scholarly journals A tutorial on particle filters for on-line nonlinear/non-Gaussian Bayesian tracking

Author(s):  
S. Maskell
2002 ◽  
Vol 50 (2) ◽  
pp. 174-188 ◽  
Author(s):  
M.S. Arulampalam ◽  
S. Maskell ◽  
N. Gordon ◽  
T. Clapp

2016 ◽  
Vol 2016 ◽  
pp. 1-17 ◽  
Author(s):  
Hui Li ◽  
Yun Liu ◽  
Chuanxu Wang ◽  
Shujun Zhang ◽  
Xuehong Cui

Pedestrian tracking is a critical problem in the field of computer vision. Particle filters have been proven to be very useful in pedestrian tracking for nonlinear and non-Gaussian estimation problems. However, pedestrian tracking in complex environment is still facing many problems due to changes of pedestrian postures and scale, moving background, mutual occlusion, and presence of pedestrian. To surmount these difficulties, this paper presents tracking algorithm of multiple pedestrians based on particle filters in video sequences. The algorithm acquires confidence value of the object and the background through extracting a priori knowledge thus to achieve multipedestrian detection; it adopts color and texture features into particle filter to get better observation results and then automatically adjusts weight value of each feature according to current tracking environment. During the process of tracking, the algorithm processes severe occlusion condition to prevent drift and loss phenomena caused by object occlusion and associates detection results with particle state to propose discriminated method for object disappearance and emergence thus to achieve robust tracking of multiple pedestrians. Experimental verification and analysis in video sequences demonstrate that proposed algorithm improves the tracking performance and has better tracking results.


2021 ◽  
Vol 0 (0) ◽  
pp. 0
Author(s):  
John Maclean ◽  
Elaine T. Spiller

<p style='text-indent:20px;'>Many recent advances in sequential assimilation of data into nonlinear high-dimensional models are modifications to particle filters which employ efficient searches of a high-dimensional state space. In this work, we present a complementary strategy that combines statistical emulators and particle filters. The emulators are used to learn and offer a computationally cheap approximation to the forward dynamic mapping. This emulator-particle filter (Emu-PF) approach requires a modest number of forward-model runs, but yields well-resolved posterior distributions even in non-Gaussian cases. We explore several modifications to the Emu-PF that utilize mechanisms for dimension reduction to efficiently fit the statistical emulator, and present a series of simulation experiments on an atypical Lorenz-96 system to demonstrate their performance. We conclude with a discussion on how the Emu-PF can be paired with modern particle filtering algorithms.</p>


Algorithms ◽  
2021 ◽  
Vol 14 (12) ◽  
pp. 342
Author(s):  
Alessandro Varsi ◽  
Simon Maskell ◽  
Paul G. Spirakis

Resampling is a well-known statistical algorithm that is commonly applied in the context of Particle Filters (PFs) in order to perform state estimation for non-linear non-Gaussian dynamic models. As the models become more complex and accurate, the run-time of PF applications becomes increasingly slow. Parallel computing can help to address this. However, resampling (and, hence, PFs as well) necessarily involves a bottleneck, the redistribution step, which is notoriously challenging to parallelize if using textbook parallel computing techniques. A state-of-the-art redistribution takes O((log2N)2) computations on Distributed Memory (DM) architectures, which most supercomputers adopt, whereas redistribution can be performed in O(log2N) on Shared Memory (SM) architectures, such as GPU or mainstream CPUs. In this paper, we propose a novel parallel redistribution for DM that achieves an O(log2N) time complexity. We also present empirical results that indicate that our novel approach outperforms the O((log2N)2) approach.


1971 ◽  
Vol 5 ◽  
pp. 22-27
Author(s):  
Erik HøG

AbstractA photoelectric scanning photometer is being tested at the 60 cm-refractor in Hamburg in order to measure visual binaries. The data-acquisition is accomplished by a small on-line computer PDP-8/S which samples data from three photon-counters connected to three narrow slits in the focal plane.A preliminary investigation of the image profile as it is obtained from the adding of many scans of a star on top of each other shows that about 80% of the light is concentrated in a Gaussian core with σ = 1"-2" whereas the rest goes into non-Gaussian wings. The deviation of the profile from a single Gaussian is most pronounced in good seeing.


1965 ◽  
Vol 5 ◽  
pp. 22-27
Author(s):  
Erik Høg

AbstractA photoelectric scanning photometer is being tested at the 60 cm-refractor in Hamburg in order to measure visual binaries. The data-acquisition is accomplished by a small on-line computer PDP-8/S which samples data from three photon-counters connected to three narrow slits in the focal plane.A preliminary investigation of the image profile as it is obtained from the adding of many scans of a star on top of each other shows that about 80% of the light is concentrated in a Gaussian core with σ = 1″–2″ whereas the rest goes into non-Gaussian wings. The deviation of the profile from a single Gaussian is most pronounced in good seeing.


2012 ◽  
Vol 2012 ◽  
pp. 1-14 ◽  
Author(s):  
Hui Li ◽  
Shengwu Xiong ◽  
Pengfei Duan ◽  
Xiangzhen Kong

Video target tracking is a critical problem in the field of computer vision. Particle filters have been proven to be very useful in target tracking for nonlinear and non-Gaussian estimation problems. Although most existing algorithms are able to track targets well in controlled environments, it is often difficult to achieve automated and robust tracking of pedestrians in video sequences if there are various changes in target appearance or surrounding illumination. To surmount these difficulties, this paper presents multitarget tracking of pedestrians in video sequences based on particle filters. In order to improve the efficiency and accuracy of the detection, the algorithm firstly obtains target regions in training frames by combining the methods of background subtraction and Histogram of Oriented Gradient (HOG) and then establishes discriminative appearance model by generating patches and constructing codebooks using superpixel and Local Binary Pattern (LBP) features in those target regions. During the process of tracking, the algorithm uses the similarity between candidates and codebooks as observation likelihood function and processes severe occlusion condition to prevent drift and loss phenomenon caused by target occlusion. Experimental results demonstrate that our algorithm improves the tracking performance in complicated real scenarios.


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