Spontaneous facial mimicry in response to dynamic facial expressions

Cognition ◽  
2007 ◽  
Vol 104 (1) ◽  
pp. 1-18 ◽  
Author(s):  
Wataru Sato ◽  
Sakiko Yoshikawa
2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Chun-Ting Hsu ◽  
Wataru Sato ◽  
Sakiko Yoshikawa

Abstract Facial expression is an integral aspect of non-verbal communication of affective information. Earlier psychological studies have reported that the presentation of prerecorded photographs or videos of emotional facial expressions automatically elicits divergent responses, such as emotions and facial mimicry. However, such highly controlled experimental procedures may lack the vividness of real-life social interactions. This study incorporated a live image relay system that delivered models’ real-time performance of positive (smiling) and negative (frowning) dynamic facial expressions or their prerecorded videos to participants. We measured subjective ratings of valence and arousal and facial electromyography (EMG) activity in the zygomaticus major and corrugator supercilii muscles. Subjective ratings showed that the live facial expressions were rated to elicit higher valence and more arousing than the corresponding videos for positive emotion conditions. Facial EMG data showed that compared with the video, live facial expressions more effectively elicited facial muscular activity congruent with the models’ positive facial expressions. The findings indicate that emotional facial expressions in live social interactions are more evocative of emotional reactions and facial mimicry than earlier experimental data have suggested.


2016 ◽  
Vol 7 ◽  
Author(s):  
Krystyna Rymarczyk ◽  
Łukasz Żurawski ◽  
Kamila Jankowiak-Siuda ◽  
Iwona Szatkowska

2021 ◽  
Vol 5 (3) ◽  
pp. 13
Author(s):  
Heting Wang ◽  
Vidya Gaddy ◽  
James Ross Beveridge ◽  
Francisco R. Ortega

The role of affect has been long studied in human–computer interactions. Unlike previous studies that focused on seven basic emotions, an avatar named Diana was introduced who expresses a higher level of emotional intelligence. To adapt to the users various affects during interaction, Diana simulates emotions with dynamic facial expressions. When two people collaborated to build blocks, their affects were recognized and labeled using the Affdex SDK and a descriptive analysis was provided. When participants turned to collaborate with Diana, their subjective responses were collected and the length of completion was recorded. Three modes of Diana were involved: a flat-faced Diana, a Diana that used mimicry facial expressions, and a Diana that used emotionally responsive facial expressions. Twenty-one responses were collected through a five-point Likert scale questionnaire and the NASA TLX. Results from questionnaires were not statistically different. However, the emotionally responsive Diana obtained more positive responses, and people spent the longest time with the mimicry Diana. In post-study comments, most participants perceived facial expressions on Diana’s face as natural, four mentioned uncomfortable feelings caused by the Uncanny Valley effect.


2021 ◽  
Vol 151 ◽  
pp. 107734
Author(s):  
Katia M. Harlé ◽  
Alan N. Simmons ◽  
Jessica Bomyea ◽  
Andrea D. Spadoni ◽  
Charles T. Taylor

2011 ◽  
Vol 24 (2) ◽  
pp. 149-163 ◽  
Author(s):  
Marie Arsalidou ◽  
Drew Morris ◽  
Margot J. Taylor

2017 ◽  
Vol 354 ◽  
pp. 64-72 ◽  
Author(s):  
Emmanuèle Ambert-Dahan ◽  
Anne-Lise Giraud ◽  
Halima Mecheri ◽  
Olivier Sterkers ◽  
Isabelle Mosnier ◽  
...  

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