Need for cognition and complex skill training: An attribute-treatment interaction

2009 ◽  
Author(s):  
Lauren E. McEntire ◽  
Xiaoqian Wang ◽  
Eric A. Day ◽  
Vanessa K. Kowollik ◽  
Paul R. Boatman ◽  
...  
2017 ◽  
Vol 97 (7) ◽  
pp. 718-728 ◽  
Author(s):  
Shailesh S. Kantak ◽  
Nazaneen Zahedi ◽  
Robert McGrath

1992 ◽  
Vol 36 (17) ◽  
pp. 1264-1268
Author(s):  
Donald L. Fisher ◽  
Robert A. Wisher ◽  
James T. Townsend ◽  
Mark A. Sabol

This paper examines the application of order-or-processing networks to the simulation of performance of a complex skill, the copying of high-speed Morse code. A sequence of processing stages and memory buffers is described that is presumed, on the basis of earlier work, to represent the task. Two models of this sequence, distinguished by their assumptions regarding concurrent processing of characters, are also presented. Simulations were run on these models to find the parameters that yielded the best fit to performance data from 19 students undergoing the early stages of military Morse code training. The implications of the results to an analysis of early performance and the potential benefits of applying the same technique to data obtained from students late in training are discussed.


2020 ◽  
Vol 1 (4) ◽  
Author(s):  
Siqi Zhou ◽  
Yangli Zhang ◽  
Xiao Liu ◽  
Yunhuan Wang ◽  
Xiaoqin Shen

4C/ID model is a typical model that it develops students' complex ability. The effectiveness of 4C/ID model is approved by many scholars of vocational education and higher education fields. This research takes interactive self-introduce skill training of primary school English as an example, and relevant experiments were carried out based on the instructional design of 4C/ID model for the need of developing complex skill in elementary education. Research shows that 4C/ID model can be applied to develop primary English complex skills. Compared to other traditional English teaching model, 4C/ID model is beneficial to improve pupils' oral English ability, improve self-directed learning ability and close the achievement gap of students and so on. However, the deficiency of 4C/ID model is that it cannot improve students’ learning goal skill and it cannot strengthen students’ knowledge memory and so on.


Author(s):  
Michael K. Anthony ◽  
Katarina Derek ◽  
Barry P. Goettl ◽  
Kellie G. Ramirez
Keyword(s):  

1988 ◽  
Vol 32 (18) ◽  
pp. 1241-1245
Author(s):  
Phillip L. Ackerman ◽  
Ruth Kanfer

This paper focuses on the interactions among four constructs during skill acquisition: (1) the dynamic changes in attentional demands of the task to be acquired, (2) individual differences in cognitive and intellectual abilities, (3) conative (motivational), metacognitive processes involved in changes of attentional focus, and (4) knowledge structures acquired through part-task training. An attentional model is reviewed that describes how these variables interact during three phases of skill acquisition (i.e., during declarative knowledge, knowledge compilation, and at the level of proceduralized knowledge). Empirical demonstration of the framework is provided in the context of complex skill acquisition. Supportive results from a series of empirical studies are reviewed.


2007 ◽  
Vol 42 (2) ◽  
pp. 201-212 ◽  
Author(s):  
Eric Anthony Day ◽  
Jazmine Espejo ◽  
Vanessa Kowollik ◽  
Paul R. Boatman ◽  
Lauren E. McEntire

2021 ◽  
Vol 1 ◽  
Author(s):  
Paweł Dobrowolski ◽  
Maciek Skorko ◽  
Grzegorz Pochwatko ◽  
Monika Myśliwiec ◽  
Andrzej Grabowski

This study investigated the efficacy of training a complex skill within an immersive virtual environment. We constructed a sensorimotor workstation task and trained participants to operate it with either a non-interactive (text, video) method or with a virtual equivalent of the workstation. Our results indicate that virtual reality trained participants had significantly higher accuracy and produced fewer timeouts in the workstation task than those trained using non-interactive methods, demonstrating a successful transfer of skills between virtual reality and the real world. Further, comparing younger and older adults in their performance, we found that older adults did not differ in their ability to benefit from virtual reality training, and that the extent of this benefit was not significantly affected by existing cognitive deficits (as measured using the Operation Span and AX-Continuous Performance tasks). These findings suggest that virtual reality technologies can find application in a wide range of skill training contexts and across diverse age groups.


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