Don't Be Gross! Development of Food Safety ‘Video Snacks’ Viral Marketing Campaign for Middle School Youth

2013 ◽  
Vol 113 (9) ◽  
pp. A56 ◽  
Author(s):  
V. Quick ◽  
R. Heller ◽  
K. Corda ◽  
J. Martin-Biggers ◽  
D. Schaffner ◽  
...  
2015 ◽  
Vol 117 (1) ◽  
pp. 78-93 ◽  
Author(s):  
Virginia Quick ◽  
Kirsten W. Corda ◽  
Jennifer Martin-Biggers ◽  
Barbara Chamberlin ◽  
Donald W Schaffner ◽  
...  

Purpose – The purpose of this paper is to create a series of 30-60-second short videos to promote improved food safety behaviors of middle school youth, determine the feasibility of disseminating the videos through peer networks, and measure their effects on food safety attitudes, perceived social norms, and behaviors of youth. Design/methodology/approach – Food safety content specialists, learning experts, programmers, illustrators, project managers, instructional designers, scriptwriters, and stakeholders were involved in creation of the Don’t Be Gross short videos before evaluation by middle school youth (sixth to eighth grades). The experimental group (n=220) completed the following activities at about one-week intervals: pre-test, viewed videos, post-test, and follow-up test. The control group (n=112) completed the same activities at similar intervals but did not have access to the videos until after the follow-up test. Findings – Controlling for grade and gender, linear mixed-effects models revealed significant time by group effects for participants’ perceived susceptibility to foodborne illness; intentions to perform recommended food safety behaviors approached significance. Additionally, compared to the pre-test, the experimental group perceived their friends as being significantly more confident in performing food safety behaviors at post- and follow-up tests. Google Analytics data revealed that the bounce rate from the home page of the videos was low (38 percent) suggesting that the videos were engaging. Originality/value – The Don’t Be Gross videos were liked by youth and shared among their peers and may have the potential to promote positive food safety behaviors and intentions among youth.


2018 ◽  
Vol 199 ◽  
pp. 260-262 ◽  
Author(s):  
Laura L. Edwards ◽  
Abby Hunt ◽  
Doug Cope-Barnes ◽  
Devon J. Hensel ◽  
Mary A. Ott

2008 ◽  
Vol 41 (2) ◽  
pp. 216-247 ◽  
Author(s):  
Louie F. Rodríguez ◽  
Gilberto Q. Conchas

Author(s):  
Juan F. Mancilla-Caceres ◽  
Dorothy Espelage ◽  
Eyal Amir

This article explores the set of emotions expressed by middle school youth (n = 96) when participating in a social computer game. In this article, we present the design of the game, the instruments used to assess bullying in the physical world, and the analysis of the emotions expressed during gameplay and their association with aggressive behaviors. Participants completed surveys on bullying experiences prior to playing the game. The game required participants to form teams and answer two sets of trivia questions, in competitive and cooperative stages. Results show a relation between the roles that participants have in their physical social environment and how they play the virtual game, in terms of the type of emotions they display.


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