The Privilege of Low Pay: Informal Educators’ Perspectives on Workforce Equity and Diversity

2021 ◽  
Vol 46 (4) ◽  
pp. 430-440
Author(s):  
Kathryn Rende ◽  
K. Fromson ◽  
M. G. Jones ◽  
M. Ennes
Keyword(s):  
GEOgraphia ◽  
2018 ◽  
Vol 20 (42) ◽  
pp. 101
Author(s):  
Lenilton Francisco de Assis

Resumo: O litoral cearense do Nordeste brasileiro já registra várias experiências exitosas de turismo comunitário. Porém, o governo do estado continua preterindo esse potencial e subsidiando a instalação de megaempreendimentos que geram poucos empregos com baixas remunerações. Assim, as comunidades litorâneas que protagonizam o turismo comunitário ficam duplamente penalizadas, pois são deixadas à margem das políticas de turismo e seus territórios viram alvos da cobiça de visitantes atraídos pelo marketing dos investimentos públicos realizados. Tomando como estudo de caso a comunidade de Tatajuba, no município de Camocim, no Ceará, este artigo analisa a luta dos povos do mar pelo território, luta essa que não se traduz apenas na defesa do espaço de vivência, mas também na formação de uma rede de territórios solidários articulados ao mundo, que resiste/inova com a proposta do turismo comunitário.  Palavras-chave: Turismo. Território. Turismo comunitário. Geografia do turismo. Tatajuba. DISPUTED TERRITORY ON THE COAST OF CEARÁ: THE STRENGTH AND INNOVATION OF COMMUNITY TOURISM ON THE ACTIONS AND CONTRADICTIONS OF STATEAbstract: The cearense coast of Northeastern Brazil already registers several successful experiences of Community tourism. However, the state government is still neglecting this potential and subsidizing the installation of mega-enterprises that generate few jobs with low pay. Thus, the coastal communities who star the community tourism are doubly penalized because they are abandoned by tourism policies and their territories become targets of greed of visitors attracted by the marketing of public investments. Taking as a case study the community of Tatajuba, in Camocim (municipality, Ceará, Brazil), this article examines the struggle of the peoples of the sea through the territory. This fight not only translates on defense of the living space, but also it represents the formation of a worldwide network of solidary territories that resists and innovates with the proposal of community tourism.Keywords: Tourism. Territory. Community tourism. Tourism geography. Tatajuba. DISPUTA DE TERRITÓRIO EN LA COSTA DE CEARÁ: LA FUERZA/INNOVACIÓN DEL TURISMO COMUNITÁRIO SOBRE LAS ACCIONES Y LAS CONTRADICCIONES DEL ESTADOResumen: El turismo comunitario ya registra varias experiencias exitosas em la costa de Ceará en el noreste de Brasil. Sin embargo, el gobierno del estado continúa pasando por encima de este potencial y subvencionando la instalación de mega-empresas que generan pocos empleos con bajos salarios. Por lo tanto, las comunidades costeras que ofrecen el turismo comunitario son doblemente penalizadas porque quedan excluidas de las políticas de turismo y sus territorios se convierten en objeto de la codicia de los visitantes atraídos por la comercialización de las inversiones públicas. Tomando como caso de estudio la comunidad Tatajuba, en el municipio de Camocim, este artículo examina la lucha de los pueblos del mar por el territorio, lucha que no sólo se traduce en la defensa del espacio de vida, sino también en la formación de una red de territorios articulado con el mundo que resiste e innova con la propuesta del turismo comunitario.Palabras clave: Turismo. Territorio. Turismo comunitario. Geografia del turismo. Tatajuba.


2016 ◽  
Vol 92 (1) ◽  
pp. 93-114 ◽  
Author(s):  
Anne M. Farrell ◽  
Jonathan H. Grenier ◽  
Justin Leiby

ABSTRACT Online labor markets allow rapid recruitment of large numbers of workers for very low pay. Although online workers are often used as research participants, there is little evidence that they are motivated to make costly choices to forgo wealth or leisure that are often central to addressing accounting research questions. Thus, we investigate the validity of using online workers as a proxy for non-experts when accounting research designs use more demanding tasks than these workers typically complete. Three experiments examine the costly choices of online workers relative to student research participants. We find that online workers are at least as willing as students to make costly choices, even at significantly lower wages. We also find that online workers are sensitive to performance-based wages, which are just as effective in inducing high effort as high fixed wages. We discuss implications of our results for conducting accounting research with online workers. Data Availability: Contact the authors.


2021 ◽  
Vol 11 (7) ◽  
pp. 320
Author(s):  
Darío Español-Solana ◽  
Jesús Gerardo Franco-Calvo

Historical reenactment is becoming a top-tier teaching tool in the countries of Southern Europe. In Spain specifically, this discipline is experiencing a boom as a heritage education method, particularly in informal settings. This article is the outcome of a qualitative research study of the results obtained from one hundred and fifteen educators from historical reenactment groups. The study analyses the methods used by the exponents of this discipline to teach war in the Middle Ages, specifically in three Spanish castles dating from the 11th to the 12th centuries. It has made it possible to analyse how the educational discourses are organised in relation to Medieval war within military spaces from this period, and how historical reenactment is a coadjutant in the construction of teaching/learning spaces from a heritage education perspective.


2000 ◽  
Vol 14 (4) ◽  
pp. 793-796 ◽  
Author(s):  
Paul Gregg
Keyword(s):  

2009 ◽  
Vol 148 (4) ◽  
pp. 413-438 ◽  
Author(s):  
Maarten VAN KLAVEREN ◽  
Wiemer SALVERDA ◽  
Kea TIJDENS

2021 ◽  
Author(s):  
Catarina Leote ◽  
Sérgio Pereira ◽  
João Retrê ◽  
Pedro Machado ◽  
Gabriella Gilli ◽  
...  

<p><strong>Assembling aliens to explore the Solar System</strong></p> <p>After analysing the school curricula until 7th grade (13 years old), we concluded that, at least in Portugal, there is a limited coverage of astronomy subjects. This situation is also often accompanied by limited training of primary and medium school teachers and limited availability of resources in their mother tongues, as language can also be a barrier for the use of existing resources. In addition, some astronomy concepts require a level of abstract thinking that might be discouraging for some children. The end result is that some children will have a low interest in astronomy, not only because of their personal preferences but as a consequence of low exposure to the subject or a negative perception towards it. To address this situation, the Science Communication Group of Instituto de Astrofísica e Ciências do Espaço (IA) developed a board game about the Solar System, aimed at children from 6 to 12 years old, and adapted to both formal and informal educational contexts. This project, “Help your Alien – A Solar System Game”, was funded in 2019 by the Europlanet Society through its Public Engagement Funding Scheme.</p> <p><strong>Why a board game?</strong></p> <p>By opting for a board game instead of a digital platform, we made the conscious decision of valuing the power of storytelling and social interaction as engaging and focus-promoting learning strategies, unlike the information and stimuli overload sometimes present in digital environments. Another choice made to make the game as appealing and relatable to our target public as possible was to start with a more familiar perspective, biology, as children of this age group will certainly be familiar with “animals” and their characteristics. We made a leap forward towards astrobiology, and created imaginary aliens somehow adapted to their planets and moons. While trying to assemble these imaginary creatures, in a 3-piece puzzle, the game players have to gather information about different objects of the Solar System and discover the home planet of their assembled aliens.  Another reason for creating a board game was the possibility of reaching different publics, in particular those perhaps not immediately interested in astronomy. With “ET – A Solar System Adventure”, we hope to engage children but also their families (parents, grandparents, siblings…), just for the sake of playing, while exposing them to knowledge about the Solar System.</p> <p><strong>Development of the game</strong></p> <p>The game was developed in a collaborative creative process by members of the Science Communication Group and researchers in Planetary Sciences of the IA, combining knowledge in science communication and different publics with scientific knowledge. Even though the game mechanics was inspired in already existing and well-tested games, the whole process of creating this game involved many challenges, from defining the level of complexity while keeping the game engaging, to the adventure of “creating” aliens somehow physiologically adapted to different planets and moons of the Solar System. Mistakes were made and the team had to adapt to the unexpected challenging situation of a pandemic. This resulted in many lessons learned that we hope to share with the community. The game is now at its final stages of production, with the prototype being converted into a polished version with professional illustration and design. A “Print and Play” version in Portuguese and English will soon be made available online on our website. Physical copies will also be produced depending on funding.</p> <p>In our presentation, we will present our game, as well as the premises and goals behind it, its development process, the challenges found along the way, the lessons learned and some strategies to cope with the “new normality” imposed by Covid-19, while advancing the project. We hope the presentation of “ET – A Solar System Adventure” in the EPSC2021 will help to promote this tool for planetary science education among formal and informal educators and to find international collaborations for the translation and local promotion of the game, as well as additional funding for the production of physical copies in different languages.</p>


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