Digital Games as Multirepresentational Environments for Science Learning: Implications for Theory, Research, and Design

2015 ◽  
Vol 50 (4) ◽  
pp. 284-312 ◽  
Author(s):  
Satyugjit Virk ◽  
Douglas Clark ◽  
Pratim Sengupta
2013 ◽  
Vol 401-403 ◽  
pp. 1935-1938
Author(s):  
Yin Juan Zhang

The network communication between MATLAB and configuration software is established using DDE(Dynamic Data Exchange) technology, which is easily to give full play to generate interactive interface in configuration software and simulation of control object model in MATLAB software. The calculation function of weakness in configuration software is repaired and the control object model and controller is to be isolated. The effective simulation platform for theory research and design of control system is established.


Author(s):  
Rebecca Grier ◽  
Christopher Wickens ◽  
David Kaber ◽  
David Strayer ◽  
Deborah Boehm-Davis ◽  
...  

2011 ◽  
pp. 789-808 ◽  
Author(s):  
Johannes Strobel ◽  
Gretchen Lowerison ◽  
Roger Côté ◽  
Philip C. Abrami ◽  
Edward C. Bethel

In this chapter, we describe the process of modeling different theory-, research-, and best-practicebased learning designs into IMS-LD, a standardized modeling language. We reflect on the conceptual and practical difficulties that arise when modeling with IMS-LD, especially the question of granularity and the necessary and sufficient elements of learning design. We propose a four-layer model both to ensure the quality of the modeling process and as a necessary step towards a ‘holistic’ consideration and integration of the design process. These discussions speak to the core of IMS-LD integration, address the question of usability and end-user friendliness, and urge that more research and design needs to be conducted not only to mainstream (a) the use of IMS-LD and related visual instructional design languages, but also (b) the debate on appropriate and best instructional design practices.


2017 ◽  
Vol 10 (1) ◽  
pp. 93-103 ◽  
Author(s):  
John S. Kinnebrew ◽  
Stephen S. Killingsworth ◽  
Douglas B. Clark ◽  
Gautam Biswas ◽  
Pratim Sengupta ◽  
...  

2017 ◽  
Vol 76 ◽  
pp. 617-630 ◽  
Author(s):  
Elizabeth Rowe ◽  
Jodi Asbell-Clarke ◽  
Ryan S. Baker ◽  
Michael Eagle ◽  
Andrew G. Hicks ◽  
...  

2013 ◽  
Vol 774-776 ◽  
pp. 1774-1777
Author(s):  
Yin Juan Zhang

The network communication between MATLAB and configuration software is established using OPC (OLE for Process Control) technology, which is easily to give full play to generate interactive interface in configuration software and simulation of control object model in MATLAB software. The calculation function of weakness in configuration software is repaired and the control object model and controller is to be isolated. The effective simulation platform for theory research and design of control system is established.


Author(s):  
Mario M. Martinez-Garza

Dwarf Fortress is a digital game with an unusually detailed and complex underlying simulation based on real world systems. Gameplay is unforgiving and condensed knowledge resources that support effective play are scarce. To learn more about the inner workings of the game and make its challenges more tractable, the community of Dwarf Fortress players engages in systematic, evidence-based, experimental inquiry of the game. The community calls this pursuit “dwarf science”. In this paper, the author investigates the origins, evolution, and practice of “dwarf science”, and frames it as a model of how digital games for science learning might support the epistemic frame of science among learners.


Author(s):  
Rebecca Grier ◽  
Christopher Wickens ◽  
David Kaber ◽  
David Strayer ◽  
Deborah Boehm-Davis ◽  
...  

Author(s):  
Johannes Strobel ◽  
Gretchen Lowerison ◽  
Roger Côté ◽  
Philip C. Abrami ◽  
Edward C. Bethel

In this chapter, we describe the process of modeling different theory-, research-, and best-practicebased learning designs into IMS-LD, a standardized modeling language. We reflect on the conceptual and practical difficulties that arise when modeling with IMS-LD, especially the question of granularity and the necessary and sufficient elements of learning design. We propose a four-layer model both to ensure the quality of the modeling process and as a necessary step towards a ‘holistic’ consideration and integration of the design process. These discussions speak to the core of IMS-LD integration, address the question of usability and end-user friendliness, and urge that more research and design needs to be conducted not only to mainstream (a) the use of IMS-LD and related visual instructional design languages, but also (b) the debate on appropriate and best instructional design practices.


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