Local Image Filters

Keyword(s):  
2009 ◽  
pp. 943-949
Author(s):  
Abdenour Hadid ◽  
Matti Pietikäinen
Keyword(s):  

2015 ◽  
pp. 1105-1111
Author(s):  
Abdenour Hadid ◽  
Matti Pietikäinen
Keyword(s):  

2013 ◽  
Vol 45 (4) ◽  
pp. 438-445
Author(s):  
Qingbai ZHAO ◽  
Xiaofei ZHANG ◽  
Danni SUI ◽  
Zhijin ZHOU ◽  
Qicai CHEN ◽  
...  

Author(s):  
Kersten Schuster ◽  
Philip Trettner ◽  
Leif Kobbelt

We present a numerical optimization method to find highly efficient (sparse) approximations for convolutional image filters. Using a modified parallel tempering approach, we solve a constrained optimization that maximizes approximation quality while strictly staying within a user-prescribed performance budget. The results are multi-pass filters where each pass computes a weighted sum of bilinearly interpolated sparse image samples, exploiting hardware acceleration on the GPU. We systematically decompose the target filter into a series of sparse convolutions, trying to find good trade-offs between approximation quality and performance. Since our sparse filters are linear and translation-invariant, they do not exhibit the aliasing and temporal coherence issues that often appear in filters working on image pyramids. We show several applications, ranging from simple Gaussian or box blurs to the emulation of sophisticated Bokeh effects with user-provided masks. Our filters achieve high performance as well as high quality, often providing significant speed-up at acceptable quality even for separable filters. The optimized filters can be baked into shaders and used as a drop-in replacement for filtering tasks in image processing or rendering pipelines.


Sensors ◽  
2019 ◽  
Vol 19 (2) ◽  
pp. 291 ◽  
Author(s):  
Hamdi Sahloul ◽  
Shouhei Shirafuji ◽  
Jun Ota

Local image features are invariant to in-plane rotations and robust to minor viewpoint changes. However, the current detectors and descriptors for local image features fail to accommodate out-of-plane rotations larger than 25°–30°. Invariance to such viewpoint changes is essential for numerous applications, including wide baseline matching, 6D pose estimation, and object reconstruction. In this study, we present a general embedding that wraps a detector/descriptor pair in order to increase viewpoint invariance by exploiting input depth maps. The proposed embedding locates smooth surfaces within the input RGB-D images and projects them into a viewpoint invariant representation, enabling the detection and description of more viewpoint invariant features. Our embedding can be utilized with different combinations of descriptor/detector pairs, according to the desired application. Using synthetic and real-world objects, we evaluated the viewpoint invariance of various detectors and descriptors, for both standalone and embedded approaches. While standalone local image features fail to accommodate average viewpoint changes beyond 33.3°, our proposed embedding boosted the viewpoint invariance to different levels, depending on the scene geometry. Objects with distinct surface discontinuities were on average invariant up to 52.8°, and the overall average for all evaluated datasets was 45.4°. Similarly, out of a total of 140 combinations involving 20 local image features and various objects with distinct surface discontinuities, only a single standalone local image feature exceeded the goal of 60° viewpoint difference in just two combinations, as compared with 19 different local image features succeeding in 73 combinations when wrapped in the proposed embedding. Furthermore, the proposed approach operates robustly in the presence of input depth noise, even that of low-cost commodity depth sensors, and well beyond.


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