The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments

2021 ◽  
Vol 117 ◽  
pp. 102096
Author(s):  
BoYu Gao ◽  
Zhiguo Chen ◽  
Xian Chen ◽  
Huawei Tu ◽  
Feiran Huang
Author(s):  
Alex F. Lim ◽  
Jonathan W. Kelly ◽  
Nathan C. Sepich ◽  
Lucia A. Cherep ◽  
Grace C. Freed ◽  
...  

2020 ◽  
Vol 24 (4) ◽  
pp. 783-796 ◽  
Author(s):  
Kimberly A. Pollard ◽  
Ashley H. Oiknine ◽  
Benjamin T. Files ◽  
Anne M. Sinatra ◽  
Debbie Patton ◽  
...  

2010 ◽  
Vol 31 (2) ◽  
pp. 78-82 ◽  
Author(s):  
Robby Schoenfeld ◽  
Wolfgang Lehmann ◽  
Bernd Leplow

The study examined the age and sex effects in spatial learning and mental rotation in 58 adults. We developed two new spatial learning tasks using virtual reality (VR): a navigation task and a pointing task. The results show that younger adults outperformed older adults in both virtual tasks but not in mental rotation. Males outperformed females in the navigation task and mental rotation. We conclude that age generally drives differences in spatial learning, and that sex drives differences in spatial abilities, which were especially related to ability in navigating through virtual environments.


Author(s):  
Niels H. Bakker ◽  
Peter O. Passenier ◽  
Peter J. Werkhoven

The type of navigation interface in a virtual environment (VE)---head slaved or indirect---determines whether or not proprioceptive feedback stimuli are present during movement. In addition, teleports can be used, which do not provide continuous movement but, rather, discontinuously displace the viewpoint over large distances. A two-part experiment was performed. The first part investigated whether head-slaved navigation provides an advantage for spatial learning in a VE. The second part investigated the role of anticipation when using teleports. The results showed that head-slaved navigation has an advantage over indirect navigation for the acquisition of spatial knowledge in a VE. Anticipating the destination of the teleport prevented disorientation after the displacement to a great extent but not completely. The time that was needed for anticipation increased if the teleport involved a rotation of the viewing direction. This research shows the potential added value of using a head-slaved navigation interface---for example, when using VE for training purposes---and provides practical guidelines for the use of teleports in VE applications.


2018 ◽  
Author(s):  
Lukas Gehrke ◽  
John R. Iversen ◽  
Scott Makeig ◽  
Klaus Gramann

AbstractThe neuroscientific study of human navigation has been con-strained by the prerequisite of traditional brain imaging studies that re-quire participants to remain stationary. Such imaging approaches neglect a central component that characterizes navigation -the multisensory ex-perience of self-movement. Navigation by active movement through space combines multisensory perception with internally generated self-motion cues. We investigated the spatial micro genesis during free ambulatory exploration of interactive sparse virtual environments using motion cap-ture synchronized to high resolution electroencephalographic (EEG) data as well psychometric and self-report measures. In such environments, map-like allocentric representations must be constructed out of transient, egocentric first-person perspective 3-D spatial information. Considering individual differences of spatial learning ability, we studied if changes in exploration behavior coincide with spatial learning of an environment. To this end, we analyzed the quality of sketch maps (a description of spatial learning) that were produced after repeated learning trials for differently complex maze environments. We observed significant changes in active exploration behavior from the first to the last exploration of a maze: a decrease in time spent in the maze predicted an increase in subsequent sketch map quality. Furthermore, individual differences in spatial abilities as well as differences in the level of experienced immersion revealed an impact on the quality of spatial learning. Our results demonstrate the feasibility to observe behavioral changes associated with spatial learning, opening the way to the study of cortical dynamics of navigation.


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