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2021 ◽  
Vol 7 (01) ◽  
pp. 122-130
Author(s):  
Henry Bastian ◽  
Godham Eko Saputro

AbstrakDi Indonesia, salah satu permainan yang menjadi kegemaran adalah bermain game Poker. Poker merupakan permainan kartu aturan yang dapat dimainkan secara langsung maupun lewat internet. Game Poker online adalah salah satu sarana efektif untuk menghabiskan waktu sekaligus hiburan kesenangan bermain poker dengan banyak orang. Salah satu game Poker yang terkenal adalah Zynga Poker. Pencarian data yang ditemukan bahwasannya permainan tersebut mempunyai kekurangan pada bagian user interface yang berat saat digunakan sehingga penulis mencoba untuk membuat user interface game online sejenis menggunakan metode UCD (User-Centered Design) dengan nama game FairPlay Poker. Desain yang dihasilkan adalah desain ilustrasi 2D yang digunakan dengan lebih ringan. Kata kunci: Game, metode UCD, User interface, Poker, AbstractIn Indonesia, one of the favorite online games is poker. Poker is a card game with some rules that can be played directly or via the internet. Online Poker game is one of the effective media to spend time and amuse pleasure by playing poker with peoples. The Infamous Poker game is known as Zynga Poker. From the data search that had been done, the game still has a few weaknesses in the heavy User Interface that the authors try to develop a similar user interface poker game. Which name the Fairplay Poker using UCD (User-Centered Design) methodology. A design resulted in an illustration designed in 2D that can improve loading with lighter. Keywords: Game, UCD Method, User interface, Fairplay


2021 ◽  
Vol 11 ◽  
Author(s):  
Alexandre Hamel ◽  
Célyne Bastien ◽  
Christian Jacques ◽  
Axelle Moreau ◽  
Isabelle Giroux

Online poker has the convenience of being accessible 24/7 allowing a large proportion of players to gamble at night. Although some studies postulate a bi-directional relationship between excessive online poker playing and sleep disturbances, sleep has yet to be studied as a primary outcome variable in online poker studies. Sleep deprivation has been linked to alterations in emotional regulation, decision-making, and risk-taking behaviors. All of which are known to induce episodes of tilt. Conversely, online poker playing during regular sleep hours may interfere with sleep quality. The objectives of the present study are (a) to explore the effects of sleep deprivation on tilt symptoms and gambling behaviors and (b) to assess whether playing an online poker session shortly before bedtime (120 min) influences the player's sleep quality. Sleeping habits, tilt symptoms, and online poker behaviors of 23 regular online poker players (22 men, 1 woman) were monitored daily for 28 days using questionnaires and hand histories. Tilt and gambling behaviors during online poker sessions (n = 588) played while the player was sleep-deprived were compared to sessions played while not sleep-deprived. Different sleep variables were also compared for sessions (n = 897) played 2 h before bedtime to no sessions played before sleep. Sleep-deprived poker sessions revealed higher emotional and behavioral tilt, a higher number of hands played and unfavorable financial results than at-rest sessions. Also, emotional and behavioral tilt was higher when alcohol was consumed. Sessions played 2 h before bedtime revealed a shorter sleep onset latency than when no sessions were played before bedtime. Post-hoc mixed regression analyses revealed that emotional and behavioral tilt is associated with shorter total sleep time and shorter sleep onset latency, while cognitive tilt is associated with a decrease in sleep efficiency. This study is the first to specifically explore sleep variables with online poker players within an ecological study design. The findings shed light on the daily impacts of nighttime online gambling practices. Future studies are needed to further explore the interaction between subjective and objective sleep variables and online gambling habits as well as investigate players' motives for playing while sleep deprived.


Author(s):  
Axelle Moreau ◽  
Émeline Chauchard ◽  
Serge Sévigny ◽  
Isabelle Giroux

Online poker is a form of gambling where an element of skill may influence the outcome of the game. ‘Tilt’ in poker describes an episode during which the player can no longer control their game by rational decisions. It leads to a loss of control over the game, a loss of emotional regulation, higher cognitive distortion, and a loss of money. This phenomenon, experienced by most players, could be the gateway to excessive gambling. The aim of this study was to assess the links between the frequency of tilt episodes, cognitive distortion, anxiety, depression, sensation seeking and excessive online poker gambling. Our sample is composed of 291 online poker players, with a mean age of 33.8 years (SD = 10.6). Participants completed an online self-assessment questionnaire, measuring the frequency of tilt episodes, cognitive distortion, anxiety, depression and impulsivity. The findings indicated that the frequency of tilt episodes and cognitive distortion were the only significant predictors of excessive online gambling (respectively, r = 0.49 and r = 0.20). Tilt frequency and cognitive distortion were strongly correlated (GRCS, r = 0.60), moderate to low correlations were found for tilt and anxiety (HADS, r = 0.40), and positive and negative urgency (UPPS, r = 0.27). To date, tilt has seldom been studied, and could improve our understanding of online poker gamblers. It could be a new means of identifying at risk gamblers, and thus facilitating preventive measures specifically adapted to this population.


2020 ◽  
Vol 11 ◽  
pp. 100251
Author(s):  
Magali Dufour ◽  
Adèle Morvannou ◽  
Émélie Laverdière ◽  
Natacha Brunelle ◽  
Sylvia Kairouz ◽  
...  
Keyword(s):  

2020 ◽  
Vol 44 ◽  
Author(s):  
Axelle Moreau ◽  
Emeline Chauchard ◽  
Alexandre Hamel ◽  
Lou Penthier ◽  
Isabelle Giroux ◽  
...  

Tilt in poker is a phenomenon characterized by a loss of control. Tilt could be a risk factor for the development of problematic gambling in poker. To monitor the frequency of tilt episodes during online poker sessions, the Online Poker Tilt Scale (OPTS) was created within the French population. The aim of this study was to develop a short version of this scale, one that was faster to complete, and therefore more appropriate for the online poker player population, which was characterized by an impulsive personality and low survey participation rate. The short version is composed of nine items split into two factors (cognitive regulation and emotional regulation). The OPTS-9 version displayed good psychometric qualities and its scores were strongly correlated with those of the original version. Moreover, this shorter version allows rebalancing of the scale’s factorial structure, which facilitates interpretation of the results. This revised scale will measure the relative frequency of tilt episodes and allow to appropriately study the links between problem gambling and tilt episodes. This shortened 9-item version could be included in future experimental studies, as well as in prevention and treatment programs.RésuméL’inclinaison (tilt) au jeu de poker est un phénomène caractérisé par une perte de contrôle. Elle pourrait être un facteur de risque pour le développement d’un jeu pathologique au poker. Pour suivre la fréquence des épisodes d’inclinaison pendant les séances de poker en ligne, l’échelle Online Poker Tilt Scale (OPTS) a été créée au sein de la population française. Le but de cette étude était de développer une version courte de cette échelle, plus rapide à remplir, donc plus appropriée pour la population de joueurs de poker en ligne qui se caractérise par une personnalité impulsive et un faible taux de participation à des sondages. La version courte est composée de neuf éléments répartis en deux facteurs (régulation cognitive et régulation émotionnelle). La version OPTS-9 présente de bonnes qualités psychométriques et ses pointages sont fortement corrélés avec les pointages de la version originale. De plus, cette version courte permet de rééquilibrer la structure factorielle de l’échelle, ce qui facilite l’interprétation des résultats. Cette échelle révisée mesurera la fréquence relative des épisodes d’inclinaison et permettra d’étudier de façon adéquate les liens entre le jeu pathologique et les épisodes d’inclinaison. Cette version raccourcie à neuf éléments pourrait être incluse dans les futures études expérimentales, ainsi que dans les programmes de prévention et de traitement.


Author(s):  
Amandine Luquiens ◽  
Aline Dugravot ◽  
Henri Panjo ◽  
Amine Benyamina ◽  
Stéphane Gaïffas ◽  
...  

Background: No comparative data is available to report on the effect of online self-exclusion. The aim of this study was to assess the effect of self-exclusion in online poker gambling as compared to matched controls, after the end of the self-exclusion period. Methods: We included all gamblers who were first-time self-excluders over a 7-year period (n = 4887) on a poker website, and gamblers matched for gender, age and account duration (n = 4451). We report the effects over time of self-exclusion after it ended, on money (net losses) and time spent (session duration) using an analysis of variance procedure between mixed models with and without the interaction of time and self-exclusion. Analyzes were performed on the whole sample, on the sub-groups that were the most heavily involved in terms of time or money (higher quartiles) and among short-duration self-excluders (<3 months). Results: Significant effects of self-exclusion and short-duration self-exclusion were found for money and time spent over 12 months. Among the gamblers that were the most heavily involved financially, no significant effect on the amount spent was found. Among the gamblers who were the most heavily involved in terms of time, a significant effect was found on time spent. Short-duration self-exclusions showed no significant effect on the most heavily involved gamblers. Conclusions: Self-exclusion seems efficient in the long term. However, the effect on money spent of self-exclusions and of short-duration self-exclusions should be further explored among the most heavily involved gamblers.


2019 ◽  
Vol 36 (2) ◽  
pp. 699-711 ◽  
Author(s):  
Axelle Moreau ◽  
Serge Sévigny ◽  
Isabelle Giroux ◽  
Emeline Chauchard

2019 ◽  
Vol 36 (2) ◽  
pp. 190-202 ◽  
Author(s):  
Tiina Latvala ◽  
Hannu Alho ◽  
Susanna Raisamo ◽  
Anne H Salonen

Aims: This study explores the associations between gambling involvement, type of gambling, at-risk and problem gambling (ARPG) and register-based grade point average (GPA), among Finnish people aged 18–29 years ( N = 676). It is assumed that high gambling involvement and engaging in certain types of gambling are linked to ARPG, and that low school achievement is positively associated with these measures. Methods: A nationwide cross-sectional random sample was collected in 2015. The data were weighted based on gender, age and region. Analyses were carried out using logistic regression models. Results: Frequent gambling, playing several game types, online gambling and ARPG were more common among men than women. Those with low GPA played fast and low-paced daily lottery games and used online casinos significantly more often than men and women with average/high GPA. Men with a low GPA were also more likely to gamble on a weekly basis and played casino games and online poker more often. For women with a low GPA online gambling and playing slot machines were more common than for women with an average/high GPA. When controlling for sociodemographic variables and gambling involvement, men’s participation in daily lottery games and online poker was significantly associated with a low GPA, but among women none of the game types remained statistically significant. Among women, playing several different game types was linked with a low GPA. Conclusions: It seems that poorer school achievement is associated not only with frequent gambling, a large number of game types played and online gambling, but also, to some extent at least, with game type preferences.


BMJ Open ◽  
2018 ◽  
Vol 8 (12) ◽  
pp. e022541 ◽  
Author(s):  
Amandine Luquiens ◽  
Delphine Vendryes ◽  
Henri-Jean Aubin ◽  
Amine Benyamina ◽  
Stéphane Gaiffas ◽  
...  

ObjectiveSelf-exclusion is one of the main responsible gambling tools. The aim of this study was to assess the reliability of self-exclusion motives in self-reports to the gambling service provider.SettingsThis is a retrospective cohort using prospective account-based gambling data obtained from a poker gambling provider.ParticipantsOver a period of 7 years we included all poker gamblers self-excluding for the first time, and reporting a motive for their self-exclusion (n=1996). We explored two groups: self-excluders who self-reported a motive related to addiction and those who reported a commercial motive.ResultsNo between-group adjusted difference was found on gambling summary variables. Sessions in the two groups were poorly discriminated one from another on four different machine-learning models. More than two-thirds of the gamblers resumed poker gambling after a first self-exclusion (n=1368), half of them within the first month. No between-group difference was found for the course of gambling after the first self-exclusion. 60.1% of first-time self-excluders self-excluded again (n=822). Losses in the previous month were greater before second self-exclusions than before the first.ConclusionsReported motives for self-exclusion appear non-informative, and could be misleading. Multiple self-exclusions seem to be more the rule than the exception. The process of self-exclusion should therefore be optimised from the first occurrence to protect heavy gamblers.


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