The effects of short-term, action video game play on executive attention control

2011 ◽  
Author(s):  
Kendrell Parrish ◽  
William Hobbs ◽  
Lonnie Yandell
2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Ru-Yuan Zhang ◽  
Adrien Chopin ◽  
Kengo Shibata ◽  
Zhong-Lin Lu ◽  
Susanne M. Jaeggi ◽  
...  

AbstractPrevious work has demonstrated that action video game training produces enhancements in a wide range of cognitive abilities. Here we evaluate a possible mechanism by which such breadth of enhancement could be attained: that action game training enhances learning rates in new tasks (i.e., “learning to learn”). In an initial controlled intervention study, we show that individuals who were trained on action video games subsequently exhibited faster learning in the two cognitive domains that we tested, perception and working memory, as compared to individuals who trained on non-action games. We further confirmed the causal effect of action video game play on learning ability in a pre-registered follow-up study that included a larger number of participants, blinding, and measurements of participant expectations. Together, this work highlights enhanced learning speed for novel tasks as a mechanism through which action video game interventions may broadly improve task performance in the cognitive domain.


Perception ◽  
2021 ◽  
Vol 50 (1) ◽  
pp. 52-68
Author(s):  
Elena Novak ◽  
Ilker Soyturk

This experimental study investigated the state (short-term) effects of action video game (AVG) training on arithmetic performance and their persistence over time. In addition, it examined group differences between experienced and novice AVGers. Twenty-nine college students without a prior AVG experience were randomly assigned to one of the two training groups: AVG and non-AVG. After 40 minutes of video game training, the arithmetic problem-solving speed and accuracy of non-AVG group increased, while the AVG group’s arithmetic performance decreased, thus suggesting a possibility of state effects of a non-AVG training on arithmetic performance. The state effects did not persist over time; on a delayed posttest, both groups’ arithmetic performance was similar to their pretraining scores. In addition, there were nonsignificant differences in arithmetic performance between experienced and novice AVGers. Implications for investigating the game mechanics and transfer mechanism between the game and transfer task are discussed.


2020 ◽  
Vol 20 (11) ◽  
pp. 1697
Author(s):  
Ru-Yuan Zhang ◽  
Adrien Chopin ◽  
Kengo Shibata ◽  
Zhong-Lin Lu ◽  
Susanne M. Jaeggi ◽  
...  

2010 ◽  
Vol 13 (2) ◽  
pp. 136-154 ◽  
Author(s):  
Tom A. Hummer ◽  
Yang Wang ◽  
William G. Kronenberger ◽  
Kristine M. Mosier ◽  
Andrew J. Kalnin ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document