scholarly journals Preparation of the learning content for semantic e-learning environment

2009 ◽  
Vol 1 (1) ◽  
pp. 824-828 ◽  
Author(s):  
Emina Junuz
Author(s):  
Lilyana Nacheva-Skopalik ◽  
Steve Green

Access to education is one of the main human rights. Everyone should have access to education and be capable of benefiting from it. However there are a number who are excluded, not because of a lack of ability but simply because they have a disability or specific need which current education systems do not address. A learning system in which content, tools and interfaces can be personalised and adapted to the individual needs and preferences of a variety of learners, including those with disabilities, becomes inclusive. Assessment is an integral part of an e-learning environment and therefore it has to provide not only inclusive e-learning content but also inclusive e-assessment. The proposed research investigates an intelligent adaptable e-learning system for assessing students' level of skill, knowledge and understanding regardless of their disabilities or accessibility needs. It is based on an innovative use of world's first open source adaptable widget design and authoring toolkit (WIDGaT) as the prototyping environment.


Author(s):  
Eileen O'Donnell ◽  
Mary Sharp ◽  
Vincent Wade ◽  
Liam O'Donnell

Society's use of mobile applications that instantaneously dynamically adapt to input has had the effect of users expecting immediate feedback from all applications based on their specific needs. The traditional concept of a one size fits all approach to managing an online learning environment could perhaps be improved by the inclusion of personalised learning experiences for students based on their prior knowledge. The purpose of personalised e-learning is to tailor learning content to the specific learning requirements of individual students. The focus of this chapter is to review the topic of personalised e-learning and discuss the issues and problems educators may encounter in assessing students' prior knowledge. Information on students' prior knowledge is required to inform the process to facilitate personalised e-learning experiences based on prior knowledge.


2017 ◽  
Vol 27 (09n10) ◽  
pp. 1387-1408 ◽  
Author(s):  
Amal Shehadeh ◽  
Alexander Felfernig ◽  
Martin Stettinger ◽  
Michael Jeran ◽  
Stefan Reiterer

E-learning environments provide an orthogonal approach to transfer relevant knowledge. For example, sales representatives can improve their sales knowledge more independently from related courses offered. Major challenges for successfully establishing e-learning technologies in a company are to develop learning content in an efficient fashion, to recommend only relevant content to system users, and to motivate them to utilize the learning environment in a sustainable fashion. In this paper, we present the gamification-based e-learning environment STUDYBATTLES. We provide an overview of STUDYBATTLES functionalities including content creation, gamification techniques, learning performance analysis, and automated question generation. We show how STUDYBATTLES can be utilized for different learning purposes in academic and professional environments. In addition, we introduce an approach to automatically generate product and sales domain learning content from recommender knowledge bases to be exploited in STUDYBATTLES. Finally, we report the results of an initial qualitative study related to the applicability of STUDYBATTLES in different domains, the potential improvements that StudyBattles can achieve, and additional functionalities that should be integrated.


2018 ◽  
Vol 7 (2.28) ◽  
pp. 89
Author(s):  
Iveta Daugule ◽  
Atis Kapenieks

This study continues the authors’ previous search for key factors to determine the stickiness of different kinds of knowledge. In the authors’ opinion, identifying the stickiness of every type of knowledge in the e-course it is possible to create the optimal distribution of the intensity of time and study materials, paying more attention to the more complex knowledge, while promoting the acquisition of the free flow of knowledge with some tasks aimed at collaboration between students. Also, our previous study showed that individual motivation plays an important role in students’ success. That is why the scope of this study embraces the link of students' personal characteristics with their behavior and achievements in a learning environment. In this study, we are looking for key features for the future development of a more advanced learning system. Our scope of this study embraces the aspects of student’s initial motivation – how to ascertain, define and then use it for the development of the further learning content. Students were divided into three groups, according to their plans for engagement in business projects. The study was conducted in the course, that’s organized according to the blended learning delivery approach. Part of this course takes place in a classroom, while the other part is embedded in an electronic environment on an Open edX platform-based E-Learning environment.  


Author(s):  
Noha Ezzat El-Attar ◽  
Niveen Abo El-Ela ◽  
Wael A. Awad

Improving the performance of e-learning services to provide a scalable and effective e-learning system is a big challenge for the educational organizations. The e-learning system faces many challenges in pedagogical services (e.g. learning design and learning content problems), and technical services (e.g. resource provisioning and financial cost). This article presents an e-learning environment based on cloud computing (PCLE) in attempt to enhance the e-learning services' by customizing the contents of the course's material depending on the students' knowledge, experiences, and requirements. Also, the system focuses on supporting and achieving reusability, interoperability, adaptation and personalization in order to overcome the passive role of the student and transfer it into an interactive and useful participation. On the other hand, PCLE is built over the cloud computing environment trying to overcome the traditional web-hosting challenges as scalability, availability, and cost.


Author(s):  
Lilyana Nacheva-Skopalik ◽  
Steve Green

Access to education is one of the main human rights. Everyone should have access to education and be capable of benefiting from it. However there are a number who are excluded, not because of a lack of ability but simply because they have a disability or specific need which current education systems do not address. A learning system in which content, tools and interfaces can be personalised and adapted to the individual needs and preferences of a variety of learners, including those with disabilities, becomes inclusive. Assessment is an integral part of an e-learning environment and therefore it has to provide not only inclusive e-learning content but also inclusive e-assessment. The proposed research investigates an intelligent adaptable e-learning system for assessing students' level of skill, knowledge and understanding regardless of their disabilities or accessibility needs. It is based on an innovative use of world's first open source adaptable widget design and authoring toolkit (WIDGaT) as the prototyping environment.


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