MCQ Companion to Applied Radiological Anatomy

2003 ◽  
Author(s):  
Arockia Doss ◽  
Matthew J. Bull ◽  
Alan Sprigg ◽  
Paul D. Griffiths
Keyword(s):  
Author(s):  
Zainab Vora ◽  
Ankur Goyal ◽  
Raju Sharma

AbstractAnatomy is the key to accurate imaging interpretation. It is essential for radiologists to thoroughly understand the normal anatomy and spatial relationships of the stomach and duodenum to accurately localize the site of abnormality. In this article, we describe in detail the gross and applied radiological anatomy of the stomach and duodenum, and the current role of various radiological investigations (including barium studies, endoscopic ultrasonography, computed tomography, and magnetic resonance imaging) in the evaluation of the diseases involving the stomach and duodenum.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Teodoro Rudolphi-Solero ◽  
Alberto Jimenez-Zayas ◽  
Rocio Lorenzo-Alvarez ◽  
Dolores Domínguez-Pinos ◽  
Miguel Jose Ruiz-Gomez ◽  
...  

Abstract Background A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades. Methods The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test. Results Fifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did. Conclusion A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning.


2012 ◽  
Vol 2012 ◽  
pp. 1-2 ◽  
Author(s):  
Tuncay Peker ◽  
Nadir Gülekon ◽  
Ilkan Tatar ◽  
Levent Sarıkcıoğlu ◽  
David Kachlik

1997 ◽  
Vol 22 (1) ◽  
pp. 8-15 ◽  
Author(s):  
J.P. COMPSON ◽  
J.K. WATERMAN ◽  
F.W. HEATLEY

The complex shape of the scaphoid and its orientation within the carpus makes the radiological interpretation of scaphoid anatomy difficult. To improve our understanding of how the anatomy appears on plain X-ray, a study was performed using dry cadaver bones. Salient anatomical features were outlined using radiopaque markers, the bones set in wax blocks and the blocks X-rayed in the same axis as six “standard” scaphoid views. The pictures obtained were then compared with clinical X-rays.


BMJ ◽  
1966 ◽  
Vol 2 (5519) ◽  
pp. 939-939
Author(s):  
G. Simon
Keyword(s):  

1997 ◽  
Vol 100 (6) ◽  
pp. 663-670 ◽  
Author(s):  
Ryuichi Aibara ◽  
Seiji Kawakita ◽  
Eiji Yumoto ◽  
Naoaki Yanagihara

Sign in / Sign up

Export Citation Format

Share Document