CHIPSET ◽  
2020 ◽  
Vol 1 (02) ◽  
pp. 61-68
Author(s):  
Anisha Fadia Haya ◽  
Werman kasoep ◽  
Nefy Puteri Novani

This study aims to create a system that can monitor gas cylinders where this device consists of two systems, the first is a system to measure the weight of 3kg LPG gas cylinders to find the remaining gas which will then be displayed on the LCD, and the second the system gives a notification (alarm) if there is a gas leak via SMS. This system consists of Arduino UNO Microcontroller components, Load cell Sensor, MQ-6 Sensor, and SIM800L GSM Module. For overall system testing, the load cell sensor system can display a percentage of the weight value obtained an error rate of 0%, this indicates that the formula used in the program runs according to what is desired. In the MQ-6 sensor system can make the buzzer on at a value >= 700 ppm, the results of the buzzer can live when the detected gas value >= 700 ppm, this is as desired. In the sim800L gsm module system can send leak notifications, the results obtained that the module can send SMS notifications. And the system turns on the buzzer when the LPG gas has reached the minimum limit, the results obtained by the buzzer will sound when the remaining gas value <= 16%. Based on tests conducted on this system the system can measure the desired weight of the cylinder to look for the remaining gas in the form of a percentage and detect a gas leak and then send an SMS notification.


2018 ◽  
Vol 1 (72) ◽  
pp. 63-66 ◽  
Author(s):  
Aleksandr Bukharov ◽  
◽  
Dmitry Baleev ◽  
Maria Ivanova ◽  
Almira Bukharova ◽  
...  
Keyword(s):  

2012 ◽  
Vol 21 (1) ◽  
pp. 58-68 ◽  
Author(s):  
Sergio Moya ◽  
Dani Tost ◽  
Sergi Grau

We describe a graphical narrative editor that we have developed for the design of serious games for cognitive neurorehabilitation. The system is addressed to neuropsychologists. It is aimed at providing them an easy, user-friendly, and fast way of specifying the therapeutical contents of the rehabilitation tasks that constitute the serious games. The editor takes as input a description of the virtual task environment and the actions allowed inside. Therapists use it to describe the actions that they expect patients to do in order to fulfill the goals of the task and the behavior of the game if patients do not reach their goals. The output of the system is a complete description of the task logic. We have designed a 3D game platform that provides to the editor a description the 3D virtual environments, and that translates the task description created in the editor into the task logic. The main advantage of the system is that it is fully automatic, it allows therapists to interactively design the tasks and immediately validate them by realizing it virtually. We describe the design of the two applications and present the results of system testing.


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