The effect of “green exercise” on state anxiety and the role of exercise duration, intensity, and greenness: A quasi-experimental study

2010 ◽  
Vol 11 (3) ◽  
pp. 238-245 ◽  
Author(s):  
Graham J. Mackay ◽  
James T. Neill
2016 ◽  
Vol 4 (1) ◽  
pp. 55-72 ◽  
Author(s):  
Altrena G Mukuria ◽  
Stephanie L Martin ◽  
Thaddeus Egondi ◽  
Allison Bingham ◽  
Faith M Thuita

2021 ◽  
Vol 10 (02) ◽  
pp. 142-146
Author(s):  
Haniyah Qamar ◽  
Rozina Mustafa

Objective: To determine the effects of Myo- inositol in young females with polycystic ovarian syndrome. Study Design and Setting: This was a quasi-experimental study and was conducted in United Medical and Dental College and Creek General Hospital from January 2017 to January 2018. Methodology: Total 100 patients were recruited based on the specific inclusion criteria of PCO diagnosed by symptoms (body mass index, menstrual irregularity, hirsutism, acne) biochemical markers (fasting insulin, random blood sugar) and ultrasound findings. Each subject in the study group was given sachet (Myo- inositol 2000mg and folic acid 400ug) once a day dissolved in glass of water for duration of 6 months. Improvement in symptoms, biochemical markers and ultrasound findings were reassessed after the completion of 6 months duration. The SPSS version 21 was used for data analysis. The paired T test was used to assess the effects of Myo-Inositol before treatment and after six months of treatment. Result: The significant relation (0.001) was observed between the intervention and PCO and its related symptoms. An evident effect was noticed in each individual after the intervention was provided to them. The relatable symptoms such as irregularities in menses, hirsutism,weight and insulin resistance were reduced by significant ratio. Conclusion: Myo – inositol has proven to be effective in reducing the PCO and its relatable symptoms in young females. Despite the limitations, enough evidence was collected that indicated a significant effect of the intervention


Author(s):  
Shani Reid ◽  
Helene Jennings ◽  
Scot Osterweil

The purpose of this chapter is to describe a study of the online learning game Lure of the Labyrinth. The game is unique in that it is based on a model for how learning games can be effectively used in classroom settings. Key components of the model include identifying games appropriate for the classroom, incorporating the game in a way that maximizes instructional time, and reconstructing the role of the teacher in game play lessons. The model was tested by 29 teachers in 80 middle school classroom, where 1,549 students were exposed to the game and its associated resources. In a quasi-experimental study of the impact of the game on student outcomes it was determined that students in school districts that more closely followed the game implementation model performed better than their comparison group.


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