scholarly journals Translaboration in the rehearsal room

Target ◽  
2020 ◽  
Vol 32 (2) ◽  
pp. 358-379
Author(s):  
Kerstin Pfeiffer ◽  
Michael Richardson ◽  
Svenja Wurm

Abstract This article explores the role of translaboration in an area where collaborative translation and co-creative processes intertwine: a bilingual devised theatre rehearsal room. Scholarship has tended to focus on translated plays as cultural products and on the difficulty associated with making bilingual theatrical products accessible to unilingual audiences. Here, however, our focus is on translation within the creative process. We use two bilingual projects as examples. Each project brought together participants from two cultural backgrounds: in one case, German and Czech young people; in the other, deaf and hearing people from the UK. Possessing varying bilingual competencies, these participants employed their shared communicative repertoire to ensure the collaborative creation of new, bilingual theatrical material. Their diverse communication strategies can be regarded as translanguaging: a fluid, non-hierarchical practice that challenges the notion of uni-directional translation from a source text. We argue that in this setting, translanguaging is the practice that enables translaboration. This practice is compromised by the imposition of top-down structures that inhibit the organic development of democratic and potentially transformative environments in which problematic power relationships can be reworked. Such transformativity relies on collaboration in both devising and translation, co-creation and translaboration, and the two are mutually interdependent.

2017 ◽  
Vol 49 (2) ◽  
pp. 261-289 ◽  
Author(s):  
C. Dominik Güss ◽  
Ma. Teresa Tuason ◽  
Noemi Göltenboth ◽  
Anastasia Mironova

Creativity plays an important role in the advancement of all societies around the world, yet the role of cultural influences on creativity is still unclear. Following systems theory, activity theory, and ecocultural theory, semistructured interviews with 30 renowned artists (writers, composers, and visual artists) from Cuba, Germany, and Russia were conducted to explore the complexity of the creative process and potential cultural differences. All interviews were transcribed verbatim and analyzed using consensual qualitative research methodology. The following eight main domains resulted from the interviews: How I became an artist, What being an artist means to me, Creating as a cognitive process, Creating as an emotional process, Creating as a motivational process, Fostering factors of creativity, Hindering factors, and The role of culture in creating. Artists in the three countries similarly talked about creativity being a fluid process where ideas change, and elaborated on the role of intuition and the unconscious when creating art. Meaningful cross-cultural differences were seen among the artists of three cultural backgrounds in terms of attitudes about financial instability, in how they perceive themselves, in their art’s societal function, in the cognitive and in the emotional process of creating, and in terms of social connectedness. Results highlight (a) the complexity of the creative process going beyond cognitive factors and including motivational, emotional, and sociocultural factors, and (b) the cultural differences in the creative process. Results are beneficial for further developing a comprehensive theory of the creative process taking cultural differences into consideration.


2009 ◽  
Vol 6 (3) ◽  
pp. 259-271 ◽  
Author(s):  
Janette Hughes

The goal of this research study was to develop a conceptualization of the relationship between new digital media and adolescent students' writing of poetry while immersed in using new media. More specifically, the research focused on the performative affordances of new media and how these interacted with the students' creative processes as they created digital poems. The article examines eight themes that emerged during the study, including the multimodal, multilinear and collaborative nature of the poems, the role of audience and identity in the creative process, and the shifting views of poetry the students experienced.


There is a common misconception that only certain individuals “have what it takes” to be creative and the rest of us are destined to lack creativity. However, a review of the relevant neurological and cognitive literatures suggests otherwise- that creative thinking is rooted in everyday cognitive mechanisms and processes. This chapter provides an overview of the neurological and cognitive bases of creativity, with a focus on the role of the pre-frontal cortex and inhibitory control in the creative process. The implication of the findings discussed in this chapter is that, although some people engage in more creative processes than others, we are all equipped with a brain that is complex enough for us to think creatively.


Author(s):  
Stephen Baysted ◽  
Tim Summers

This chapter explores the composer’s experience of writing music for video games. It does so by following the musical creative process through the cycle of video game development. It begins with the pitching process, examines the factors at play in establishing the musical approach to the game, considers the compositional challenges of the video game medium, outlines approaches to recording the music, and finishes by explaining the role of music in the game’s marketing. While characterizing the creative processes of game music in general, the chapter uses two contrasting racing games as case studies. At each stage, the chapter emphasizes the variety of factors and agents involved in the musical decisions. Ultimately, the chapter suggests that the creative process of game music sits in tension between the financial realities of the marketplace, the practicalities of technology, and the creative ambitions of the producers.


Author(s):  
Liane Gabora

This chapter explores how we can better understand culture by understanding the creative processes that fuel it, and better understand creativity by examining it from its cultural context. First, it summarizes attempts to develop a scientific framework for how culture evolves, and it explores what these frameworks imply for the role of creativity in cultural evolution. Next it examines how questions about the relationship between creativity and cultural evolution have been addressed using an agent-based model in which neural network-based agents collectively generate increasingly fit ideas by building on previous ideas and imitating neighbors’ ideas. Finally, it outlines studies of how creative outputs are influenced, in perhaps unexpected ways, by other ideas and individuals, and how individual creative styles “peek through” cultural outputs in different domains.


2021 ◽  
Vol 2 (4) ◽  
pp. 36-54
Author(s):  
Erick Verran

Through critical appropriation of J. J. Gibson’s theory of ecological affordance, this speculative article broadens our understanding of ludic ecology as that which virtual environments offer players in anticipation of their use: a sort of inside-out niche. Adapted to a study of diegetic and nondiegetic sound, this adjacency of ecology to video games is applied to an understanding of silence as negative affordance; that is to say, as a nondeterminative opportunity for the player to express themself aurally as well as kinetically against a soundtrack’s absence. Whether included by a video game’s creative director as dramatic segues “inside of” the traditional, top-down soundtrack or as part of the industry’s shift away from film-esque sound design toward one that has begun to approach the ambience of naturalist theater, the role of silence in digital entertainment is argued to be strictly a dramatic one that allows body- and environment-related noise to be appreciated in vacuo. On the basis of these assertions, I claim that the player’s magnified ability to puncture the auditory equilibrium of a storyworld with a shout or offensive lunge at monsters, a form of manual intervention symptomatic of cultural products in general, is newly emboldening. As the musical fullness of the soundtrack age is replaced by a diegetic soundscape equal in sonic lushness, the autonomous game player is thrown into all the greater phenomenal relief.


2021 ◽  
Vol 4 (1) ◽  
pp. 111-125
Author(s):  
Andra Iulia Ursa

It goes without saying that literary translators participate actively in the creative process of authors. They read the original work and try to understand the author’s perspective, so that they are able to communicate the message to those readers who do not understand the source text language. Therefore, translators act as mediators, that constantly struggle to surmount linguistic, stylistic or cultural difficulties, by using effective strategies. With regard to the retranslation theory, subsequent translations of the same literary work are susceptible to supplement previous versions, and to capture more of the original work. However, some researchers blame translation practices used nowadays of ‘too much’ invisibility, up to the point that the role of mediation is nullified. Therefore, this paper seeks to understand how the strategies of translation evolve over time, and what the predisposition of translators’ attitudes is nowadays. In order to obtain some conclusive answers to our questions, this research is based on a quantitative and qualitative analysis of three Romanian renditions of one of the stories in James Joyce’s Dubliners— “A little cloud”. The advantage of this study is that even though there is a fifty-one-year gap between the first Romanian version and the second, the last two translators belong to the same period of time and have similar education backgrounds, knowledge and skill in the field of specialty.


2017 ◽  
Vol 32 (8) ◽  
pp. 803-817 ◽  
Author(s):  
Janice Morphet

This paper explores the emerging changes in the relationships between cities and their suburbs driven by international institutional. This paper discusses these trends within the new tropes of integration and multi-level governance that are serving to redefine and implement new city/suburban relationships with an emphasis on the role of functional economic areas. This shift suggests a fundamental re-conceptualisation of the power relationships with city dominance dependent on suburban success not serendipity. The underlying re-conceptualisation of this relationship is explored through a discussion of international institutional drivers as they are being implemented throughout states that are OECD members and then considers how these changes are being nudged into effect using statecraft and scalecraft practices. It further examines practices in the UK and concludes with a discussion of these new negotiated relationships between cities and suburbs.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


2018 ◽  
Vol 12 (4) ◽  
pp. 471-488 ◽  
Author(s):  
Kelsey E. Medeiros ◽  
Logan M. Steele ◽  
Logan L. Watts ◽  
Michael D. Mumford
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