Application of 2D/3D models and alteration mapping for detecting deterioration processes in rock art heritage (Cerro Colorado, Argentina): A methodological proposal

2021 ◽  
Vol 51 ◽  
pp. 157-165
Author(s):  
M.M. Sampietro-Vattuone ◽  
J.L. Peña-Monné
Keyword(s):  
Rock Art ◽  
Author(s):  
Marla MacKinnon

The petroglyphs of Petroglyph Park, Peterborough, created by the Algonquin Peoples between 900 and 1400 A.D., were documented in 1983 by the Heritage Recording Directorate of theGovernment of Canada. With the aim of rerecording the glyphs again at a later date to monitor the conditions and weathering, several sets of photogrammetric stereo pairs were taken of the site using Zeiss UMK and a Wild P-31 film cameras. After this project was completed, the site became designated as sacred and photography was no longer permitted, thus rendering the completion of a second recording of the site all but impossible. Therefore, the photographs taken of these magnificent petroglyphs in the 1980s are the most recent documentation available. Using the ADAMTech Mine Mapping Suite, developed in Perth Australia for the mining industry, I was able to bring these archival photos to life by creating dense 3D models that rival those produced by LiDAR. I used the photos, digitized in Ottawa on a Wehri RM-6 photogrammetric scanner, to create 3D models of the glyphs. A similar Federal project from Writing on Stone National Park in Alberta also used film photogrammetry to record the glyphs at that site in 1982. From these images as well I was able to compile 3D models. It is hoped that by scanning the original glass-plate negatives from the 1980s, and not the film copies, as we have done thus far for both projects, measurement data of even greater accuracy (down to 60um) and density can be achieved.


Author(s):  
Benito Vilas-Estevez ◽  
Alia Vázquez-Martínez ◽  
Miguel Carrero-Pazos

In this chapter a revision of the traditional tracing methods over petroglyphs through the employment of three dimensional models is proposed. The different techniques suggested here are: Radiance Scaling and Algebraic Point Set Surfaces (APSS). Radiance Scaling is a shader that adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. While APSS allows the colorization of the vertices of a mesh or point set using the curvature of the underlying surface. These methods applied to 3D models allow a better visualisation, comprehension, and objectification of the open-air rock art carvings, improving the researches over a more reliable database, but also for issues related to management and conservation.


2015 ◽  
Vol 4 (8) ◽  
pp. 64 ◽  
Author(s):  
Miriam Cabrelles López ◽  
José Luis Lerma García

<p>Metric and graphic documentation of archaeological cultural heritage requires effective solutions for archiving, visualization, analysis, management, and monitoring of different monuments and sites. This paper presents the geomatic workflow undertaken on a singular rock art site, Coves de la Saltadora. The cave is part of the Rock Art of the Mediterranean Basin on the Iberian Peninsula declared World Heritage Site by UNESCO in1998. The different steps are reviewed, starting from the data acquisition until the final delivery of part of the metric outputs such as 3D models, photorealistic models, orthophoto mosaics in two levels, general and detail.</p>


Author(s):  
Miriam Cabrelles ◽  
José Luis Lerma

Archaeological cultural heritage is a precious resource that should be transmitted to future generations. The 3D digital representation of monuments and sites has proven to be a reliable method for this aim. This article shows the geomatics workflow undertaken for the complex rock art documentation of the Cova dels Cavalls (Tírig, Castellón). The paintings are part of the Rock art of the Mediterranean Basin of the Iberian Peninsula declared a UNESCO’s World Heritage Site in 1998. The various stages are reviewed, from the acquisition phase up to the delivery of part of the derived metric products, such as 3D models and photorealistic models.http://dx.doi.org/10.4995/CIGeo2017.2017.6627


2012 ◽  
Vol 3 (6) ◽  
pp. 64 ◽  
Author(s):  
Daniel Tejerina Antón ◽  
Joaquín Bolufer i Marqués ◽  
Marco Aurelio Esquembre Bebia ◽  
José Ramón Ortega Pérez

<p>During the recent campaign of excavation at the Cova del Barranc del Migdia (Javea, Alicante)we have carried out the 3D documentation of the wall painting motifs, which corresponds to the schematic rock art style. To produce the 3D models, we have used Photomodeler Scanner, a commercial digital photogrammetry software with increased use in the cultural heritage sector. The results have been exported to a format compatible with 3D printers, creating a 1/1 scale replica of the original panel. In this paper we describe the typical workflow in a project with Photomodeler Scanner and the results obtained from the x-3 panel.</p>


Author(s):  
Silvia Blanco ◽  
Berta Carrión ◽  
José Luis Lerma

The usage of augmented reality (AR) and virtual reality (VR) technologies began to grow when smartphones appeared. Until then, the number of portable devices capable of incorporating these technologies was reduced. Video games are the main field where these technologies are applied, but in other fields such as in archaeology, these technologies can offer many advantages. Ruins reconstruction, ancient life simulation, highly detailed 3D models visualisation of valuable objects from the past or even user free movement in missing places are just some examples found in literature.This paper reviews the latest visualisation technologies and their applicability to the rock art field. The main purpose is to disseminate rock art paintings through AR and VR applications. After the image-based three-dimensional (3D) modelling is obtained, an interactive visit to a shelter for displaying rock art paintings is presented. This is one of examples developed in this paper that pretends to apply the revised AR and VR techniques. In addition, an example of AR is developed that can be easily adapted to further applications displaying rock art paintings.


2020 ◽  
pp. 11-15
Author(s):  
A. A. Zubrilin ◽  
M. N. Makarov

The historical perspective provides an overview of how to study flowcharts in a school informatics course. Computer applications and Internet services are considered that automate the development of flowcharts. It is shown how 3D technologies can help an informatics teacher in preparing 3D models for the study of flowcharts.


Afghanistan ◽  
2018 ◽  
Vol 1 (2) ◽  
pp. 282-301
Author(s):  
John Mock

In 1972, a brief article titled “Khandud, Village de la Vallée du Wakhan” appeared in Afghanistan 25. The subsequent decades of conflict precluded any follow-up research in Wakhan. The current article, based on field work from 2004 to 2016, examines the present condition of the sites described in 1972, offers a revised analysis of their significance, and introduces newly discovered rock art that connects Wakhan with the Saka culture of Central Asia and illustrates indigenous traditions of the Pamir-Hindukush ethnolinguistic region.


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