scholarly journals IDENTIFYING THE EFFECT OF REVIEWERS’ EXPERTISE ON DESIGN REVIEW USING VIRTUAL REALITY AND DESKTOP INTERFACE

2020 ◽  
Vol 1 ◽  
pp. 187-196
Author(s):  
N. Horvat ◽  
S. Škec ◽  
T. Martinec ◽  
F. Lukačević ◽  
M. M. Perišić

AbstractThis paper suggests that analysing the effect of visualisation technologies during design reviews should include variables related to design reviewers’ expertise and focus on the process variables rather than the outcomes. The experiment showed better averages in terms of design understanding for groups in desktop interface than for groups in virtual reality. However, the observed difference might also be due to experience with the technology. Finally, regardless of the visualisation technology, higher expertise group showed consistently better design understanding than lower expertise groups.

2020 ◽  
Vol 25 ◽  
pp. 233-253
Author(s):  
Silvia Mastrolembo Ventura ◽  
Fadi Castronovo ◽  
Angelo L.C. Ciribini

Research and applications related to Virtual Reality (VR) in the Architecture, Engineering, Construction and Facility Management (AEC/FM) industry are steadily increasing, being considered as one of the current trends in digital innovation. A convergence is currently on-going between Building Information Modelling (BIM), VR implementation and the soft landings principles, which highlight the need for a smooth transition from design to operation through the early involvement of clients and end-users. In particular, immersive virtual environments could allow stakeholders to experience the full-scale representation of a virtual facility prototype in an intuitive and engaging manner through immersion and sense of presence, promoting feedback collection during usability-focused design review meetings. On the other hand, despite the renewed interest in immersive VR, both technological and procedural challenges to its effective implementation still exist. The latter are within the scope of this study, which aims to address them in a systematic way as a comprehensive guideline for clients and design teams. This study describes the development of a VR-aided usability-focused design review session protocol for implementing immersive VR when clients and end-users are involved in design review meetings. It is the result of an inductive approach associated with qualitative research methods for data collection and data analysis. A case study has been selected as a main research method for facing the first step into the research problem. A further iteration of data collection and analysis was adopted to guarantee the validity of the research, including talks with experts and literature comparison. Finally, the session protocol has been developed in the form of a process map representing all the necessary phases and activities to consider for the effective adoption of immersive VR to evaluate design intents with clients and end-users. As a comprehensive summary, the session protocol fills a gap in the research on the adoption of virtual reality in the AEC industry, which was lacking a prescriptive and structured process to drive the effective use of this technology in collaborative meetings and decision-making processes.


Author(s):  
Peter Ebbesmeyer ◽  
Peter Gehrmann ◽  
Michael Grafe ◽  
Holger Krumm

Abstract We describe DesiRe, a Design Review system based on virtual reality technology. DesiRe is a production virtual reality system that is used to support design review processes during the development of The European Pressurized Water Reactor (EPR). This paper starts with a brief description of the EPR project. We then focus on the design review processes that are an important part of the EPR development processes. We discuss why the use of virtual reality technology significantly improves the design review processes. The subsequent part of the paper introduces in detail the implementation issues and application issues of the virtual reality system DesiRe currently being used by the EPR engineers in their design review meetings. The end of the paper gives an outlook on future work and a brief conclusion. The work presented in this paper is part of an ongoing virtual reality research project at the Heinz Nixdorf Institut and Siemens AG KWU.


Author(s):  
Ian J. Freeman ◽  
John L. Salmon ◽  
Joshua Q. Coburn

Leveraging virtual reality (VR) technology to enhance engineering design reviews has been an area of significant interest for researchers since the advent of modern VR. The ability to interact meaningfully with 3D engineering models in these VR design reviews is an important, though often neglected, capability due to the difficulty of performing data translation between native CAD data and VR compatible file formats. An automated synchronization interface was developed between a VR design review environment and a commercial CAD package that stream-lines the data translation process and enables enhanced visualization and manipulation tools. User experiments were performed to explore the hypothesis that allowing users to perform CAD-like view transformations and geometric manipulations in VR design reviews improves design understanding and decision making. Analysis of the experiment results show that enhanced interaction tools provide statistically significant advantages over a baseline VR design review environment for complex 3D models.


2019 ◽  
Vol 54 (5) ◽  
pp. 735-742
Author(s):  
Kenneth Kaimeng Goh

Author(s):  
Phillip S. Dunston ◽  
Laura L. Arns ◽  
James D. Mcglothlin ◽  
Gregory C. Lasker ◽  
Adam G. Kushner

Sign in / Sign up

Export Citation Format

Share Document