Some tricks of the trade

Author(s):  
Michael P. Allen ◽  
Dominic J. Tildesley

This chapter concentrates on practical tips and tricks for improving the efficiency of computer simulation programs. This includes the effect of using truncated and shifted potentials, and the use of table look-up and neural networks for calculating potentials. Approaches for speeding up simulations, such as the Verlet neighbour list, linked-lists and multiple timestep methods are described. The chapter then proceeds to discuss the general structure of common simulation programs; in particular the choice of the starting configuration and the initial velocities of the particles. The chapter also contains details of the overall approach to organising runs, storing the data, and checking that the program is working correctly.

2012 ◽  
Vol 433-440 ◽  
pp. 6546-6550
Author(s):  
Jun Xu

Using the adaptive noise canceling technology, this paper proposes a new detecting approach to harmonics and reactive currents based on neural networks with changeable learning parameters. The structure of this neural network and the adaptive weights adjusting algorithm are presented. The contradiction of the detecting speed and the precision has been settled preferably. The proposed detecting approach can be used for detecting the harmonics and the reactive currents of active power filters. The results of the theoretical analysis and computer simulation confirm the validity of the approach.


1985 ◽  
Vol 123 (4) ◽  
pp. 215-273 ◽  
Author(s):  
John W. Clark ◽  
Johann Rafelski ◽  
Jeffrey V. Winston

2020 ◽  
pp. 313-321
Author(s):  
L. Katerynych ◽  
◽  
M. Veres ◽  
E. Safarov ◽  
◽  
...  

This study is devoted to evaluating the process of training of a parallel system in the form of an artificial neural network, which is built using a genetic algorithm. The methods that allow to achieve this goal are computer simulation of a neural network on multi-core CPUs and a genetic algorithm for finding the weights of an artificial neural network. The performance of sequential and parallel training processes of artificial neural network is compared.


2019 ◽  
Vol 49 (4) ◽  
pp. 157-186
Author(s):  
Dariusz Ampuła

Abstract The article presents the information about the usage of artificial neural networks. The automation process of neural networks of the analysed evaluation data results is highlighted. The kinds of MG type artillery fuses are described and the kinds of cartridges’ calibres, in which they are used, are also specified. The way of preparation of databases of test results to computer simulation is described. Building of neural networks determining the main technical parameters and sizes of learning, test and validation sets is characterized. The summary for chosen active neural networks for individual kinds of the analysed MG type artillery fuses is presented. Graphs of learning, values of sensibility indicators and fragments of prediction sheets for the chosen neural networks were shown.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yufeng Xin ◽  
Dongliang Zhang ◽  
Guopeng Qiu

With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.


2021 ◽  
Vol 2021 ◽  
pp. 1-20
Author(s):  
Bingjun Li ◽  
Bingnan Tang

In the current work, we are devoted to the issue of uniform stability of fractional-order quaternion-valued neural networks involving discrete and leakage delays. Making use of the contracting mapping theory, we prove that the equilibrium point of the involved fractional-order quaternion-valued neural networks exists and is unique. Taking advantage of mathematical analysis strategy, a sufficient criterion involving delay to verify the global uniform stability for the considered fractional-order quaternion-valued neural networks is set up. Computer simulation figures are displayed to sustain the rationality of the established conclusions. This study generalizes and supplements the research of Xiu et al. (2020).


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