Body Modeling

Author(s):  
Norman I. Badler ◽  
Cary B. Phillips ◽  
Bonnie Lynn Webber

In order to manipulate and animate a human figure with computer graphics, a suitable figure must be modeled. This entails constructing a satisfactory surface skin for the overall human body shape, defining a skeletal structure which admits proper joint motions, adding clothing to improve the verisimilitude of analyses (as well as providing an appropriate measure of modesty), sizing body dimensions according to some target individual or population, and providing visualization tools to show physically-relevant body attributes such as torque loads and strength. In computer graphics, the designer gets a wide choice of representations for the surfaces or volumes of objects. We will briefly review current geometric modeling schemes with an emphasis on their relevance to human figures. We classify geometric models into two broad categories: boundary schemes and volumetric schemes. In a boundary representation the surface of the object is approximated by or partitioned into (non-overlapping) 0-, 1-, or 2- dimensional primitives. We will examine in turn those representations relevant to human modeling: points and lines, polygons, and curved surface patches. In a volumetric representation the 3D volume of the object is decomposed into (possibly overlapping) primitive volumes. Under volumetric schemes we discuss voxels, constructive solid geometry, ellipsoids, cylinders, spheres, and potential functions. The simplest surface model is just a collection of 3D points or lines. Surfaces represented by points require a fairly dense distribution of points for accurate modeling. Clouds of points with depth shading were used until the early 1980’s for human models on vector graphics displays. They took advantage of the display’s speed and hierarchical transformations to produce the perceptual depth effect triggered by moving points [Joh76] (for example, [GM86]). A related technique to retain display speed while offering more shape information is to use parallel rings or strips of points. This technique is used in LifeForms™ [Lif91, Cal91]. Artistically positioned “sketch lines” were used in one of the earliest human figure models [Fet82] and subsequently in a Mick Jagger music video, “Hard Woman” from Digital Productions. Polygonal (polyhedral) models are one of the most commonly encountered representations in computer graphics.

Author(s):  
Denis Voloshinov ◽  
K. Solomonov ◽  
Lyudmila Mokretsova ◽  
Lyudmila Tishchuk

The application of constructive geometric modeling to pedagogical models of teaching graphic disciplines today is a promising direction for using computer technology in the educational process of educational institutions. The essence of the method of constructive geometric modeling is to represent any operation performed on geometric objects in the form of a transformation, as a result of which some constructive connection is established, and the transformation itself can be considered as a result of the action of an abstract cybernetic device. Constructive geometric modeling is a popular information tool for information processing in various applied areas, however, this tool cannot be appreciated without the presence of appropriate software systems and developed design techniques. Traditionally, constructive geometric modeling is used in the design of mechanical engineering, energy, aircraft and shipbuilding facilities, in architectural and design engineering. The need to study descriptive geometry at the university in recent years has something in common with the issues of mastering graphic packages of computer programs in the framework of the new discipline "Engineering and Computer Graphics". The well-known KOMPAS software product is considered the simplest and most attractive for training. It should be noted the important role of graphic packages in the teaching of geometric disciplines that require a figurative perception of the material by students. Against the background of a reduction in classroom hours, computer graphics packages are practically the only productive teaching methodology, successfully replacing traditional tools - chalk and blackboard.


2021 ◽  
Vol 2021 (1) ◽  
Author(s):  
Mehwish Bari ◽  
Ghulam Mustafa ◽  
Abdul Ghaffar ◽  
Kottakkaran Sooppy Nisar ◽  
Dumitru Baleanu

AbstractSubdivision schemes (SSs) have been the heart of computer-aided geometric design almost from its origin, and several unifications of SSs have been established. SSs are commonly used in computer graphics, and several ways were discovered to connect smooth curves/surfaces generated by SSs to applied geometry. To construct the link between nonstationary SSs and applied geometry, in this paper, we unify the interpolating nonstationary subdivision scheme (INSS) with a tension control parameter, which is considered as a generalization of 4-point binary nonstationary SSs. The proposed scheme produces a limit surface having $C^{1}$ C 1 smoothness. It generates circular images, spirals, or parts of conics, which are important requirements for practical applications in computer graphics and geometric modeling. We also establish the rules for arbitrary topology for extraordinary vertices (valence ≥3). The well-known subdivision Kobbelt scheme (Kobbelt in Comput. Graph. Forum 15(3):409–420, 1996) is a particular case. We can visualize the performance of the unified scheme by taking different values of the tension parameter. It provides an exact reproduction of parametric surfaces and is used in the processing of free-form surfaces in engineering.


Author(s):  
Robert H. Sturges ◽  
Jui-Te Yang

Abstract In support of the effort to bring downstream issues to the attention of the designer as parts take shape, an analysis system is being built to extract certain features relevant to the assembly process, such as the dimension, shape, and symmetry of an object. These features can be applied to a model during the downstream process to evaluate handling and assemblability. In this paper, we will focus on the acquisition phase of the assembly process and employ a Design for Assembly (DFA) evaluation to quantify factors in this process. The capabilities of a non-homogeneous, non-manifold boundary representation geometric modeling system are used with an Index of Difficulty (ID) that represents the dexterity and time required to assemble a product. A series of algorithms based on the high-level abstractions of loop and link are developed to extract features that are difficult to orient, which is one of the DFA criteria. Examples for testing the robustness of the algorithms are given. Problems related to nearly symmetric outlines are also discussed.


2019 ◽  
Vol 141 (6) ◽  
Author(s):  
Adam R. Updegrove ◽  
Shawn C. Shadden ◽  
Nathan M. Wilson

Image-based modeling is an active and growing area of biomedical research that utilizes medical imaging to create patient-specific simulations of physiological function. Under this paradigm, anatomical structures are segmented from a volumetric image, creating a geometric model that serves as a computational domain for physics-based modeling. A common application is the segmentation of cardiovascular structures to numerically model blood flow or tissue mechanics. The segmentation of medical image data typically results in a discrete boundary representation (surface mesh) of the segmented structure. However, it is often desirable to have an analytic representation of the model, which facilitates systematic manipulation. For example, the model then becomes easier to union with a medical device, or the geometry can be virtually altered to test or optimize a surgery. Furthermore, to employ increasingly popular isogeometric analysis (IGA) methods, the parameterization must be analysis suitable. Converting a discrete surface model to an analysis-suitable model remains a challenge, especially for complex branched structures commonly encountered in cardiovascular modeling. To address this challenge, we present a framework to convert discrete surface models of vascular geometries derived from medical image data into analysis-suitable nonuniform rational B-splines (NURBS) representation. This is achieved by decomposing the vascular geometry into a polycube structure that can be used to form a globally valid parameterization. We provide several practical examples and demonstrate the accuracy of the methods by quantifying the fidelity of the parameterization with respect to the input geometry.


2011 ◽  
Vol 186 ◽  
pp. 241-245 ◽  
Author(s):  
Gui Ping Qian ◽  
Ruo Feng Tong

This paper presents a new CAD model reconstruction method for finite element mesh analysis. It has been accepted by many researchers that modification of a model is often a necessity as a precursor to effective mesh generation. We design an IGES surface model transformation and repairing method based on trimmed B-spline surface patches, and give an algorithm for reconstructing Brep model from surface model without correct topology information. In processing Brep model for numerical simulation, the critical issues involves the rectification of geometrical and topological errors, clearing up sharp edges and cracks, geometry healing will be emphasized. Our model-healing algorithm essentially simplifies the problems of the imperfect models and allows one to deal with simple surface model rather than complex surface representations for finite element mesh.


Leonardo ◽  
2002 ◽  
Vol 35 (3) ◽  
pp. 303-310 ◽  
Author(s):  
Gregory P. Garvey

This paper discusses the organization and motivation for a workshop devoted to the experimental use of 3D computer graphics to model the human figure. The workshop introduced a simple technique for modeling a leg by lofting a series of circles into the appropriate shape using sketches drawn from life. This approach links the expressive world of drawing to the impersonal mechanical tasks of computer modeling. The workshop also served as an introduction to 3D modeling and the MAYA 3D Computer Graphics Software Graphical User Interface. The drawing exercises of Kimon Nicolaïdes are discussed and provide inspiration to explore alternatives to photo-realistic modeling that reflect the artistic legacy of early modernist experiments such as cubism and futurism.


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