scholarly journals Empowering higher-order thinking through project-based learning: A conceptual framework

2019 ◽  
Author(s):  
Arif Billah ◽  
Uswatun Khasanah ◽  
Sri Widoretno
JURNAL IQRA ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 231-248
Author(s):  
Rifda Eliyasni ◽  
Ary Kiswanto Kenedi ◽  
Inaad Mutlib Sayer

The background of this research was the demands of the industrial revolution 4.0 era. Hence, the students should have high-oder thinking skills and lecturers must be able to create learning that was able to achieve these demands. This study examined the effect of Blended Learning and Project Based Learning in improving the students’ Higher Order Thinking Skill (HOTS). This research was an experimental research with a quasi-experiment design type. The sample of this research was 90 students from Primary School Teacher Education Department at State University of Padang. This research proven that the obtained t count = 4.374 with df = 392.24 and sig (1 way) = 0.000 where sig (1 way) <0.05. It concluded that there was an improving of students’ HOTS ability that learned using Blended Learning and Project Based Learning rather than of using Blended Learning only. This research of using Blende-Learning and Project Based learning could improve on students' higher-order thinking skills. This research implied using Blended Learning and Project Based learning model was an alternative to improve Higher Order Thinking Skill (HOTS). Keywords:  Blended Learning, Higher Order Thinking Skill (HOTS), Project Based Learning.


2020 ◽  
Vol 1467 ◽  
pp. 012027
Author(s):  
Suherman ◽  
M R Prananda ◽  
D I Proboningrum ◽  
E R Pratama ◽  
P Laksono ◽  
...  

2021 ◽  
Vol 13 (24) ◽  
pp. 13517
Author(s):  
Annchen Mielmann

The COVID-19 pandemic challenged many higher education institutions to accelerate the implementation of teaching and learning through an online mode of delivery. The unpredicted shift to online learning created unprecedented challenges for Consumer Sciences students which usually perform laboratory-oriented research projects; however, any employable skills acquired during undergraduate studies should be transferable to new circumstances within different working contexts. The aim of this article is to provide educators with a basic 10-step approach to complete an online food research project and to consider students’ engagement, reflections and experiences. The article consists of three parts. The first part provides ten research steps to complete an online food research project, followed by students’ reflections of the research project. The second part presents the results on students’ online engagement with an e-learning platform. The third part presents the results of students’ experiences from the university’s student survey of the lectured module. Recommendations made from students’ reflections stimulated their higher-order thinking as they comprehended the value and importance of research, project based-learning and critical evaluation for future improvement. Educators are responsible for helping students discover their own support networks, to provide opportunities and events to share their values and work, and to motivate and encourage student engagement and reflective discussions in the online environment to stimulate higher-order thinking and enhance students’ professional and sustainable development.


2020 ◽  
Vol 12 (1) ◽  
pp. 139-150
Author(s):  
Uhame Binti Harun

HOTS are the skills needed at this time. STEM-PjBL model is one learning model that can be applied to improve students' higher-order thinking skills. STEM-PjBL is learning that integrates four fields, namely science, technology, engineering, and mathematics, which are project-based learning. Therefore, this learning model encourages students to be active, creative, and innovative in learning, which is in line with the educational goals in Learning Arabic as a foreign language. The research method in this article descriptively is library research. Data obtained from the results of literature studies in the form of books and articles relating to STEM-PjBL using the technique of documentation or searching of library sources for data collection. Data analysis techniques using data triangulation. This study shows that the STEM-PjBL learning model is a learning model that can improve students' higher-order thinking skills (HOTS). Also, learning Arabic can use the STEM-PjBL learning model.


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Fenny Mustika Piliang

This study aims to determine the effect of Group Investigation with Project Based Learning model towards higher order thinking. The population of this research were the total, 60 under-graduated students of Simalungun University in fourth semester. They grouped as first experimental class treated by Group Investigation combine with PJBL, for next experimental class taught by Group Investigation and for control class taught by using conventional learning model. The research instrument uses a test result of learning ability of higher order thinking. This study include quasi experimental method. The data were analyzed by helping SPSS 21.0 program using F-test (ANACOVA α = 5% ). The results shown that: The higher order thinking ability of under-graduated students of Simalungun University treated by Group Investigation were significantly high (88,60 ± 3,73; x̄ ± SD) than group investigation class (81,00 ± 4,01 (x̄ ± SD) and conventional class 74,60 ± 3,58 (x̄ ± SD) with (Fhitung=67,742; P=0,000). Therefore, it can be concluded that Group Investigation combine with PJBL were affected the students’ higher order thinking abilities


Author(s):  
Natalya Rudina Shamsuar

This paper reports a study conducted on enabling teaching higher order thinking skills among kids aged 7 to 12 years old. The objective of the study is to propose a conceptual framework and demonstrate the tools and resources needed by educators to embed higher order thinking skills in classroom using game design. The conceptual framework is based on the standards advocated by International Society on Technology in Education (ISTE) and Computer Science Teachers Association (CSTA) that is mapped to the process of game design and development. Game design is an engaging process that encapsulates many tenets of thinking skills. The tangible outcomes and progress could be used to measure the thinking process and levels that had taken place. The paper then further demonstrates the use of this framework in a three day workshop. Two sessions of the workshop were conducted with a total of 44 participants. It is hoped that this study contributes in the areas of higher order thinking skills enablers.


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