On Computational Models of Emotion Regulation and Their Applications Within HCI

Author(s):  
Tibor Bosse
2018 ◽  
Vol 11 (2) ◽  
pp. 338-357 ◽  
Author(s):  
Desmond C. Ong ◽  
Jamil Zaki ◽  
Noah D. Goodman

2010 ◽  
Vol 1 (1) ◽  
pp. 1-17 ◽  
Author(s):  
Joost Broekens

Affective computing has proven to be a viable field of research comprised of a large number of multidisciplinary researchers, resulting in work that is widely published. The majority of this work consists of emotion recognition technology, computational modeling of causal factors of emotion and emotion expression in virtual characters and robots. A smaller part is concerned with modeling the effects of emotion on cognition and behavior, formal modeling of cognitive appraisal theory and models of emergent emotions. Part of the motivation for affective computing as a field is to better understand emotion through computational modeling. In psychology, a critical and neglected aspect of having emotions is the experience of emotion: what does the content of an emotional episode look like, how does this content change over time, and when do we call the episode emotional. Few modeling efforts in affective computing have these topics as a primary focus. The launch of a journal on synthetic emotions should motivate research initiatives in this direction, and this research should have a measurable impact on emotion research in psychology. In this article, I show that a good way to do so is to investigate the psychological core of what an emotion is: an experience. I present ideas on how computational modeling of emotion can help to better understand the experience of motion, and provide evidence that several computational models of emotion already address the issue.


Author(s):  
Joost Broekens

Affective computing has proven to be a viable field of research comprised of a large number of multidisciplinary researchers, resulting in work that is widely published. The majority of this work consists of emotion recognition technology, computational modeling of causal factors of emotion and emotion expression in virtual characters and robots. A smaller part is concerned with modeling the effects of emotion on cognition and behavior, formal modeling of cognitive appraisal theory and models of emergent emotions. Part of the motivation for affective computing as a field is to better understand emotion through computational modeling. In psychology, a critical and neglected aspect of having emotions is the experience of emotion: what does the content of an emotional episode look like, how does this content change over time and when do we call the episode emotional. Few modeling efforts in affective computing have these topics as a primary focus. The launch of a journal on synthetic emotions should motivate research initiatives in this direction, and this research should have a measurable impact on emotion research in psychology. In this paper, I show that a good way to do so is to investigate the psychological core of what an emotion is: an experience. I present ideas on how computational modeling of emotion can help to better understand the experience of emotion, and provide evidence that several computational models of emotion already address the issue.


2015 ◽  
Vol 2 (1) ◽  
pp. 129-149
Author(s):  
Mauricio Iza ◽  
Jesús Ezquerro

Research on the interaction between emotion, cognition and language in the field of Artificial Intelligence has become particularly active along the last years. Lots of computational models of emotion have been developed. There are accounts stressing the role of canonical and mirror neurons as underlying the use of nouns and verbs. At the same time, neuropsychology is developing new approaches for modeling language, emotion and cognition inspired on the insights gained from robotics. The current landscape is thus a promising collaboration between several approaches: Social Psychology, Neuropsychology, Artificial Intelligence (mainly embodied), and even Philosophy, so that each field provides useful cues for the common goal of understanding social interactions (including the interactions with machines).The aim of this paper is to analyze and asses the current trends in psychology and neuroscience for studying the mechanisms of the neurocomputational cognitive-affective architecture related to the conceptualization and use of language.


Author(s):  
Enrique Osuna ◽  
Sergio Castellanos ◽  
Jonathan Hernando Rosales ◽  
Luis-Felipe Rodríguez

Computational models of emotion (CMEs) are software systems designed to emulate specific aspects of the human emotions process. The underlying components of CMEs interact with cognitive components of cognitive agent architectures to produce realistic behaviors in intelligent agents. However, in contemporary CMEs, the interaction between affective and cognitive components occurs in ad-hoc manner, which leads to difficulties when new affective or cognitive components should be added in the CME. This paper presents a framework that facilitates taking into account in CMEs the cognitive information generated by cognitive components implemented in cognitive agent architectures. The framework is designed to allow researchers define how cognitive information biases the internal workings of affective components. This framework is inspired in software interoperability practices to enable communication and interpretation of cognitive information and standardize the cognitive-affective communication process by ensuring semantic communication channels used to modulate affective mechanisms of CMEs


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