Manual operation simulation using motion-time analysis toward labor productivity estimation: A case study of concrete pouring operations

2021 ◽  
Vol 126 ◽  
pp. 103669
Author(s):  
JiWook Kim ◽  
Alireza Golabchi ◽  
SangUk Han ◽  
Dong-Eun Lee
2017 ◽  
Vol 8 (4) ◽  
pp. 1-17
Author(s):  
Han Huang ◽  
Hongyue Wu ◽  
Yushan Zhang ◽  
Zhiyong Lin ◽  
Zhifeng Hao

Running-time analysis of ant colony optimization (ACO) is crucial for understanding the power of the algorithm in computation. This paper conducts a running-time analysis of ant system algorithms (AS) as a kind of ACO for traveling salesman problems (TSP). The authors model the AS algorithm as an absorbing Markov chain through jointly representing the best-so-far solutions and pheromone matrix as a discrete stochastic status per iteration. The running-time of AS can be evaluated by the expected first-hitting time (FHT), the least number of iterations needed to attain the global optimal solution on average. The authors derive upper bounds of the expected FHT of two classical AS algorithms (i.e., ant quantity system and ant-cycle system) for TSP. They further take regular-polygon TSP (RTSP) as a case study and obtain numerical results by calculating six RTSP instances. The RTSP is a special but real-world TSP where the constraint of triangle inequality is stringently imposed. The numerical results derived from the comparison of the running time of the two AS algorithms verify our theoretical findings.


2020 ◽  
Vol 15 (5-6) ◽  
pp. 677-684
Author(s):  
Koichi Kawabata ◽  
Tatsuya Urata ◽  
Koji Fukuda ◽  
Satoru Tanabe

The purpose of this study was to investigate a baseball catcher’s throwing time to second base using three throwing motion types. The subjects were professional ( n = 4) and college ( n = 12) baseball catchers. Two high-speed cameras were set to capture the throwing motion, while one was set to capture the net on second base. The throwing time of quick throw (throwing motion to release the ball immediately after catching the ball rather than usual throwing motion) was significantly shorter than those of usual throw (throwing motion used during games and practice) and fast ball throw (throwing motion to increase the ball velocity than usual throwing motion). From this result, it became clear that quick throw is the optimal throwing motion when judged by time. Thus, with respect to correlations between variables, there were significant positive correlations between throwing and motion times (usual throw: r = 0.760; fast ball throw: r = 0.719; quick throw: r = 0.767), and between throwing and airborne times (usual throw: r = 0.784; fast ball throw: r = 0.744; quick throw: r = 0.806), for all three throwing motions. However, negative correlations were shown between throwing and release times in usual throw and fast ball throw. The results suggest that, to shorten the throwing time, it is necessary to shorten the hold and stride times and to improve the ability to throw the ball as fast as possible with a shorter motion time.


1977 ◽  
Vol 1977 (29) ◽  
pp. 46-50 ◽  
Author(s):  
Shoji MORIIZUMI ◽  
Teruo TSUKIHASHI ◽  
Akio KIKKAWA ◽  
Kazuji OSAKI

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