Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army

Author(s):  
Chia-Chi Mao ◽  
Chien-Hsu Chen
2021 ◽  
Vol 45 (5) ◽  
Author(s):  
Yuri Nagayo ◽  
Toki Saito ◽  
Hiroshi Oyama

AbstractThe surgical education environment has been changing significantly due to restricted work hours, limited resources, and increasing public concern for safety and quality, leading to the evolution of simulation-based training in surgery. Of the various simulators, low-fidelity simulators are widely used to practice surgical skills such as sutures because they are portable, inexpensive, and easy to use without requiring complicated settings. However, since low-fidelity simulators do not offer any teaching information, trainees do self-practice with them, referring to textbooks or videos, which are insufficient to learn open surgical procedures. This study aimed to develop a new suture training system for open surgery that provides trainees with the three-dimensional information of exemplary procedures performed by experts and allows them to observe and imitate the procedures during self-practice. The proposed system consists of a motion capture system of surgical instruments and a three-dimensional replication system of captured procedures on the surgical field. Motion capture of surgical instruments was achieved inexpensively by using cylindrical augmented reality (AR) markers, and replication of captured procedures was realized by visualizing them three-dimensionally at the same position and orientation as captured, using an AR device. For subcuticular interrupted suture, it was confirmed that the proposed system enabled users to observe experts’ procedures from any angle and imitate them by manipulating the actual surgical instruments during self-practice. We expect that this training system will contribute to developing a novel surgical training method that enables trainees to learn surgical skills by themselves in the absence of experts.


Author(s):  
Yashvi Desai ◽  
Naisha Shah ◽  
Vrushali Shah ◽  
Prasenjit Bhavathankar ◽  
Kaisar Katchi
Keyword(s):  

Author(s):  
Jakub Flotyński ◽  
Athanasios G. Malamos ◽  
Don Brutzman ◽  
Felix G. Hamza-Lup ◽  
Nicholas F. Polys ◽  
...  

The implementation of virtual and augmented reality environments on the web requires integration between 3D technologies and web technologies, which are increasingly focused on collaboration, annotation, and semantics. Thus, combining VR and AR with the semantics arises as a significant trend in the development of the web. The use of the Semantic Web may improve creation, representation, indexing, searching, and processing of 3D web content by linking the content with formal and expressive descriptions of its meaning. Although several semantic approaches have been developed for 3D content, they are not explicitly linked to the available well-established 3D technologies, cover a limited set of 3D components and properties, and do not combine domain-specific and 3D-specific semantics. In this chapter, the authors present the background, concepts, and development of the Semantic Web3D approach. It enables ontology-based representation of 3D content and introduces a novel framework to provide 3D structures in an RDF semantic-friendly format.


Heliyon ◽  
2019 ◽  
Vol 5 (8) ◽  
pp. e02205 ◽  
Author(s):  
Steve Balian ◽  
Shaun K. McGovern ◽  
Benjamin S. Abella ◽  
Audrey L. Blewer ◽  
Marion Leary

Sign in / Sign up

Export Citation Format

Share Document