Injury risk prediction using elderly digital human body model

2015 ◽  
Vol 16 (3) ◽  
pp. 465-469 ◽  
Author(s):  
H. Y. Choi
Author(s):  
Luděk Hynčík ◽  
Hana Čechová ◽  
Tomasz Bońkowski ◽  
Gabriela Kavalířová ◽  
Petra Špottová ◽  
...  

Virtual human body models contribute to designing safe and user-friendly products through virtual prototyping. Anthropometric biomechanical models address different physiques using average dimensions. In designing personal protective equipment, biomechanical models with the correct geometry and shape shall play a role. The presented study shows the variations of subject-specific anthropometric dimensions from the average for the different population groups in the Czech Republic and China as a background for the need for personalized human body models. The study measures a set of clothing industry dimensions of Czech children, Czech teens, Czech adults and Chinese adults and compares them to the corresponding age average, which is represented by a scaled anthropometric human body model. The cumulative variation of clothing industry dimensions increases the farer is the population group from the average. It is smallest for the Czech adults 7.54% ± 6.63%, Czech teens report 7.93% ± 6.25% and Czech children differ 9.52% ± 6.08%. Chinese adults report 10.86% ± 11.11%. As the variations of the particular clothing industry dimensions from the average prove the necessity of having personalized subject-specific models, the personalization of particular body segments using the measured clothing industry dimensions leading to a subject-specific virtual model is addressed. The developed personalization algorithm results in the continuous body surface desired for contact applications for assessing body behavior and injury risk under impact loading.


2021 ◽  
Vol 11 (21) ◽  
pp. 10138
Author(s):  
Luděk Hynčík ◽  
Hana Čechová ◽  
Tomasz Bońkowski ◽  
Gabriela Kavalířová ◽  
Petra Špottová ◽  
...  

Virtual human body models contribute to designing safe and user-friendly products through virtual prototyping. Anthropometric biomechanical models address different physiques using average dimensions. In designing, e.g., personal protective equipment, orthopedic tools, or vehicle safety systems, biomechanical models with the correct geometry and shape shall play a role. The presented study shows the variations of subject-specific anthropometric dimensions from the average of the different population groups in the Czech Republic and China as a background for the need for personalized human body models. The study measures a set of dimensions used to design clothing patterns of Czech children, Czech adolescents, Czech adults, and Chinese adults and compares them to the corresponding age average, which is represented by a scaled anthropometric human body model. The cumulative variation of the dimensions used to design the clothing patterns increases the further the population group is from the average. It is smallest for the Czech adults at 7.54 ± 6.63%; Czech adolescents report 7.93 ± 6.25%; Czech children differ be 9.52 ± 6.08%. Chinese adults report 10.86 ± 11.11%. The variations from the average of the particular dimensions used to design clothing patterns prove the necessity of having personalized subject-specific models. The measured dimensions used to design the clothing patterns serve as the personalization of particular body segments and lead to a subject-specific virtual model. The developed personalization algorithm results in the continuous body surface desired for contact applications for assessing body behavior and injury risk under impact loading.


2010 ◽  
Vol 11 (2) ◽  
pp. 239-244 ◽  
Author(s):  
S. H. Kim ◽  
J. K. Pyun ◽  
H. Y. Choi

2017 ◽  
Vol 29 (5) ◽  
pp. 673-685 ◽  
Author(s):  
Kaixuan Liu ◽  
Jianping Wang ◽  
Chun Zhu ◽  
Edwin Kamalha ◽  
Yan Hong ◽  
...  

Purpose The purpose of this paper is to propose a relatively simple and rapid method to create a digital human model (DHM) to serve clothing industry. Design/methodology/approach Human body’s point cloud is divided into hands, foots, head and torso. Then forward modeling method is used to model hands and foots, photo modeling method is used to model head and reverse modeling method is used to model torso. After that, hands, foots, head and torso are integrated together to get a static avatar. Next, virtual skeleton is bound to the avatar. Finally, a lifelike digital human body model is created by the mixed modeling method (MMM). Findings In allusion to the defect of the three-dimension original data of human body, this paper presented an MMM, with which we can get a realistic digital human body model with accurate body dimensions. The DHM can well meet the needs of fashion industry. Practical implications The DHM, which is got by the MMM, can be well applied in the field of virtual try on, virtual fashion design, virtual fashion show and so on. Originality/value The originality of the paper lies in the integration of forward modeling, reverse modeling and photo modeling to present a novel method of human body modeling.


2013 ◽  
Vol 411-414 ◽  
pp. 2241-2244
Author(s):  
Qing Hui Dai ◽  
Qing Liu

In view of current 2D network shopping limitations, we developed a 3D try-on system, which is composed of human body model establishment, 3D clothing model establishment and 3D try-on effect online display. We proposed a modeling method based on VRML(Virtual Reality Modeling Language) to modify eigenvalue parameters of human body model. To match virtual mode’s and reality users’ face, we fused interpolation algorithm and model deformation, which bases on people’s real pictures and general-purpose digital human. We put forward fashion designers created 3D clothing models in order to reduce duplication of effort and improve the model’s quality. Clothing drape effect and easing effect are shown in the virtual scene. Using above methods to create 3D fitting model is more real and practical popularized.


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