scholarly journals Virtual Laparoscopic Skills Training Guide for FLS (Fundamentals of Laparoscopic Surgery)

2020 ◽  
Vol 27 (7) ◽  
pp. S65
Author(s):  
M.D. Truong ◽  
K.N. Wright ◽  
M.T. Siedhoff
10.2196/17222 ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. e17222
Author(s):  
Wouter IJgosse ◽  
Harry van Goor ◽  
Camiel Rosman ◽  
Jan-Maarten Luursema

Background Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. Objective The aim of this study was to establish construct validity for the laparoscopic serious game Underground. Methods All study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience <10 laparoscopic procedures), intermediates (n=26, prior experience 10-100 laparoscopic procedures), and experts (n=20, prior experience >100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience. Results Controlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F2,106=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F1,106=14.42, P<.001 in favor of men) and prior video game experience (F1,106=5.20, P=.03 in favor of experienced gamers) modulated the time variable. Conclusions We established construct validity for the laparoscopic serious game Underground. Serious gaming may aid laparoscopic skills development. Previous gaming experience and gender also influenced Underground performance. The in-game performance metrics were not suitable for statistical evaluation. To unlock the full potential of serious gaming for training, a more formal approach to performance metric development is needed.


2010 ◽  
Vol 24 (10) ◽  
pp. 2453-2457 ◽  
Author(s):  
Madelyn E. Rosenthal ◽  
E. Matt Ritter ◽  
Mouza T. Goova ◽  
Antonio O. Castellvi ◽  
Seifu T. Tesfay ◽  
...  

2021 ◽  
Vol 108 (Supplement_7) ◽  
Author(s):  
Stephen Marsh ◽  
Caroline Bruce ◽  
Alexander Blackmore ◽  
Petre Ichim ◽  
Ajay Sharma ◽  
...  

Abstract Aims We aimed to investigate the feasibility of employing Zoom technology to undertake structured remote examination of surgical skill during the COVID-19 crisis and beyond as a mean to complement remote training and supervision of basic laparoscopic skills. Methods We have adapted a previously reported method of remote training and supervision of laparoscopic skills training successfully used with 7 trainees. Five consultant surgeons with established expertise in surgical education participated in remote mock examination of LapPass skills using Zoom technology. We assessed the feasibility of remote examination by assessing image quality on Maryland visual comfort scale and undertook a trainers’ survey using a 5 point Lembert scale. Result The remote examiners recorded excellent quality of views, identical in clarity and detail to the source images. Conclusions We demonstrated the feasibility and the benefit of using modern internet technology in delivering a flexible approach to examination of surgical skills met with strong satisfaction by established trainers and trainees alike. All trainers supported the idea of introduction of remote examination as beneficial for all stakeholders and ready to replace face-to-face examination in specific settings. The surgical community should embrace, on a larger scale, the concept of remote supervision and examination whenever possible.


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