Offering Small Tangible Rewards Within Social Casino Games Increases In-Play Bets but Does not Impact Real-Money Gambling

2021 ◽  
pp. 106984
Author(s):  
Hyoun S. Kim ◽  
Matthew Rockloff ◽  
Diandra Leslie ◽  
Daniel S. McGrath ◽  
Michael J.A. Wohl ◽  
...  
2012 ◽  
Vol 51 (2) ◽  
pp. 280-284
Author(s):  
Alexander Dick
Keyword(s):  

1981 ◽  
Vol 7 (2) ◽  
pp. 207-225 ◽  
Author(s):  
Evangelos O. Simos
Keyword(s):  

Economica ◽  
2016 ◽  
Vol 85 (338) ◽  
pp. 360-382 ◽  
Author(s):  
Leighton Vaughan Williams ◽  
Ming-Chien Sung ◽  
Peter A. F. Fraser-Mackenzie ◽  
John Peirson ◽  
Johnnie E. V. Johnson

2017 ◽  
Vol 17 (3) ◽  
pp. 386-400 ◽  
Author(s):  
Frédéric Dussault ◽  
Natacha Brunelle ◽  
Sylvia Kairouz ◽  
Michel Rousseau ◽  
Danielle Leclerc ◽  
...  

1969 ◽  
Vol 35 (7) ◽  
pp. 523-529 ◽  
Author(s):  
Frank M. Hewett ◽  
Frank D. Taylor ◽  
Alfred A. Artuso

Six public school classrooms of children with learning and behavior problems were studied to assess the effectiveness of an engineered classroom design. The experimental condition consisted of rigid adherence to the design while the control condition provided any type program the teacher chose except use of token and tangible rewards. Task attention and achievement gains in arithmetic fundamentals were found to be significantly correlated with the presence of the engineered design.


2016 ◽  
Vol 33 (2) ◽  
pp. 525-538 ◽  
Author(s):  
Hyoun S. Kim ◽  
Samantha Hollingshead ◽  
Michael J. A. Wohl
Keyword(s):  

2013 ◽  
Author(s):  
Laura Jaramillo ◽  
Y. Sophia Zhang

2018 ◽  
Vol 10 (4) ◽  
pp. 400-421 ◽  
Author(s):  
Jonathan Barsky

Purpose The purpose of this paper is to introduce a new customer segmentation model for the social casino industry. The key contribution of this model is the introduction of original psychographic/taste data, including a player emotions scale. Design/methodology/approach The data for this research are based on player feedback from 22 countries, with evaluations of the top 100 social casino titles (apps). The new segmentation model splits the industry into distinct customer groups based on spending patterns, behavioral dimensions and attitudinal dimensions. Findings The results provide insight into game mechanics, social dynamics, player emotions, spend, price sensitivity, loyalty and other elements that impact monetization. Critical behaviors and preferences of social casino players that will help companies better understand and connect with their target customers are described. Originality/value This is the first study to develop a rigorous segmentation model of social casino games based on behavioral and psychographic data.


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