need for cognition
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Author(s):  
A. Laura Ackermann ◽  
Anja Strobel ◽  
Heiner Rindermann

Zusammenfassung. Die vorliegende Studie prüft, inwieweit Klauersche Trainings zur Förderung des (induktiven) Denkens und ihre Wirkung auf kognitive Fähigkeiten mit Need for Cognition (NFC; die Motivation und Freude, kognitive Anstrengungen zu erbringen) zusammenhängen. Es wurde bei 145 (121 final) Vorschul- und Erstklassenkindern (Alter 6 bis 7 Jahre) für das Klauersche Denktraining Keiner ist so schlau wie ich (KISSWI) untersucht, welcher Zusammenhang zwischen NFC sowie dem nachfolgenden kognitiven Trainingseffekt besteht und inwieweit sich die NFC-Ausprägung während des Trainings ändert. Insgesamt fand sich ein Zusammenhang von r = .22 zwischen der Prätestausprägung von NFC und kognitiver Fähigkeitssteigerung während des Trainings sowie ein kleiner positiver Effekt des Denktrainings auf die NFC-Entwicklung von Prä- zu Posttest ( d = 0.21). Auf Intelligenz (CFT-1) zeigte das Denktraining einen kleinen Effekt (Prä- zu Posttest d = 0.39). Die Ergebnisse liefern erste Hinweise auf Wechselwirkungen von NFC mit Klauerschen Denktrainings und damit auch auf die Bedeutung interindividueller Unterschiede von Trainierten für die Wirksamkeit kognitiver Trainings. >Σ: 150 Wörter.


2022 ◽  
Vol 12 ◽  
Author(s):  
Bert Jonsson ◽  
Julia Mossegård ◽  
Johan Lithner ◽  
Linnea Karlsson Wirebring

A large portion of mathematics education centers heavily around imitative reasoning and rote learning, raising concerns about students’ lack of deeper and conceptual understanding of mathematics. To address these concerns, there has been a growing focus on students learning and teachers teaching methods that aim to enhance conceptual understanding and problem-solving skills. One suggestion is allowing students to construct their own solution methods using creative mathematical reasoning (CMR), a method that in previous studies has been contrasted against algorithmic reasoning (AR) with positive effects on test tasks. Although previous studies have evaluated the effects of CMR, they have ignored if and to what extent intrinsic cognitive motivation play a role. This study investigated the effects of intrinsic cognitive motivation to engage in cognitive strenuous mathematical tasks, operationalized through Need for Cognition (NFC), and working memory capacity (WMC). Two independent groups, consisting of upper secondary students (N = 137, mean age 17.13, SD = 0.62, 63 boys and 74 girls), practiced non-routine mathematical problem solving with CMR and AR tasks and were tested 1 week later. An initial t-test confirmed that the CMR group outperformed the AR group. Structural equation modeling revealed that NFC was a significant predictor of math performance for the CMR group but not for the AR group. The results also showed that WMC was a strong predictor of math performance independent of group. These results are discussed in terms of allowing for time and opportunities for struggle with constructing own solution methods using CMR, thereby enhancing students conceptual understanding.


2022 ◽  
Author(s):  
Kimmo Sorjonen ◽  
Gustav Nilsonne ◽  
Michael Ingre ◽  
Bo Melin

In a recent article, Zainal and Newman (2022) reported that need for cognition (NFC) predicted anxiety and depression symptoms (ADS) across 10 years in a large (N = 6750) sample of community-dwelling adults, and furthermore that a within-person decrease in NFC was associated with an increase in ADS. Here, we analyze the modeling approaches used in that paper, and show that the two different modeling strategies employed give contradictory results, suggesting that the results are influenced by statistical artifacts and should be interpreted with caution.


2022 ◽  
Vol 93 ◽  
pp. 102110
Author(s):  
Joanne Colling ◽  
Rachel Wollschläger ◽  
Ulrich Keller ◽  
Franzis Preckel ◽  
Antoine Fischbach

Author(s):  
Ines Kožuh ◽  
Peter Čakš

During the recent COVID-19 pandemic, people have, in many cases, acquired information primarily from social media. Users’ need to stay informed and the intensive circulation of news has led to the spread of misinformation. As they have engaged in news, it has raised the question of trust. This study provides a model on how news trust can be explained through a need for cognition and news engagement. Accordingly, 433 Slovenian social media users participated in our survey. Structural equation modeling revealed that (1) the lower the need for cognition and the more prior knowledge about COVID-19 users have, the more they believe that social media news comprises all facts about the disease; (2) the more users believe that news comprises all essential facts, the more they trust that the news depicts the actual situation about COVID-19 accurately; (3) the more users are interested in engaging with social media news, the more they trust that the actual situation about COVID-19 is depicted accurately. These findings may help authorities to frame messages about COVID-19 effectively. We suggest investing more effort in disseminating new scientific evidence about the disease to contribute to the accurate shaping of knowledge about COVID-19 among social media users.


2021 ◽  
Author(s):  
Hugo Fleming ◽  
Oliver Joe Robinson ◽  
Jonathan Paul Roiser

An important finding in the cognitive effort literature has been that sensitivity to the costs of effort varies between individuals, suggesting that some people find effort more aversive than others. It has been suggested this may explain individual differences in other aspects of cognition; in particular that greater effort sensitivity may underlie some of the symptoms of conditions such as depression and schizophrenia. In this paper we highlight a major problem with existing measures of cognitive effort that hampers this line of research, specifically the confounding of effort and difficulty. This means that behaviour thought to reveal effort costs could equally be explained by cognitive capacity, which influences the frequency of success and thereby the chance of obtaining reward. To address this shortcoming we introduce a new test, the Number Switching Task (NST), specially designed such that difficulty will be unaffected by the effort manipulation and can easily be standardised across participants. In a large, online sample we show that these criteria are met successfully and reproduce classic effort discounting results with the NST. We also demonstrate the use of computational modelling with this task, producing behavioural parameters which can then be associated with other measures, and report a preliminary association with the Need for Cognition scale.


2021 ◽  
pp. 104687812110498
Author(s):  
Anna K. Preuß

Background Against the backdrop of the cognitive-motivational process model proposed by Vollmeyer and Rheinberg (1998) , this study investigates how the personality trait need for cognition in combination with a specific situation (short and long version of a live-action simulation game), current motivation, and immersion and flow (mediators) predict the learning outcome in the simulation game EVERYDAY LIFE IN THE CLASSROOM ( Starker & Imhof, 2014 ). Methods N = 138 teacher students played the short 2-hour version of the simulation game, and N = 77 played the long 2-day version. Need for cognition, current motivation, immersion, flow, and learning outcome were measured by self-report questionnaires. Results A hierarchical regression analysis was used to determine the impact of the predictor variables (need for cognition, current motivation, immersion, and flow) on the self-evaluated learning outcome. For the 2-hour group, the predictor variables interest, challenge, and immersion (subscale: engagement) impacted self-reported learning outcome significantly positive. For the 2-day group, significant predictors were need for cognition, interest, and immersion (subscale: engrossment). In comparison of the two game versions, students playing the 2-day version reported significantly higher levels of engagement, engrossment, and learning outcome. Conclusion The cognitive-motivational process model of learning was partly supported: interest and immersion predict learning outcome in the live-action simulation game. The extended 2-day version of the game leads to higher levels of immersion and higher learning outcome, indicating that a longer timeframe secures the desired effects on learning outcome from simulation games. Further research needs to shed light on the interaction of personality traits and immersion.


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