The Extended Theoretical Model of Communal Coping: Understanding the Properties and Functionality of Communal Coping

2020 ◽  
Vol 70 (3) ◽  
pp. 424-446 ◽  
Author(s):  
Tamara D Afifi ◽  
Erin D Basinger ◽  
Jennifer A Kam

Abstract Most of the research on communal coping (CC) has assumed and found that it can enhance health, as well as strengthen entire communities, under stressful circumstances. Nevertheless, recent research has questioned the seemingly inherent benefits of CC. This article rectifies these discrepancies in the literature in a new, extended theoretical model of CC that crosses interpersonal, family, health, organizational, intercultural, and small group communication, as well as psychology and public health. In so doing, we (a) provide a deeper understanding of the functionality of CC for resilience and thriving across subfields within Communication and other disciplines, (b) clarify the concept of CC and describe how it is constructed and revealed through communication, (c) address problematic ways researchers measure CC, and (d) demonstrate the processual nature of it. Future directions are suggested.

2016 ◽  
Author(s):  
Eike Mark Rinke

Mediated deliberation refers to a family of media communication processes conducive to a well-ordered polity as envisioned in deliberative theories of democracy. It is based on the traditional engagement of deliberation scholars with face-to-face small-group communication and has evolved into a distinct program of empirical and normative research. This entry traces the relations to deliberative democratic theory, highlights the differences between mediated deliberation and face-to-face deliberation, provides an overview of the key components of mediated deliberation processes, and outlines future directions in researching mediated deliberation. [Publication of this chapter on SocArXiv courtesy of John Wiley and Sons, Inc.]


SAGE Open ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 215824401983437
Author(s):  
Shane Tilton

Social deception games are games that involve players adopting roles and teams that are not known to all players of the game. One of the components of these types of games is deceiving other players for the purpose of completing goals and tasks. The focus of this case study is to show how social deception games were used to teach aspects of small group communication (specifically the development of roles with small groups and power structures that emerge within small groups) to multiple groups of students taking a basic communication course at a large university in the United States. The framework of this case study will begin with an explanation of two social deception games (“Are You a Werewolf?” and “The Resistance”) and the previous literature related to small group communication, game-based learning, and other pedagogical frameworks. This review of literature is followed by a description of the lesson plan and course objectives that were used to frame the class time. An analysis of the reflective assignments will help describe the benefits of approaching small group communication with a ludological technique. Finally, discussion of the effectiveness of games like those in the category of social deception within the college communication curriculum is provided.


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