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Author(s):  
Shirley Botlhoko ◽  
Quentin Peter Campbell ◽  
Marco le Roux ◽  
Fardis Nakhaei
Keyword(s):  

Sensors ◽  
2022 ◽  
Vol 22 (2) ◽  
pp. 471
Author(s):  
Piotr Perek ◽  
Aleksander Mielczarek ◽  
Dariusz Makowski

In recent years, cinematography and other digital content creators have been eagerly turning to Three-Dimensional (3D) imaging technology. The creators of movies, games, and augmented reality applications are aware of this technology’s advantages, possibilities, and new means of expression. The development of electronic and IT technologies enables the achievement of a better and better quality of the recorded 3D image and many possibilities for its correction and modification in post-production. However, preparing a correct 3D image that does not cause perception problems for the viewer is still a complex and demanding task. Therefore, planning and then ensuring the correct parameters and quality of the recorded 3D video is essential. Despite better post-production techniques, fixing errors in a captured image can be difficult, time consuming, and sometimes impossible. The detection of errors typical for stereo vision related to the depth of the image (e.g., depth budget violation, stereoscopic window violation) during the recording allows for their correction already on the film set, e.g., by different scene layouts and/or different camera configurations. The paper presents a prototype of an independent, non-invasive diagnostic system that supports the film crew in the process of calibrating stereoscopic cameras, as well as analysing the 3D depth while working on a film set. The system acquires full HD video streams from professional cameras using Serial Digital Interface (SDI), synchronises them, and estimates and analyses the disparity map. Objective depth analysis using computer tools while recording scenes allows stereographers to immediately spot errors in the 3D image, primarily related to the violation of the viewing comfort zone. The paper also describes an efficient method of analysing a 3D video using Graphics Processing Unit (GPU). The main steps of the proposed solution are uncalibrated rectification and disparity map estimation. The algorithms selected and implemented for the needs of this system do not require knowledge of intrinsic and extrinsic camera parameters. Thus, they can be used in non-cooperative environments, such as a film set, where the camera configuration often changes. Both of them are implemented with the use of a GPU to improve the data processing efficiency. The paper presents the evaluation results of the algorithms’ accuracy, as well as the comparison of the performance of two implementations—with and without the GPU acceleration. The application of the described GPU-based method makes the system efficient and easy to use. The system can process a video stream with full HD resolution at a speed of several frames per second.


2022 ◽  
Vol 2022 ◽  
pp. 1-8
Author(s):  
Li Xu ◽  
Ling Bai ◽  
Lei Li

Considering the problems of poor effect, long reconstruction time, large mean square error (MSE), low signal-to-noise ratio (SNR), and structural similarity index (SSIM) of traditional methods in three-dimensional (3D) image virtual reconstruction, the effect of 3D image virtual reconstruction based on visual communication is proposed. Using the distribution set of 3D image visual communication feature points, the feature point components of 3D image virtual reconstruction are obtained. By iterating the 3D image visual communication information, the features of 3D image virtual reconstruction in visual communication are decomposed, and the 3D image visual communication model is constructed. Based on the calculation of the difference of 3D image texture feature points, the spatial position relationship of 3D image feature points after virtual reconstruction is calculated to complete the texture mapping of 3D image. The deep texture feature points of 3D image are extracted. According to the description coefficient of 3D image virtual reconstruction in visual communication, the virtual reconstruction results of 3D image are constrained. The virtual reconstruction algorithm of 3D image is designed to realize the virtual reconstruction of 3D image. The results show that when the number of samples is 200, the virtual reconstruction time of this paper method is 2.1 s, and the system running time is 5 s; the SNR of the virtual reconstruction is 35.5 db. The MSE of 3D image virtual reconstruction is 3%, and the SSIM of virtual reconstruction is 1.38%, which shows that this paper method can effectively improve the ability of 3D image virtual reconstruction.


2022 ◽  
Vol 148 ◽  
pp. 106772
Author(s):  
Ying Wang ◽  
Zhiqing Ren ◽  
Li Zhang ◽  
Dahai Li ◽  
Xiaowei Li

2022 ◽  
pp. 231-238
Author(s):  
G. Tacconi ◽  
M. Tonon ◽  
P. Marcuzzo ◽  
N. Belfiore ◽  
M. Minervini ◽  
...  

2021 ◽  
Vol 37 (6) ◽  
pp. 626-637
Author(s):  
Il Kyu Choi ◽  
Hye Ri Yang ◽  
Chan Hee Lee

The tomb complex of the royal family from the period of the Ungjin Baekje Kingdom (475 to 538 AD) in Gongju, Korea, contains the tomb of King Muryeong and other royal tombs. After the excavation of the tomb of King Muryeong in 1971, these tombs were opened up to the public, without the establishment of systems for their safety, conservation and management. The tombs have consequently experienced rapid environmental changes and suffered various damages. In this study, specific vulnerable parts inside the tombs were selected for deviation analysis using 3D scanning, and 3D image models were constructed on this basis. Progressive displacement was identified in tomb No. 5, and basic data for future investigations was acquired from tomb No. 6 and the tomb of King Muryeong. In the deviation analysis for the southern plastered wall of tomb No. 5, the damage was not found to exceed the ranges of ±18 mm and ±2 mm. However, the lintel stone was found to be sagging by 0.32 mm on average, and the distance between the walls to have increased by 0.36 mm on average. Direct water seepage occurring in tomb No. 5 is considered to be increasing the damage within the tomb, such as the dropping and sagging of the lintel. The 3D image models constructed in this study will play an important role as baseline data for future research, and can be used to discuss a secure conservation scheme for the tombs through cross-validation with precise measurement monitoring.


Sensors ◽  
2021 ◽  
Vol 22 (1) ◽  
pp. 292
Author(s):  
Kai-Yu Chen ◽  
Li-Wei Chou ◽  
Hui-Min Lee ◽  
Shuenn-Tsong Young ◽  
Cheng-Hung Lin ◽  
...  

Human motion tracking is widely applied to rehabilitation tasks, and inertial measurement unit (IMU) sensors are a well-known approach for recording motion behavior. IMU sensors can provide accurate information regarding three-dimensional (3D) human motion. However, IMU sensors must be attached to the body, which can be inconvenient or uncomfortable for users. To alleviate this issue, a visual-based tracking system from two-dimensional (2D) RGB images has been studied extensively in recent years and proven to have a suitable performance for human motion tracking. However, the 2D image system has its limitations. Specifically, human motion consists of spatial changes, and the 3D motion features predicted from the 2D images have limitations. In this study, we propose a deep learning (DL) human motion tracking technology using 3D image features with a deep bidirectional long short-term memory (DBLSTM) mechanism model. The experimental results show that, compared with the traditional 2D image system, the proposed system provides improved human motion tracking ability with RMSE in acceleration less than 0.5 (m/s2) X, Y, and Z directions. These findings suggest that the proposed model is a viable approach for future human motion tracking applications.


Animals ◽  
2021 ◽  
Vol 11 (12) ◽  
pp. 3595
Author(s):  
Severiano R. Silva ◽  
Mariana Almeida ◽  
Isabella Condotta ◽  
André Arantes ◽  
Cristina Guedes ◽  
...  

This study aimed to evaluate the accuracy of the leg volume obtained by the Microsoft Kinect sensor to predict the composition of light lamb carcasses. The trial was performed on carcasses of twenty-two male lambs (17.6 ± 1.8 kg, body weight). The carcasses were split into eight cuts, divided into three groups according to their commercial value: high-value, medium value, and low-value group. Linear, area, and volume of leg measurements were obtained to predict carcass and cuts composition. The leg volume was acquired by two different methodologies: 3D image reconstruction using a Microsoft Kinect sensor and Archimedes principle. The correlation between these two leg measurements was significant (r = 0.815, p < 0.01). The models to predict cuts and carcass traits that include leg Kinect 3D sensor volume are very good in predicting the weight of the medium value and leg cuts (R2 of 0.763 and 0.829, respectively). Furthermore, the model, which includes the Kinect leg volume, explained 85% of its variation for the carcass muscle. The results of this study confirm the good ability to estimate cuts and carcass traits of light lamb carcasses with leg volume obtained with the Kinect 3D sensor.


Symmetry ◽  
2021 ◽  
Vol 13 (12) ◽  
pp. 2395
Author(s):  
Yan Zhang ◽  
Xi Liu ◽  
Shiyun Wa ◽  
Yutong Liu ◽  
Jiali Kang ◽  
...  

Automatic segmentation of intracranial brain tumors in three-dimensional (3D) image series is critical in screening and diagnosing related diseases. However, there are various challenges in intracranial brain tumor images: (1) Multiple brain tumor categories hold particular pathological features. (2) It is a thorny issue to locate and discern brain tumors from other non-brain regions due to their complicated structure. (3) Traditional segmentation requires a noticeable difference in the brightness of the interest target relative to the background. (4) Brain tumor magnetic resonance images (MRI) have blurred boundaries, similar gray values, and low image contrast. (5) Image information details would be dropped while suppressing noise. Existing methods and algorithms do not perform satisfactorily in overcoming these obstacles mentioned above. Most of them share an inadequate accuracy in brain tumor segmentation. Considering that the image segmentation task is a symmetric process in which downsampling and upsampling are performed sequentially, this paper proposes a segmentation algorithm based on U-Net++, aiming to address the aforementioned problems. This paper uses the BraTS 2018 dataset, which contains MR images of 245 patients. We suggest the generative mask sub-network, which can generate feature maps. This paper also uses the BiCubic interpolation method for upsampling to obtain segmentation results different from U-Net++. Subsequently, pixel-weighted fusion is adopted to fuse the two segmentation results, thereby, improving the robustness and segmentation performance of the model. At the same time, we propose an auto pruning mechanism in terms of the architectural features of U-Net++ itself. This mechanism deactivates the sub-network by zeroing the input. It also automatically prunes GenU-Net++ during the inference process, increasing the inference speed and improving the network performance by preventing overfitting. Our algorithm’s PA, MIoU, P, and R are tested on the validation dataset, reaching 0.9737, 0.9745, 0.9646, and 0.9527, respectively. The experimental results demonstrate that the proposed model outperformed the contrast models. Additionally, we encapsulate the model and develop a corresponding application based on the MacOS platform to make the model further applicable.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Feng Zhao ◽  
Jun Fang ◽  
Da Li ◽  
Qingnan Hong ◽  
Ruijin You ◽  
...  

In order to improve the clinical research effect of orthopedic trauma, this paper applies computer 3D image analysis technology to the clinical research of orthopedic trauma and proposes the BOS technology based on FFT phase extraction. The background image in this technique is a “cosine blob” background image. Moreover, this technology uses the FFT phase extraction method to process this background image to extract the image point displacement. The BOS technology based on FFT phase extraction does not need to select a diagnostic window. Finally, this paper combines computer 3D image analysis technology to build an intelligent system. According to the experimental research results, the clinical analysis system of orthopedic trauma based on computer 3D image analysis proposed in this paper can play an important role in the clinical diagnosis and treatment of orthopedic trauma and improve the diagnosis and treatment effect of orthopedic trauma.


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