The Odd Appeal of War

God at War ◽  
2020 ◽  
pp. 6-24
Author(s):  
Mark Juergensmeyer

Chapter 1 questions why we often think of war when confronted with an extreme social anomaly or some inexplicable crisis. The chapter begins with a discussion of the 9/11 attacks and the immediate response of many Americans (including President George W. Bush) that the country was at war. This began the idea of a war on terror, an idea that was similar to Al-Qaeda’s idea of war on America, as both born out of a sense of social chaos and a threatened conquering by a shadowy enemy. War is an imagined alternative reality. Examples in culture include computer games, novels, and religious mythology. The etymology of the word “war” is based on the old English werra, meaning “chaos,” “confusion.”

Author(s):  
Juliana Dresvina

Chapter 1 is dedicated to the early distribution of the relics of St Margaret/Marina, the early versions of her passio (Greek, Latin, and Old English), and their interrelations. It also discusses the proper names and the place names found in her legend: of Margaret/Marina herself and its conflation with Pelagia, of her father Theodosius, the evil prefect Olibrius, her executioner Malchus, a matron Sinclitica, the supposed author Theotimus, the dragon Rufus, and of Pisidian Antioch. It then examines the three extant Old English versions of St Margaret’s life from the ninth to the early twelfth century: the Old English Martyrology, the Cotton Tiberius version, and the Corpus Christi life. The chapter proceeds with a discussion of the Anglo-Norman poem about the saint by Wace, an overview of Margaret’s early cult in England, and concludes with a study of the life of St Margaret from the Katherine Group.


2021 ◽  
pp. 35-72
Author(s):  
Francesca Brooks

Chapter 1 represents a major archival reassessment of Jones’s knowledge of and interest in early medieval culture and history produced in England, demonstrating that Jones knew many Old English texts in the original language and was engaged with the historiography of the period. The chapter sets out the findings of new archival research with The Library of David Jones, National Library of Wales, and in particular with The Anglo-Saxon Library (Appendix 1). This archival research facilitates a new methodology for reading with Jones and brings evidence from his reading, including previously uncatalogued marginalia, together with the drafts and manuscripts for The Anathemata. This chapter also places Jones’s innovation within the wider context of his reading of historical scholarship on the early Middle Ages, tracing the development of a scholarly poetics with which Jones reshaped a British historical and cultural inheritance for the imagined community of The Anathemata.


Author(s):  
Heather Maring

Chapter 1 proposes that oral-traditional and literate features of a text do not correlate with a Germanic past and a Christian present. Instead, poets treat these modes of communication, simultaneously, as part of their poetic inheritance. In order to better describe how hybrid signs communicate, this chapter surveys defining characteristics of oral traditions (i.e., metonymy as described in the theory of Immanent Art), rituals (i.e., ritual signification), and literate traditions (i.e., medieval hermeneutics). The chapter explores oral-connected, oral-literate, and ritual signs in Exeter Riddle 30a/b to demonstrate how hybrid poetics can further our understanding of an Old English poem.


2009 ◽  
Vol 30 (2) ◽  
pp. 35-51 ◽  
Author(s):  
Rune Ottosen

Abstract The historical roots of the technology and design of computer games can be found in Pentagon-supported research in 1960s. Many computer games had their origin as simulators and training equipment for the armed forces. It can be argued that the content of computer games concerning real wars reflects the ideological interest of the military-industrial complex or the military-entertainment complex, as Robin Andersen has redefined it. Selected games such as ’America’s Army’, ‘Army of Two’’ and companies such as ‘Kuma War’ are analysed critically within the framework of the fight for ideological hegemony in the Global War on Terror. It is argued that when computer game are read as text, they can also be read as propaganda.


2005 ◽  
Vol 22 (1) ◽  
pp. 121-123
Author(s):  
Ja’far Muhibullah

If you have never read a Paul Rogers’ article or book before, you will probablybe wondering who he is and from what angle he is approaching the“war on terror.” Paul Rogers is a professor of peace studies, as well as aninternational security correspondent who focuses upon trends in internationalconflict. More specifically, he examines western military responsesto regional conflicts and political violence. It is with this intellectual backgroundthat he intends to analyze and understand what is happening in theMiddle East (as events occur vis-à-vis “real time”) and predict future implicationsof Bush’s “war on terror” (p. 2).This book is a compilation of articles that Rogers wrote from October2001 to December 2002 as weekly columns for the Open Democracy webjournal (www.openDemocracy.net). His choice to submit these articles tothe web journal, which is neither media-controlled nor affiliated with anyspecial interest group, is a provocative statement that clarifies his positionon the media’s “war on terror.” That is, in the author’s words, “media manipulationis easy” (p. 10) and comes “with little or no critical analysis” (p. 15).After editing and refining his articles to prepare them for book form,Rogers divides the articles into seven chapters: Chapter 1: “War inAfghanistan – I,” Chapter 2: “War in Afghanistan – II,” Chapter 3: “A NewAmerican Century?,” Chapter 4: “Consequences of War,” Chapter 5: “Israeland Palestine,” Chapter 6: “Winning or Losing?,” and Chapter 7: “EndlessWar.” He opens the book with a very brief “Introduction” and ends it with aslightly longer “Afterword.”With a closer look, it becomes evident from the chapter titles thatunderneath the motif of conflict several interrelated issues are presentedthroughout this book: the Bush administration’s (strike first) political ...


2000 ◽  
Vol 5 (5) ◽  
pp. 4-5

Abstract Spinal cord (dorsal column) stimulation (SCS) and intraspinal opioids (ISO) are treatments for patients in whom abnormal illness behavior is absent but who have an objective basis for severe, persistent pain that has not been adequately relieved by other interventions. Usually, physicians prescribe these treatments in cancer pain or noncancer-related neuropathic pain settings. A survey of academic centers showed that 87% of responding centers use SCS and 84% use ISO. These treatments are performed frequently in nonacademic settings, so evaluators likely will encounter patients who were treated with SCS and ISO. Does SCS or ISO change the impairment associated with the underlying conditions for which these treatments are performed? Although the AMA Guides to the Evaluation of Permanent Impairment (AMA Guides) does not specifically address this question, the answer follows directly from the principles on which the AMA Guides impairment rating methodology is based. Specifically, “the impairment percents shown in the chapters that consider the various organ systems make allowance for the pain that may accompany the impairing condition.” Thus, impairment is neither increased due to persistent pain nor is it decreased in the absence of pain. In summary, in the absence of complications, the evaluator should rate the underlying pathology or injury without making an adjustment in the impairment for SCS or ISO.


Sign in / Sign up

Export Citation Format

Share Document