Revenue streams and digital content providers: an empirical investigation

2001 ◽  
Vol 38 (7) ◽  
pp. 473-485 ◽  
Author(s):  
John M. Gallaugher ◽  
Pat Auger ◽  
Anat BarNir
2021 ◽  
Vol 12 (2) ◽  
pp. 1-22
Author(s):  
Vishal Kulshrestha ◽  
Kokil Jain ◽  
Isha Sharma

Rise of internet and penetration of smartphones have made digital content accessible though Entertainment Streaming Apps (ESA). With the flexibility of time and place, ESA platforms are changing the dynamics of entertainment consumption. The current study explored the determinants of actual usage of ESA using the theory of planned behavior, flow theory and factors affecting entertainment related technology adoption including engagement, content, entertainment value, convenience value and monetary value. Data is collected through an online survey from 215 Indian ESA users and the proposed framework is empirically tested using partial least squares structural equation modeling (PLS-SEM). The findings of the study contribute to the growing body of literature on streaming apps adoption and usage by expanding the understanding of the factors that explain its usage behavior.


2021 ◽  
Vol 12 (2) ◽  
pp. 0-0

Rise of internet and penetration of smartphones have made digital content accessible though Entertainment Streaming Apps (ESA). With the flexibility of time and place, ESA platforms are changing the dynamics of entertainment consumption. The current study explored the determinants of actual usage of ESA using the theory of planned behavior, flow theory and factors affecting entertainment related technology adoption including engagement, content, entertainment value, convenience value and monetary value. Data is collected through an online survey from 215 Indian ESA users and the proposed framework is empirically tested using partial least squares structural equation modeling (PLS-SEM). The findings of the study contribute to the growing body of literature on streaming apps adoption and usage by expanding the understanding of the factors that explain its usage behavior.


2017 ◽  
Vol 4 (4) ◽  
Author(s):  
Bianca Dennstedt ◽  
Hans Koller

Publishers struggle to generate profit. With the introduction of digital content this situation even got worse. While there are millions of digital readers, the loss of revenue streams from selling content to customers is enormous. Publishers really have to turn towards a new business model. As shown in previous studies users expect digitalization and the enhancement of magazines from printed products to digital offers including user generated content (UGC) and platforms for discussions. Publishers have reacted to these new demands and provided new products and features. Nevertheless, users are less and less willing to pay for digital content. Therefore, important remaining questions are: How can publishers earn money? And what is the profit formula of this new business model? We assume that advertising companies are going to play a prominent role in the new business model. Hence, this paper focuses on the profit formula of publishers and therefore the expectations of advertisers. To underline those assumptions the present study explores advertisers´ interest in communities of readers who simultaneously contribute to discussions in order to derive implications for the revenue model of publishers. Therefore (1) a pre-study was conducted followed by (2) qualitative interviews with managers from advertising companies. Our findings show that both using communities as a tool for customer research and the direct interaction with users are of value to advertisers. The results also present other possible services that publishers could offer advertisers in conjunction with addressing those communities of contributing readers. Referring to the widespread term “User Generated Content” as well as to Eric v. Hippels concept of users with specific application knowledge in their field of expertise we call those contributing readers “user”.


2015 ◽  
Vol 2 (1) ◽  
pp. 123-130
Author(s):  
Jens Barland

This case study of VG+, the platform for paid digital content published by the Norwegian media outlet VG,reports a process of innovation for new revenue streams in the digital news market. As is typical of suchmedia innovations, development and change have been stepwise and gradual, responding continuouslyto experience. Data gathering and mapping of users’ behaviour have been crucial for these innovations.Such knowledge about users has informed changes to the product, resulting in growth of customers andrevenue streams.


2020 ◽  
Vol 23 (3) ◽  
pp. 237
Author(s):  
Tangguh Okta Wibowo ◽  
Wening Udasmoro ◽  
Ratna Noviani

In the Indonesian context, we did not find any previous study on internet cafes that discussed the transformation from warnet to internet cafe. Based on our study in Yogyakarta, we found a new internet cafe style that we did not find in other cities. This study offers a new understanding of analyzing internet cafes that users not only consume a computer to access the internet, but they “consume” space as well. This study aims to explore that transformation and to reveal the expansion of consumption patterns. This study emphasizes the empirical investigation to gather the data. We conducted qualitative in-depth interviews and observations from January to June 2018. We also examined several previous studies about internet cafes to expose a gap that can be extended in this study. Based on findings, we found that the transformation from warnet was a way to survive amid mobile technology. This transformation gives an implication to the new means of consumption. However, the expansion of consumption patterns can be explored from the consumption of space and digital content. Overall, digital content is the new insight to understand that internet cafes are not only a place to copy contents, but this can be seen as a symbol of empowerment to local users. Therefore, internet cafes can be seen as media-industry bottom lines to promote a culture of resistance to digital content without going to the store or going to the cinema.


1979 ◽  
Vol 12 (2) ◽  
pp. 82-86
Author(s):  
Karen Friedel ◽  
Jo-Ida Hansen ◽  
Thomas J. Hummel ◽  
Warren F. Shaffer

Crisis ◽  
2012 ◽  
Vol 33 (2) ◽  
pp. 106-112 ◽  
Author(s):  
Christopher M. Bloom ◽  
Shareen Holly ◽  
Adam M. P. Miller

Background: Historically, the field of self-injury has distinguished between the behaviors exhibited among individuals with a developmental disability (self-injurious behaviors; SIB) and those present within a normative population (nonsuicidal self-injury; NSSI),which typically result as a response to perceived stress. More recently, however, conclusions about NSSI have been drawn from lines of animal research aimed at examining the neurobiological mechanisms of SIB. Despite some functional similarity between SIB and NSSI, no empirical investigation has provided precedent for the application of SIB-targeted animal research as justification for pharmacological interventions in populations demonstrating NSSI. Aims: The present study examined this question directly, by simulating an animal model of SIB in rodents injected with pemoline and systematically manipulating stress conditions in order to monitor rates of self-injury. Methods: Sham controls and experimental animals injected with pemoline (200 mg/kg) were assigned to either a low stress (discriminated positive reinforcement) or high stress (discriminated avoidance) group and compared on the dependent measures of self-inflicted injury prevalence and severity. Results: The manipulation of stress conditions did not impact the rate of self-injury demonstrated by the rats. The results do not support a model of stress-induced SIB in rodents. Conclusions: Current findings provide evidence for caution in the development of pharmacotherapies of NSSI in human populations based on CNS stimulant models. Theoretical implications are discussed with respect to antecedent factors such as preinjury arousal level and environmental stress.


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