Asymmetric technological distance measure based on language model

2019 ◽  
Vol 26 (18) ◽  
pp. 1548-1551
Author(s):  
Katsuyuki Tanaka ◽  
Takuji Kinkyo ◽  
Shigeyuki Hamori
2012 ◽  
Vol 57 (3) ◽  
pp. 829-835 ◽  
Author(s):  
Z. Głowacz ◽  
J. Kozik

The paper describes a procedure for automatic selection of symptoms accompanying the break in the synchronous motor armature winding coils. This procedure, called the feature selection, leads to choosing from a full set of features describing the problem, such a subset that would allow the best distinguishing between healthy and damaged states. As the features the spectra components amplitudes of the motor current signals were used. The full spectra of current signals are considered as the multidimensional feature spaces and their subspaces are tested. Particular subspaces are chosen with the aid of genetic algorithm and their goodness is tested using Mahalanobis distance measure. The algorithm searches for such a subspaces for which this distance is the greatest. The algorithm is very efficient and, as it was confirmed by research, leads to good results. The proposed technique is successfully applied in many other fields of science and technology, including medical diagnostics.


Author(s):  
Larisa V. Kalashnikova

The article enlightens the probem of nonsense and its role in the development of creative thinking and fantasy, and the way how the interpretation of nonsense affects children imagination. The function of imagination inherent to a person, and especially to a child, has a powerful potential – to create artificially new metaphorical models, absurd and most incredible situations based on self-amazement. Children are able to measure the properties of unfamiliar objects with the properties of known things. It is not difficult for small researchers to replace incomprehensible meanings with familiar ones; to think over situations, to make analogies, to transfer signs and properties of one object to another. The problem of nonsense research is interesting and relevant. The element of the game is an integral component of nonsense. In the process of playing, children cognize the world, learn to interact with the world, imitating the adults behavior. Imagination and fantasy help the child to invent his own rules of the game, to choose language elements that best suit his ideas. The child uses the learned productive models of the language system to create their own models and their own language, attracting language signs: words, morphs, sentences. Children’s dictionary stimulates word formation and language nomination processes. Nonsense-words are the result of children’s dictionary, speech errors and occazional formations, presented in the form of contamination, phonetic transformations, lexical substitution, implemented on certain models. The first two models are phonetic imitation and hybrid speech, based on the natural language model. The third model of designing nonsense is represented by words that have no meaning at all and can be attributed to words-portmonaie. Due to the flexibility of interframe relationships and the lack of algorithmic thinking, children can not only capture the implicit similarity of objects and phenomena, but also create it through their imagination. Interpretation of nonsense is an effective method of developing imagination in children, because metaphors, nonsense as a means of creating new meanings, modeling new content from fragments of one’s own experience, are a powerful incentive for creative thinking.


2015 ◽  
Author(s):  
Han Xu ◽  
Eric Martin ◽  
Ashesh Mahidadia
Keyword(s):  

1997 ◽  
Author(s):  
Ciprian Chelba ◽  
David Engle ◽  
Harry Printz ◽  
Frederick Jelinek ◽  
Eric Ristad ◽  
...  

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