Vol 2020 (1) ◽  
pp. 82-86
Author(s):  
Sorour Mohajerani ◽  
Mark S. Drew ◽  
Parvaneh Saeedi

Removing the effect of illumination variation in images has been proved to be beneficial in many computer vision applications such as object recognition and semantic segmentation. Although generating illumination-invariant images has been studied in the literature before, it has not been investigated on real 4-channel (4D) data. In this study, we examine the quality of illumination-invariant images generated from red, green, blue, and near-infrared (RGBN) data. Our experiments show that the near-infrared channel substantively contributes toward removing illumination. As shown in our numerical and visual results, the illumination-invariant image obtained by RGBN data is superior compared to that obtained by RGB alone.


2016 ◽  
Vol 78 (9) ◽  
Author(s):  
Mostafa Karbasi ◽  
Sara Bilal ◽  
Reza Aghababaeyan ◽  
Abdolvahab Ehsani Rad ◽  
Zeeshan Bhatti ◽  
...  

Since the release of Kinect by Microsoft, the, accuracy and stability of Kinect data-such as depth map, has been essential and important element of research and data analysis. In order to develop efficient means of analyzing and using the kinnect data, researchers require high quality of depth data during the preprocessing step, which is very crucial for accurate results. One of the most important concerns of researchers is to eliminate image noise and convert image and video to the best quality. In this paper, different types of the noise for Kinect are analyzed and a unique technique is used, to reduce the background noise based on distance between Kinect devise and the user. Whereas, for shadow removal, the iterative method is used to eliminate the shadow casted by the Kinect. A 3D depth image is obtained as a result with good quality and accuracy. Further, the results of this present study reveal that the image background is eliminated completely and the 3D image quality in depth map has been enhanced.


2012 ◽  
Vol 41 ◽  
pp. 305-311 ◽  
Author(s):  
Reza Javanmard Alitappeh ◽  
Kossar Jeddi Saravi ◽  
Fariborz Mahmoudi

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